Plan B

General => Suggestions => Closed => Topic started by: Shark_The_Helicopter on May 09, 2019, 03:23:25 pm

Title: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Shark_The_Helicopter on May 09, 2019, 03:23:25 pm
Balance Suggestion (Sniper Pickups and Regulation,Chainsaw UI,etc)


(https://i.ibb.co/3TF9SRr/Plan-B-Balance-smolwidenoblack.png) (https://imgbb.com/)


Suggestion Summary:

1.)Sniper and Saw should ONLY be accessible to civilians VIA PICKUPS and bullets should be LIMITED and significantly lesser than GM class ones.

2.)Command should be Spawn only for regular GM classes, Pickups can still be used.

3.)Command only available to President if under bad balance, no Sniper for Vice-President, only /rifle.

4.)Special UI for President to see who has a chainsaw or not.


Effects:
Sniper problem is solved, GM becomes more balanced while people can still retain their playstyle but with more GM friendly impact. Simple solution

Warning: These next paragraphs are expansion and reasoning behind those points above and can be skipped entirely but I will quote from here as a counterpoint if needed.

Use these hyperlinks for navigation:

1.Limited Pickups for Civilian (#post_CivilLimit)
2.President/Vice President Limitations (#post_PresiSniper)
3.Chainsaw check perk for president (#post_ChainsawUI)
4. No sniper spam by VIPs  (#post_BulletLimit)






Introductory Rant-> https://textsaver.flap.tv/lists/2ose


I AGREE on the reasoning for buffing up the Lvl0-Lvl1 against VIP players to make more people play but please for PTP's sake dont screw up the GM by a similar detrimental affect that ruined it in the first place.

Free /saw and /sniper for Civilians is just wrong, people wont come to GM they will just abuse like they did before but in more affecting numbers. Limitation is important for a weaker class.


Time for elaboration on the suggestion

>Limited Pickups for Civilian

Now that civilians get 0 points for farming other civilian, less people care about spawn farming with sniper.

But for defense's sake (eg: presi fighting at/near spawn) a very limited Sniper-Pickup (5 bullets not more than 10)near civilian spawn and few seconds from spawn protection off would be quite efficient at having a defense weapon and also creating a "risk-reward" factor for GM classes. This should be a one per spawn only pickup to prevent abuse.

Rest "Regular Sniper" pickups can be scattered although each significantly apart so atleast 2 minutes are wasted with a [u]cooldown of 4 minutes[/u]. These can give around 20-40 Rounds

Same for GM classes. Let civilians go GM for more actual fun. Edgy far sniping and killing everyone is detrimental to the gamemode. Use it good and labour for it if you wanna still do it regardless.

>Command only available to President if under bad balance, no Sniper for Vice-President, only /rifle.

President and Vice shouldnt add extra manpower because the balance system is more terro vs cop/security based. And Invisible Sniper undetectable from radar is too OP for regular ol terros, President is the only one who might require during a terrorist excessive man power or skill.

The flower symbolises peace stuff, he shouldnt have strong weapons from get go. It doesnt even fit his theme to be on the front lines with his security. Rifle is fine because it can potentially fit any balance system and he can actually use it for driveby in a very limited way.

>Special UI/Feature for President to see who has a chainsaw or not.

Giving this feature to President would suit him well because a lot of civilians can easily sneak up and kill him on close range while pretending to be cool and determine whose as much as threat at close range. Current Sync system for Chainsaw doesn't help the situation.
Only applicable against Civilians [and Terros during disbalance].


Dynamic suggestions that involve changes during balance isnt necessary but the primary focus is to keep the newly empowered civilians and GM classes in check, while VIPs still retain an advantage by superior sniper spawning. Similar to Nitro vs Unlimited Nitro


>Limited Sniper Bullet Spawns for VIPs.


With that being said, I am dont want the VIPs to retain their unlimited sniper advantage either. They can have their Sniper spawning as promised but the bullets shouldn't be 9999 or some shit like that, a more limited take can suppress their sniper parades and encourage GM classes to have a better chance at gameplay.  Although it should be a bit higher than regular civilian classes.

Spawn /cmd: VIP only, gives 15/20 bullets. Extra obtainable through pickups with slightly reduced cooldown. Not stackable with Near Spawn Pickups.


