Plan B

General => Suggestions => Added => Topic started by: Maddy on December 10, 2016, 06:22:41 am

Title: [Added]Some useful suggestions
Post by: Maddy on December 10, 2016, 06:22:41 am
Hi Everyone

We often see President is killed in his spawn suddenly after he spawn by hydra(in NSA) or by heli. My suggestion is to add a boundary around president spawn in which no aircraft or heli can enter, So this will prevent president to be killed in his spawn. Along with boundary there should be placed ANTI:Aircraft Missile Launchers(image is given below) which will shoot the hydras and heli's when they see them near spawn, This will help president to run from his base and to choose a better place to camp.




Can we have a command(like /lastpms) to see all pm's that are sent to us since our latest login?
Title: Re: Some useful suggestions
Post by: Luca_Brasi on December 10, 2016, 07:25:36 am
Spawnkilling is STILL not properly implemented? In 2016?

We should be able to detect that if X killed Y while Y was in his spawn while he still had spawn protection, X should be punished. Hydrakills deserve extra attention because the missiles can shoot very far, far enough that they can perhaps kill the president from outside his "spawn zone". I didn't think this was an issue.

+99999 for /lastpms, this is another very common server feature.

-1 to the anti-aircraft missiles. I know how these work. The president would just be able to drive to his spawn after 5 or 10 minutes and get all the pesky hydras shot down by simply driving and camping in his spawn area. The correct solution is to implement spawn protection properly by punishing hydras / helikillers that choose to attack the spawn area when the president hasn't been given a fair opportunity to leave his spawn area.
Title: Re: Some useful suggestions
Post by: Altus_Demens on December 10, 2016, 10:38:18 pm
Can we have a command(like /lastpms) to see all pm's that are sent to us since our latest login?
+1.

We often see President is killed in his spawn suddenly after he spawn by hydra(in NSA) or by heli. My suggestion is to add a boundary around president spawn in which no aircraft or heli can enter, So this will prevent president to be killed in his spawn. Along with boundary there should be placed ANTI:Aircraft Missile Launchers(image is given below) which will shoot the hydras and heli's when they see them near spawn, This will help president to run from his base and to choose a better place to camp.
I don't think it's a proper solution. As it has already been said, these issues must be solved by the anti-spawnkilling script. -1.
Title: Re: Some useful suggestions
Post by: Maddy on December 11, 2016, 04:18:53 am
So we can just add a boundary around president's spawn in which no aircraft can enter?




Title: Re: Some useful suggestions
Post by: Faro0s on December 11, 2016, 01:37:53 pm
So we can just add a boundary around president's spawn in which no aircraft can enter?

No, we already got something like that.
Title: Re: Some useful suggestions
Post by: Alcor on December 11, 2016, 06:48:06 pm
give the president godmode for the first 14 minutes then remove it at the last minute so we can fight him.

+1 please
Title: Re: Some useful suggestions
Post by: Sani on December 11, 2016, 06:53:27 pm
give the president godmode for the first 14 minutes then remove it at the last minute so we can fight him.

+1 please
yes please
Title: Re: Some useful suggestions
Post by: Ege on December 11, 2016, 07:48:37 pm
give the president godmode for the first 14 minutes then remove it at the last minute so we can fight him.

Best suggestion I've ever seen
Title: Re: Some useful suggestions
Post by: Luca_Brasi on December 11, 2016, 11:07:46 pm
give the president godmode for the first 14 minutes then remove it at the last minute so we can fight him.

+1 please

Huuuge +1
Title: Re: Some useful suggestions
Post by: Maddy on December 12, 2016, 01:00:22 pm
give the president godmode for the first 14 minutes then remove it at the last minute so we can fight him.

+1 please

+1 lol
Title: Re: Some useful suggestions
Post by: Satvik on December 12, 2016, 03:48:13 pm
Actually we should add no shooting zone ( at presi spawn) same as it was earlier, so i give +1 for adding no shooting zone for hydras
Title: Re: Some useful suggestions
Post by: TreePuncher on December 12, 2016, 06:48:35 pm
Actually we should add no shooting zone ( at presi spawn) same as it was earlier, so i give +1 for adding no shooting zone for hydras
Yeah, then you just shoot within the zone no matter how long the presi was there or if he is even there, and gets jailed, just like in the old PTP. Fucking yeah!
Plan B is supposed to be an improvement, we don't need to take a step back.
Title: Re: Some useful suggestions
Post by: Ege on December 12, 2016, 07:16:10 pm
I think the only solution for this is an anti-spawnkill script as Luca said. Any kind of anti-xxxx zone will be abuses by president&his team.

/lastpms is a very useful and common feature and it should definetely be added.

 
Title: Re: Some useful suggestions
Post by: Niks on December 13, 2016, 05:34:26 am
Hi Everyone

We often see President is killed in his spawn suddenly after he spawn by hydra(in NSA) or by heli. My suggestion is to add a boundary around president spawn in which no aircraft or heli can enter, So this will prevent president to be killed in his spawn. Along with boundary there should be placed ANTI:Aircraft Missile Launchers(image is given below) which will shoot the hydras and heli's when they see them near spawn, This will help president to run from his base and to choose a better place to camp.

Can we have a command(like /lastpms) to see all pm's that are sent to us since our latest login?

  I think your suggestion is cool but not in a proper way, like a old server it was nice that the hydra pilot(if shoots in presi spawn got jailed) was ok, and morover anti spawnkill script will be more usefull,  +1 for /lastpms
Title: Re: Some useful suggestions
Post by: Satvik on December 13, 2016, 08:41:22 am
Actually we should add no shooting zone ( at presi spawn) same as it was earlier, so i give +1 for adding no shooting zone for hydras
Yeah, then you just shoot within the zone no matter how long the presi was there or if he is even there, and gets jailed, just like in the old PTP. Fucking yeah!
Plan B is supposed to be an improvement, we don't need to take a step back.
Lol. I guess you didnt get me. Anyways i mean to add no shooting zone at presi spawn, if hydras will shoot at presi spawn they will get a warning that its a no shooting zone
Title: Re: Some useful suggestions
Post by: Faro0s on December 13, 2016, 11:56:22 am
We already have that, if you shoot 3 shoots in the spawn zone of the president, your hydra will be destroyed.
Title: Re: Some useful suggestions
Post by: TreePuncher on December 13, 2016, 03:49:01 pm
Actually we should add no shooting zone ( at presi spawn) same as it was earlier, so i give +1 for adding no shooting zone for hydras
Yeah, then you just shoot within the zone no matter how long the presi was there or if he is even there, and gets jailed, just like in the old PTP. Fucking yeah!
Plan B is supposed to be an improvement, we don't need to take a step back.
Lol. I guess you didnt get me. Anyways i mean to add no shooting zone at presi spawn, if hydras will shoot at presi spawn they will get a warning that its a no shooting zone
Doesn't it already do that?
Title: Re: Some useful suggestions
Post by: Jonne on December 15, 2016, 03:36:26 am
There was a "no fly zone" around the pres spawn in NSA, but I seem to have broken it when the spawnzones were added. I updated the script now, let me know if the bug is fixed or not (it should appear as a red zone around pres spawn, when you're in a hydra as terro).

/lastpms will be added in a future update.
Title: Re: [To be added]Some useful suggestions
Post by: Jessy on December 15, 2016, 06:58:40 am
Is it possible to keep 'no fly zone' for the first 2 minutes (when a round starts) and then it gets disabled for the presi's who decides to camp at spawn?