Author Topic: [Added]Hit-sound  (Read 4564 times)

Offline pRiMoZ

  • VIP
  • Jr. Member
  • **
  • Posts: 68
  • Rank: Unknown
  • Score: Unknown
[Added]Hit-sound
« on: August 11, 2016, 03:40:11 pm »
I know it has nothing to do with the GM or anything...
But you could add it as an option...it would be off by default but you could turn it on if you wanted...
I got really used to this at sniping on another server and I don't think it would take you a lot of time, but if im wrong don't bother. :)

https://www.youtube.com/watch?v=9mZHTtVuvRA
« Last Edit: September 10, 2016, 02:13:24 am by Jonne »

Offline Altus_Demens

  • Admin
  • Hero Member
  • ****
  • Posts: 1119
  • Rank: Hoodsta
  • Score: 23951
Re: Hit-sound
« Reply #1 on: August 11, 2016, 03:48:52 pm »
I like that. +1.
A paltry man and poor of mind
At all things ever mocks;
For never he knows, what he ought to know,
That he is not free from faults.

Offline Ricky

  • VIP
  • Newbie
  • **
  • Posts: 33
  • Rank: Unknown
  • Score: Unknown
Re: Hit-sound
« Reply #2 on: August 11, 2016, 04:19:18 pm »
This was initially only implemented on servers that maintained lag shot right? It makes more sense with a server that has not removed lag-shooting but could still be a nice feature.

Offline Vishwas

  • VIP
  • Full Member
  • **
  • Posts: 217
  • Rank: Unknown
  • Score: Unknown
Re: Hit-sound
« Reply #3 on: August 11, 2016, 04:38:15 pm »
+1 if it stays off by default and can be turned on.
Would be fine if its just works when u damage someone, rather than the complex ones where headshot has different sound than body.
Wooho! I'm a Rebel just for kicks, kicking it like it's 1966!


Offline Storm

  • VIP
  • Sr. Member
  • **
  • Posts: 278
  • Rank: Snitch
  • Score: 1263
  • Respect if you want to be respected
Re: Hit-sound
« Reply #4 on: August 11, 2016, 04:52:54 pm »
Not really needed since PTP is not an A/D server

Offline Spectre

  • VIP
  • Hero Member
  • **
  • Posts: 622
  • Rank: Unknown
  • Score: Unknown
  • Grossly incandescent
    • Team: No Terrorism
Re: Hit-sound
« Reply #5 on: August 11, 2016, 04:54:56 pm »
Not really needed since PTP is not an A/D server

^ This

We could maybe do it for /duel, but for freeroam nah

Offline pRiMoZ

  • VIP
  • Jr. Member
  • **
  • Posts: 68
  • Rank: Unknown
  • Score: Unknown
Re: Hit-sound
« Reply #6 on: August 11, 2016, 06:24:04 pm »
As I said...it would be off as default...cause i know some players are used to it and like it(me) and others are not and dont want it... OFF ON DEFAULT

Offline Manish

  • VIP
  • Full Member
  • **
  • Posts: 123
  • Rank: Unknown
  • Score: Unknown
  • Love me or hate me. Either way I'm on your mind.
    • GgT
Re: Hit-sound
« Reply #7 on: August 12, 2016, 06:30:00 am »
Not really needed since PTP is not an A/D server
Agreed ^

Hit Sound is good but only for duels and specially on single shot weapons like Deagle , sniper , rifle etc . I bet you wouldn't love to hear this sound during drive by (while using MP5 , tec9).

Offline Finisher

  • VIP
  • Hero Member
  • **
  • Posts: 1033
  • Rank: Jacker
  • Score: 45472
  • Jerusalemite
Re: Hit-sound
« Reply #8 on: August 12, 2016, 07:57:42 am »
Is it possible to make hit sound work only by giving sniper hits? That would be so much appreciated and very helpful

Offline pRiMoZ

  • VIP
  • Jr. Member
  • **
  • Posts: 68
  • Rank: Unknown
  • Score: Unknown
Re: Hit-sound
« Reply #9 on: August 12, 2016, 02:40:53 pm »
I don't understand so many people being against a suggestion that wouldn't in any way even affect them...

Offline Storm

  • VIP
  • Sr. Member
  • **
  • Posts: 278
  • Rank: Snitch
  • Score: 1263
  • Respect if you want to be respected
Re: Hit-sound
« Reply #10 on: August 12, 2016, 02:49:54 pm »
Not really needed since PTP is not an A/D server
Agreed ^

Hit Sound is good but only for duels and specially on single shot weapons like Deagle , sniper , rifle etc . I bet you wouldn't love to hear this sound during drive by (while using MP5 , tec9).

I think I might change my opinion.

This hit sounds is fit to be in duels.

Offline Aksel

  • VIP
  • Sr. Member
  • **
  • Posts: 270
  • Rank: Unknown
  • Score: Unknown
  • Greatest of all times
Re: Hit-sound
« Reply #11 on: August 12, 2016, 02:55:31 pm »
no its not a good idea while using guns like uzi/tec9/mp5/m4/ak47

we need better things

Offline NigglyWiggly

  • Newbie
  • *
  • Posts: 10
  • Rank: Unknown
  • Score: Unknown
Re: Hit-sound
« Reply #12 on: August 12, 2016, 03:13:20 pm »
Support. It also helps find out if someone is bugged, lagging or has a hack. If there is no hit sound and he ain't losing health then he's probably bugged or lagging. If there is hit sound and he ain't losing health he's probably hacking.

Offline Ege

  • VIP
  • Hero Member
  • **
  • Posts: 856
  • Rank: Loc
  • Score: 39828
  • |m|
Re: Hit-sound
« Reply #13 on: August 13, 2016, 09:12:22 am »
I support this IF it can be enabled/disabled as I would use it in only long range shooting

Offline Jonne

  • Head Admin
  • Hero Member
  • *****
  • Posts: 1927
  • Rank: Chump
  • Score: 3751
Re: Hit-sound
« Reply #14 on: September 09, 2016, 11:45:49 pm »
Added, /hs to toggle on and off.