Yeah I know many of you will tell "MuH ProMisE". As Jonne said only thing promised was that you being able to spawn the weapon from get go which still gives you an advantage and you still have more bullets than what the regular civilians will get.

It's either something like this or the entire server balance goes to shit just because a bunch of people cant fight without overpowered terms.

The decision lies on the community itself from the server from going to shit and Jonne (dunno how much say other head admins have) to make the decision on which the community would adapt or change towards. 

Looking forward to response
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Konata Izumi on May 10, 2019, 05:30:16 am
Suggestion in a Nutshell:

>Sniper and Saw should ONLY be accessible to civilians VIA PICKUPS and bullets should be LIMITED and significantly lesser than GM class ones.

>Command should be Spawn only for regular GM classes, Pickups can still be used.

>Command only available to President if under bad balance, no Sniper for Vice-President, only /rifle.

>Special UI for President to see who has a chainsaw or not.

>Limited Sniper Bullet Spawns for VIPs.


To save people's eyes from skipping everything here's the introductory rant,me questioning about jonne's decision and expressing how wrong it is in regards to Civilian Buff, anyone who gives more than 4 shits about GM can read it here-> https://textsaver.flap.tv/lists/2ose


I am not gonna reply in the other thread and ask for re-opening because the motive was different. Majority on the post agreed to the pickup solution so I will focus on this.

I AGREE on the reasoning for buffing up the Lvl0-Lvl1 against VIP players to make more people play but please for PTP's sake dont screw up the GM by a similar detrimental affect that ruined it in the first place.

Free /saw and /sniper for Civilians is just wrong, people wont come to GM they will just abuse like they did before but in more affecting numbers. Limitation is important for a weaker class.


Time for elaboration on the suggestion

>Limited Pickups for Civilian

Now that civilians get 0 points for farming other civilian, less people care about spawn farming with sniper.

But for defense's sake (eg: presi fighting at/near spawn) a very limited Sniper-Pickup (5 bullets not more than 10)near civilian spawn and few seconds from spawn protection off would be quite efficient at having a defense weapon and also creating a "risk-reward" factor for GM classes. This should be a one per spawn only pickup to prevent abuse.

Rest "Regular Sniper" pickups can be scattered although each significantly apart so atleast 2 minutes are wasted with a [u]cooldown of 4 minutes[/u]. These can give around 20-40 Rounds

Same for GM classes. Let civilians go GM for more actual fun. Edgy far sniping and killing everyone is detrimental to the gamemode. Use it good and labour for it if you wanna still do it regardless.

>Command only available to President if under bad balance, no Sniper for Vice-President, only /rifle.

President and Vice shouldnt add extra manpower because the balance system is more terro vs cop/security based. And Invisible Sniper undetectable from radar is too OP for regular ol terros, President is the only one who might require during a terrorist excessive man power or skill.

The flower symbolises peace stuff, he shouldnt have strong weapons from get go. It doesnt even fit his theme to be on the front lines with his security. Rifle is fine because it can potentially fit any balance system and he can actually use it for driveby in a very limited way.

>Special UI/Feature for President to see who has a chainsaw or not.

Giving this feature to President would suit him well because a lot of civilians can easily sneak up and kill him on close range while pretending to be cool and determine whose as much as threat at close range. Current Sync system for Chainsaw doesn't help the situation.
Only applicable against Civilians [and Terros during disbalance].


Dynamic suggestions that involve changes during balance isnt necessary but the primary focus is to keep the newly empowered civilians and GM classes in check, while VIPs still retain an advantage by superior sniper spawning. Similar to Nitro vs Unlimited Nitro


>Limited Sniper Bullet Spawns for VIPs.


With that being said, I am dont want the VIPs to retain their unlimited sniper advantage either. They can have their Sniper spawning as promised but the bullets shouldn't be 9999 or some shit like that, a more limited take can suppress their sniper parades and encourage GM classes to have a better chance at gameplay.  Although it should be a bit higher than regular civilian classes.

Spawn /cmd: VIP only, gives 15/20 bullets. Extra obtainable through pickups with slightly reduced cooldown. Not stackable with Near Spawn Pickups.


