Plan B

General => Suggestions => Added => Topic started by: Khan on March 30, 2017, 01:49:07 pm

Title: [Added]Disarm civilians under spawn protection.
Post by: Khan on March 30, 2017, 01:49:07 pm
Hello all,
 

I don't know if this has been suggested before. but long story short. You can't damage a player under spawn protection. so they shouldn't have weapons. I have seen so many regulars standing at the spawn shooting the players that are leaving spawn who are not under spawn protection any more which only lasts a small time.

This is for civils Only. There has been so many times i have tried to leave spawn but have been shot by people who don't leave the spawn spot which means when i shoot back i get this NO SPAWN SHOOTING dialogue box come up.

Thanking you for the reading
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Hito on March 30, 2017, 01:52:25 pm
Yes we need this +1
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Magic on March 30, 2017, 02:08:27 pm
+1
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Barto on March 30, 2017, 02:27:52 pm
-1 with the new protection system which protect taking damage to the car I believe disarming isn't necessaire. If other teams enter the civilian spawn you need to be able to kill them without going out of spawn, lose protection, getting weapons back and then go back killing the other team at your spawn with the risk of dying at spawn because you didn't had any weapons.

Therefor I say -1
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: GlennN on March 30, 2017, 02:32:16 pm
I like the idea, but its only good if we don't shoot other civilians who leave spawn. As Barto said, I wanna shoot any other team including the president, if they pass by or enter the civilian spawn!  ::)
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Khan on March 30, 2017, 02:41:26 pm
if other teams come to your spawn, go out and get out of spawn protection and regain your weapons Or other solution to his problem is disallowing spawn camping. Because if you're gonna sit at spawn under spawn protection and shoot at everyone going past or leaving the spawn with them NOT being able to shoot back. Then it's unfair on the other team as you're abusing spawn protection
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Miau on March 30, 2017, 03:08:49 pm
Nah, simply remove under spawn protection 5 seconds after leaving the spawn area or giving damage to someone.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Tounsix on March 30, 2017, 03:22:52 pm
+1
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Barto on March 30, 2017, 03:32:15 pm
if other teams come to your spawn, go out and get out of spawn protection and regain your weapons Or other solution to his problem is disallowing spawn camping. Because if you're gonna sit at spawn under spawn protection and shoot at everyone going past or leaving the spawn with them NOT being able to shoot back. Then it's unfair on the other team as you're abusing spawn protection

The problem I have with this is the extra steps you have to take to kill someone. When players leave spawn they have a 5 seconds delay before they lose it. This is so that can get away. I sometimes stay in spawn to discuss clan business, prepare for civilian battle with friends against president, start races and duels or just have fun with people at civilian spawn.

I can understand that some people abuse the spawn protection, but they need to be punished for that. I don't believe the suggestion your giving is the solution the the problems you experiencing.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Khan on March 30, 2017, 04:58:15 pm
My suggestion is purely to find a solution for the abuse problem, it doesn't have to be my solution.

Why can't spawn killing be disallowed completely? Like it used to be in the old ptp. "no spawn protection means no spawn kill" gives players and automatic license to kill any player without spawn protection even if they're in the spawn area this means "spawnshooting" . And because of that, first thing the newbies and random players do after spawning is shoot around when they see others doing it.  Spawn shooting was never an issue before.


