Author Topic: Minor bugs  (Read 110078 times)

Offline Uthar_Smith

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Minor bugs
« on: September 05, 2016, 09:07:00 pm »
This topic is meant for minor bugs that aren't worth creating a topic for
  ________________________________________________________________________________________





When typing /rc p the server responds with this
The second line states a syntax error which shouldn't be there

« Last Edit: September 05, 2016, 09:09:01 pm by Uthar_Smith »


Offline Carg

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Re: Minor bugs
« Reply #1 on: September 05, 2016, 10:09:25 pm »
When typing /rc p the server responds with this
The second line states a syntax error which shouldn't be there


 There is no such cmd its /rc o for cops

Offline Spectre

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Re: Minor bugs
« Reply #2 on: September 05, 2016, 11:25:57 pm »
There is no such cmd its /rc o for cops

There actually is /rc p, Jonne made it yesterday I think. It opens up when there hasn't been a President for at least 1 minute

Offline Jonne

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Re: Minor bugs
« Reply #3 on: September 06, 2016, 03:36:28 am »
When typing /rc p the server responds with this
The second line states a syntax error which shouldn't be there


Fixed.

Offline Quido

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Re: Minor bugs
« Reply #4 on: October 03, 2016, 09:59:51 pm »
Top times still show after a race is cancelled due to there not being enough players.




Offline Altus_Demens

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Re: Minor bugs
« Reply #5 on: October 04, 2016, 01:02:21 am »
First,
If someone accepts your duel invitation while you're dead, you will respawn normally, but the countdown will appear and your opponent will be alone in the duelling zone, forced to relog or /kill to escape from there.
Suggested solution: check if the duel initiator's state is PLAYER_STATE_SPAWNED (or not PLAYER_STATE_WASTED), otherwise display to the acceptor some message like "You cannot accept the duel while your opponent is dead, try again in a few seconds".

Second,
if someone accepts your db duel invitation while you're in car, you'd instantly loose because you'd fall off the bike.
Suggested solution: use RemovePlayerFromVehicle before teleporting, placing on NRG, setting virtual world etc. If it's already done, add some timer between removing player from vehicle and doing other things.
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Offline Jonne

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Re: Minor bugs
« Reply #6 on: October 04, 2016, 02:07:15 am »
Top times still show after a race is cancelled due to there not being enough players.



Fixed.

Suggested solution: check if the duel initiator's state is PLAYER_STATE_SPAWNED (or not PLAYER_STATE_WASTED), otherwise display to the acceptor some message like "You cannot accept the duel while your opponent is dead, try again in a few seconds".
PLAYER_STATE_SPAWNED is only set at the exact moment they spawn, after that it's PLAYER_STATE_ONFOOT, so I made it check if the state of one of the 2 duelers is PLAYER_STATE_WASTED (which is set when they're dead or in the class selection).

Second,
if someone accepts your db duel invitation while you're in car, you'd instantly loose because you'd fall off the bike.
Suggested solution: use RemovePlayerFromVehicle before teleporting, placing on NRG, setting virtual world etc. If it's already done, add some timer between removing player from vehicle and doing other things.
RemovePlayerFromVehicle isn't instant in my experience, so it might still bug and I don't think a timer is a good solution. So I made it check if both of the players aren't in a vehicle before you can use /dbduelaccept.

Offline Yash

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Re: Minor bugs
« Reply #7 on: October 06, 2016, 06:52:44 pm »
Few days back there were 2 helis spawned at the same place which bugged both the helis! Today i saw the same thing there were 2 boats spawned at all the 4 boat locations and all boats were bugged!
http://imgur.com/a/BnNf4
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Offline Quido

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Re: Minor bugs
« Reply #8 on: October 06, 2016, 07:14:15 pm »
More on the above.




Offline GlennN

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Re: Minor bugs
« Reply #9 on: October 29, 2016, 10:13:51 pm »
http://imgur.com/a/nMCF3

One guy jacked my heli(in air), while I was at the cop spawn and I got thrown into the water and I was on the bottom of it. I could walk/run/shoot/throw nades, do whatever I want, underwater.

Offline Uthar_Smith

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Re: Minor bugs
« Reply #10 on: October 29, 2016, 10:16:05 pm »
That's a SA-MP bug GLENNN, it can't be fixed


Offline GlennN

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Re: Minor bugs
« Reply #11 on: October 30, 2016, 04:40:11 am »
That's a SA-MP bug GLENNN, it can't be fixed

Okay ;)

Offline TreePuncher

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Re: Minor bugs
« Reply #12 on: October 30, 2016, 05:00:54 am »
That's a SA-MP bug GLENNN, it can't be fixed
I think it can...
AFAIK, mostly the water level is the same throughout SA, so anybody WALKING under that Z coord would most likely be experiencing a bug (or using submarine mods, lol).
Also, you'd have to take the Hunter's Quarry area and make an exception for it (or basically for any other area that goes below sea level)
I think the cheapest solution would reset the position above the water level so the player can swin.

Maybe that all is not really worth doing. After all, it's a MINOR bug.
« Last Edit: October 30, 2016, 05:08:36 am by TreePuncher »

Another normal day at Hueland.

Offline GlennN

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Re: Minor bugs
« Reply #13 on: October 30, 2016, 07:47:04 am »
That's a SA-MP bug GLENNN, it can't be fixed
I think it can...
AFAIK, mostly the water level is the same throughout SA, so anybody WALKING under that Z coord would most likely be experiencing a bug (or using submarine mods, lol).
Also, you'd have to take the Hunter's Quarry area and make an exception for it (or basically for any other area that goes below sea level)
I think the cheapest solution would reset the position above the water level so the player can swin.

Maybe that all is not really worth doing. After all, it's a MINOR bug.

Yeah, but there may be a problem if this situation happens to a president, it'd be very difficult to get him.  ;D

Offline Finisher

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Re: Minor bugs
« Reply #14 on: October 30, 2016, 08:08:52 am »
Being under water is a common samp bug, can be done in several ways but not by being heli jacked. This only started to happened after the extra 2 helis were added, it wont happen if you get heli jacked on the original heli spot so it could be a mapping glitch or failure