Yeah I know many of you will tell "MuH ProMisE". As Jonne said only thing promised was that you being able to spawn the weapon from get go which still gives you an advantage and you still have more bullets than what the regular civilians will get.

It's either something like this or the entire server balance goes to shit just because a bunch of people cant fight without overpowered terms.

The decision lies on the community itself from the server from going to shit and Jonne (dunno how much say other head admins have) to make the decision on which the community would adapt or change towards. 

Looking forward to response
Don't make this more confusing Lohit we don't want Jonne again to Make Server even more shit
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 10, 2019, 08:57:16 am
Did you even attempt to read before writing that? This will make the server better while still retaining the current updates.

Converting the commands which can be spammed anytime with unlimited bullets and anywhere to simple pickups with cooldown like armor pickups and a spawnzone only command, would not only limit the advantage as they wont be able to use it everytime and it should be relatively simple.

They should still be able to retain the gameplay since they CAN access the snipers but only by pickups with cooldown, so they would have to run over the map to get more and they wont be able to camp at one place for long. The most annoying thing people do with sniper.

And people were agreeing to making the sniper as pickup in this topic , but the topic wanted to remove the thing as a whole for civilians, I am just improving the solution as a whole.

You can solve both the VIPs retaining the a superior but limited /sniper cmd, while regulars almost being equal to them via near spawn and overall pickups.

and limit the whole civilian class from destroying the gamemode. Don't force to me to show you instances of Civilians being at large and ruining it for GM classes who are less in numbers.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Uzumaki on May 10, 2019, 03:35:20 pm
There was a whole essay in the link. I didn't read that one. But the suggestion is good.
+1
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Ahsoka_Tano on May 10, 2019, 07:21:46 pm
The only Brain in this community.
Something that would balance everything.
Also what about saw? Remove it pleaz
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Srex_Zangetsu on May 13, 2019, 12:28:27 pm
Sorry,I have to disagree,even when I want better for the server.Pickups are a bad thing since certain gm classes (who aren't actually even being forced to take part in gm) will simply camp there and snipe others who want to reach there and pick snipers.That's quite an awful idea,so,I have to vote -1
Maybe snipers should be with limited ammo,but that ammo shouldn't be too small either.What can anyone do with 10 bullets?Mostly nothing.Maybe kill few people,that's it.What's the point of having a sniper if you cannot use it more...?
I disagree with removing saw.Yeah,it is overpowered at times,but still,it's a part of the game.If you decide to remove it,at least let us choose on spawn via pickups which melee weapons we want to use instead.
Oh,another thing.People who don't follow gm will simply go and abuse civilians who will be unable to fight back if they do not have snipers in their possession.
Also,vice-president was never overpowered,I don't think his sniper should be removed either.That just makes the game more requiring,and is interesting to fight an enemy that is invisible on radar.He isn't the primary target anyway,and vicepresidents usually don't stick with the president,so,if you go after him,your fault if you die.
I'm not sure about chainsaw feature.It's his choice whether he wants to trust them.But,if he could somehow strip them of their chainsaws,like,disarm them,and disable their further typing of its command while being near him,that would be interesting to see.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 13, 2019, 03:21:36 pm
Warning: Long post ahead with 2 videos and pictures of player ratio and regular for evidence. I made this somewhat detailed only for players who give more than 5 shits about this Server. But I understand a post being too long since people dont understand what a discussion forum means and that

Some people just dont have time. I have highlighted the main question and answers in quotation tabs with respective constrasting colors each.

Sorry,I have to disagree,even when I want better for the server.Pickups are a bad thing since certain gm classes (who aren't actually even being forced to take part in gm) will simply camp there and snipe others who want to reach there and pick snipers.That's quite an awful idea,so,I have to vote -1


They wont' as I already said, my suggestions are adaptive and I sure as hell know what their first instinct would be considering what shit they made main armor in the first place. This is the counter to that. Second armor strategy.

Solution
Quote
Rest "Regular Sniper" pickups can be scattered although each significantly apart so atleast 2 minutes are wasted with a cooldown of 4 minutes. These can give around 20-40 Rounds

Nobody camps at second armors, unless clans start using double armors for their stupid wars. Only a really salty gamebreaking player/clan would go and waste 2 minutes travelling to each pickup and camping and prevent other people from picking it up.