Problem with your statement is that you want to stay in the spawn protection and you also want to shoot others driving past etc. This gives you a clear advantage over the other player and i consider it abuse
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: LPCOLTER on March 30, 2017, 06:53:00 pm
That depends upon will
-1
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Shawkhawk did nothing wrong! on March 30, 2017, 08:53:20 pm
 -1
      civilians need weapons to kill other classes that steps in civ spawn, and I think this suggestion is mostly based on the acts of new players.
      Because when a new player joins the game he shoots anyone he sees, when he understands that others have spawn protection, he shoots the vehicles that are leaving the area, when he understand that this too, is not working, he tries to steal the vehicle, and when he steals the vehicle of another player, that player get angry, he waits for him to leave the spawn and then starts the pop-pop! and when the new player dies, he goes straight to the player that shot him, and then it never ends.
   so, I think adding a warning about spawn shooting in class selection menu can prevent such incidents.   
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Hito on March 30, 2017, 09:20:09 pm
-1
      civilians need weapons to kill other classes that steps in civ spawn
If u wanna kill them leave the spawn u will get ur weapon and lose the spawn protection
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: GlennN on March 30, 2017, 10:27:17 pm
This may be off-topic, but how about a boundary wall around the civilian spawn with an entrance for civilians to leave so if they come back, its on their own risk, and it wouldn't be possible to shoot if anyone from the other teams are nearby, unless they get inside the spawn area.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Shawkhawk did nothing wrong! on March 30, 2017, 10:54:01 pm
-1
      civilians need weapons to kill other classes that steps in civ spawn
If u wanna kill them leave the spawn u will get ur weapon and lose the spawn protection

If a civilian goes to other spawn areas, he'll be shot at from the spawn protected players. why cant civilian do the same? if we don't consider one's skills, other classes have more firepower than civilians. And also, such feature can be easily misused by other classes, others can just camp outside the civil spawn area, taking a aim, without worrying about getting shot, while civilians will be forced to go out of the protection to fire at the intruder. the time it consumes is a good advantage for that intruder. even if we consider the 5 seconds of delay after leaving the spawn, a grenade or two are sufficient to give a considerable amount of damage. 
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Khan on March 30, 2017, 11:18:11 pm
Listen smart fellas

Why do you need weapons to kill someone who can't kill you because you're under spawn protection? They can only kill you once you're out of spawn protection and AT THAT STAGE YOU WILL GET YOUR WEAPONS BACK! Staying under spawn protection and killing others is unfair as it gives you advantage over the other player. By doing this both players will be out of spawn protection and the faceoff will be fair and both will have weapons! But what it would prevent is GUESSSSS *spawnkilling*


This apply to civilians only because civilians can team kill whereas others can't.

Edit: This means you can stay at the spawn for however long. Make whatever clan strategies, game strategies, killing president strategies you want in peace as no one would be able to kill you, so why would you need guns! 
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Skittles on March 30, 2017, 11:30:35 pm
Staying under spawn protection and killing others is unfair as it gives you advantage over the other player. By doing this both players will be out of spawn protection and the faceoff will be fair and both will have weapons! But what it would prevent is GUESSSSS *spawnkilling*

Sure thing. I like both ideas, yours - with automatically disarming civilians while staying at the spawn zone - and Mia's - with removing spawn protection after leaving the spawn area or giving damage to someone. Reasons has been mentioned above.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Uthar_Smith on March 30, 2017, 11:32:57 pm
-1 I like how it is right now
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Altus_Demens on March 31, 2017, 01:32:41 am
Why can't spawn killing be disallowed completely? Like it used to be in the old ptp.
I've got a better idea. Let's just slap, jail for 15 minutes and ban everyone who dares to shoot at the spawns? Of course, if the victims are VIPs or admins. ::)

Seriously though, let me refer to my own words (http://jonne.be/forum/index.php?topic=484.msg3787#msg3787), which I wouldn't have done normally. The thing I suggested half a year ago would solve all of such problems, and I've got no idea why it hasn't been considered worth implementing. There is no need to bring any additional manual punishments, disarming, building walls and other redundant things since it can be solved automatically, by a mindless script. The great KISS ("keep it simple, silly!") principle should be maintained wherever possible.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Nazi on March 31, 2017, 03:26:26 am
Sometimes the president, security, police and terrorists are in the base of civilians, and how do we kill if we have to wait for our weapons to appear?
-1
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: YoMama on March 31, 2017, 07:22:29 am
It sounds like some people only want this to remain the same because they abuse it to get kills that have little to do with the game mode. I have a slightly different suggestion- that the spawn protection deactivates once the person uses a weapon (punching, shooting, etc. even if they don't hit anything). Deactivating on damage is pretty silly, considering you can aim better if you're not concerned about dying and it takes 2 or 3 hits to kill someone with a deagle.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Altus_Demens on March 31, 2017, 09:45:30 am
It sounds like some people only want this to remain the same because they abuse it to get kills that have little to do with the game mode. I have a slightly different suggestion- that the spawn protection deactivates once the person uses a weapon (punching, shooting, etc. even if they don't hit anything). Deactivating on damage is pretty silly, considering you can aim better if you're not concerned about dying and it takes 2 or 3 hits to kill someone with a deagle.
It sounds like a good option, although I would rather stick to mine. I think that your suggestion will lead to endless spawn fights once again, like it was before the spawnkilling reforms. In turn, my suggestion won't make you lose your spawn protection within the spawn are without a good reason along with making spawn camping not really too profitable - like it is now. You are right, the one under protection will have a slight advantage, but I don't think it is worth worrying: civilians don't have running weapons, you can always spray/saw or just run away from the attacker and deal with him outside of the spawn.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: COBRA on March 31, 2017, 10:25:33 am
Listen smart fellas

Why do you need weapons to kill someone who can't kill you because you're under spawn protection? They can only kill you once you're out of spawn protection and AT THAT STAGE YOU WILL GET YOUR WEAPONS BACK! Staying under spawn protection and killing others is unfair as it gives you advantage over the other player. By doing this both players will be out of spawn protection and the faceoff will be fair and both will have weapons! But what it would prevent is GUESSSSS *spawnkilling*


This apply to civilians only because civilians can team kill whereas others can't.

Edit: This means you can stay at the spawn for however long. Make whatever clan strategies, game strategies, killing president strategies you want in peace as no one would be able to kill you, so why would you need guns!
+1 I support this idea and also:

Nah, simply remove under spawn protection 5 seconds after leaving the spawn area or giving damage to someone.
Or just add the script on spawn protections; Removing the spawn protecting when someone damages another one..
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Khan on March 31, 2017, 11:10:44 am
Sometimes the president, security, police and terrorists are in the base of civilians, and how do we kill if we have to wait for our weapons to appear?
-1

Lmao wait? You need to take 4 steps which merely take 2/3 seconds to walk out of spawn spot which means you will have your weapons back. Are you thick or what.


Have you read the suggestion properly? If not, please do.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: YoMama on March 31, 2017, 12:46:59 pm
It sounds like a good option, although I would rather stick to mine. I think that your suggestion will lead to endless spawn fights once again, like it was before the spawnkilling reforms. In turn, my suggestion won't make you lose your spawn protection within the spawn are without a good reason along with making spawn camping not really too profitable - like it is now. You are right, the one under protection will have a slight advantage, but I don't think it is worth worrying: civilians don't have running weapons, you can always spray/saw or just run away from the attacker and deal with him outside of the spawn.
I kinda messed up with that post- I meant that I would replace your last condition of the suggestion you linked with my slightly different idea.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Nazi on April 01, 2017, 03:51:55 am
Sometimes the president, security, police and terrorists are in the base of civilians, and how do we kill if we have to wait for our weapons to appear?
-1

Lmao wait? You need to take 4 steps which merely take 2/3 seconds to walk out of spawn spot which means you will have your weapons back. Are you thick or what.


Have you read the suggestion properly? If not, please do.
Law wrong sorry sir perfect.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Faro0s on April 16, 2017, 05:57:04 pm
The idea is good, but i think it is perfect how it is right now. So -1

Once you leave the spawn, you will be a target for others.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Jonne on May 19, 2017, 02:51:20 am
We're not going back to the old system, or that would mean that admins have to spend 50% of their time on spawnkilling reports, and I think that would be a waste of time. I'm not sure if disabling the spawn protection when you damage someone would be a good idea though. I think in the civ spawn it'd lead to endless spawnkilling again. For example, it would only take 1 person that lost his spawn protection to set off a chain reaction. 1 person starts shooting him, he loses his spawn protection, then another player starts shooting him, and so on. I do see it's sometimes a problem with invulnerable civs sniping from their spawn though. Maybe, instead of taking away all the weapons, which I think would lead to confusion, we could just 'disable' the bullets (so the bullets wouldn't do any damage when fired by someone under spawn protection). I think this could be a more elegant solution then taking the weapons away.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Faro0s on May 19, 2017, 04:44:31 am
We're not going back to the old system, or that would mean that admins have to spend 50% of their time on spawnkilling reports, and I think that would be a waste of time. I'm not sure if disabling the spawn protection when you damage someone would be a good idea though. I think in the civ spawn it'd lead to endless spawnkilling again. For example, it would only take 1 person that lost his spawn protection to set off a chain reaction. 1 person starts shooting him, he loses his spawn protection, then another player starts shooting him, and so on. I do see it's sometimes a problem with invulnerable civs sniping from their spawn though. Maybe, instead of taking away all the weapons, which I think would lead to confusion, we could just 'disable' the bullets (so the bullets wouldn't do any damage when fired by someone under spawn protection). I think this could be a more elegant solution then taking the weapons away.

Jonne, the current system is going perfect I don't see any reason to bring a change in it.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: LPCOLTER on May 19, 2017, 05:03:24 am
I think spawn killing is not possible somehow as if a civ goes out and then comes in the spawn area then he loses his protection so there is no possibility of spawn killing .
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Duke on May 19, 2017, 07:11:10 am
+1 from my side because i also watched so many players that under spawn kill players.We need this.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Yash on May 19, 2017, 07:34:31 am
Instead , what we can do is as soon as any civilian shoots any other civilian without spawn protection , he/she loses his/her spawn protection too , so that he/she knows that as soon as he shoots someone he will die too ! I guess this idea will stop spawn killing !
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: COBRA on May 19, 2017, 07:52:04 am
Instead , what we can do is as soon as any civilian shoots any other civilian without spawn protection , he/she loses his/her spawn protection , so that he she knows that as soon as he shoots someone he will die too ! I guess this idea will stop spawn killing !
yeah nice idea +1. Because I saw people start to shoot someone who gets out of spawn to take car, when he gets away from spawn, his car is already fucked up. Even that guy can die in explosion sometimes, it scores the guy who is shooting from spawn with spawn protection.

I think it's much more fair what Yash said about it.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Khan on May 19, 2017, 11:27:33 am
Thanks Jonne. As you witnessed this in game with us and saw the level of unfairness . Rugal and sasha were sniping us from spawn while they were under spawn protection at the spawn and we were half way through the abandoned airport. When shot back i had the spawn kill dialogue box appear.

Disabling bullets seems to be the solution. But we can't not have a  solution as something needs to be done about the abuse.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: MAR. on May 19, 2017, 01:52:57 pm
Instead , what we can do is as soon as any civilian shoots any other civilian without spawn protection , he/she loses his/her spawn protection , so that he she knows that as soon as he shoots someone he will die too ! I guess this idea will stop spawn killing !
yeah nice idea +1. Because I saw people start to shoot someone who gets out of spawn to take car, when he gets away from spawn, his car is already fucked up. Even that guy can die in explosion sometimes, it scores the guy who is shooting from spawn with spawn protection.

I think it's much more fair what Yash said about it.

Yea that happen a lot of times
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: YoMama on May 23, 2017, 07:57:04 pm
We're not going back to the old system, or that would mean that admins have to spend 50% of their time on spawnkilling reports, and I think that would be a waste of time. I'm not sure if disabling the spawn protection when you damage someone would be a good idea though. I think in the civ spawn it'd lead to endless spawnkilling again. For example, it would only take 1 person that lost his spawn protection to set off a chain reaction. 1 person starts shooting him, he loses his spawn protection, then another player starts shooting him, and so on. I do see it's sometimes a problem with invulnerable civs sniping from their spawn though. Maybe, instead of taking away all the weapons, which I think would lead to confusion, we could just 'disable' the bullets (so the bullets wouldn't do any damage when fired by someone under spawn protection). I think this could be a more elegant solution then taking the weapons away.

Jonne, the current system is going perfect I don't see any reason to bring a change in it.
Are you reading this topic? It's not going perfect. I like that idea, Jonne.
Title: Re: [Suggestion] Disarm civilians under spawn protection.
Post by: Jonne on August 26, 2017, 07:23:32 pm
This has been added. Bullets are now 'disabled' and won't do any damage as long as your under spawn protection as a civilian.