There would atleast be three sniper pickups far location each adjusted to be feasible for each class like second armors/health pickups. With the third one being near civilian spawn. And if all else fails they can simply spawn in during spawnzone or the pickup near civilian spawn as a civilian.

Quote
Maybe snipers should be with limited ammo,but that ammo shouldn't be too small either.What can anyone do with 10 bullets?Mostly nothing.Maybe kill few people,that's it.What's the point of having a sniper if you cannot use it more...?

Short answer below proof of civilian imbalance scroll down beyond images if you cant read

Civilians arent meant to be powerful,GM classes have long range weapons by default. Sniper is supposed to be long range low ammo type weapon. In this server it is almost a portable laser rocket. 250 bullets per /sniper. What the fuck? Mostly VIPs supported tf outta that suggestion. And most of em are civilian sniper abusers today.

They have deagle and shotgun(which itself has a respectable mid-long range). They arent supposed to be a threat by default.

I wont say one word about why snipers are overpowered in general in this server. I will just give you solid proof and video instead because apparently nobody can read more than 1 paragraph in a discussion forum.


>Three Civilians mowing down a 2000HP FBI car on a goddamn jeep, My own performance was trash because I was lagging and playing with FPS drops to 10fps while recording this. Previous presidents were killed due to same BS. Doesnt deny the fact that the usual damage + number of people using it leads to ridiculous results. And this is normal in the server apparently and usual situations are way worse.



[Hell one time, IntruderPL was killed as a President with Barto driving a Rustler full of like 6-7 VIP Snipers. And that was some BS. Dont have the direct video, but have another video which can be easily used for checking the situation as real via logs]

This is also a common occurrence and very bad GM situation that discourages GM participation.


I wont dig through my whole stash of proof against regulars and gm's usual state yet. I will save that for a more focused topic instead.


Take a look at the Civilian:GM player ratio instead and think how many of people here are likely to try and spam sniper.

Here have a Small part of my collected information on general regular choice of class during gm or non war times or when there are clans in the server.

(https://i.ibb.co/F31YR4c/sa-mp-418.png) (https://ibb.co/jfYwnkq)
(https://i.ibb.co/Y3m61k9/sa-mp-413.png) (https://ibb.co/FK29ywv)
(https://i.ibb.co/Vx5QCBj/sa-mp-499.png) (https://ibb.co/2SHsMKn)
(https://i.ibb.co/rHKVTMz/sa-mp-493.png) (https://ibb.co/0rpx8Z6)
(https://i.ibb.co/jDBnFcv/sa-mp-492.png) (https://ibb.co/RcZRWxp)
(https://i.ibb.co/4W9PJsP/sa-mp-491.png) (https://ibb.co/8MT6Xz6)
(https://i.ibb.co/wCht2TQ/sa-mp-490.png) (https://ibb.co/zbVdt12)
(https://i.ibb.co/K7nr2p5/sa-mp-473.png) (https://ibb.co/wCtzSFd)
(https://i.ibb.co/H7ZgcDW/sa-mp-471.png) (https://ibb.co/JnZkYRf)
(https://i.ibb.co/mcDtqFm/sa-mp-470.png) (https://ibb.co/4VmMTgc)
(https://i.ibb.co/d2vKrhP/sa-mp-466.png) (https://ibb.co/C7y0zrb)
(https://i.ibb.co/bv9gPLM/sa-mp-433.png) (https://ibb.co/gWKM3wL)
(https://i.ibb.co/3c0PL0Z/sa-mp-431.png) (https://ibb.co/9WqdCq5)


Quote
Yes, lets give these people whose primary WILL be sniper more than 240 bullets with the ease of /sniper command, and let them rekt the actual GM classes with ease with relatively no effort.

It doesnt take much shots to kill a president,car or anyone. Sniper is supposed to be RARE in bullets, limiting it is necessary. 10 Bullets are for civilian only at the civilian pickup which is once per spawn ONLY, regular pickup gives them 20 bullets.

In what goddamn combat did the sniper have the major chunk of ammunition. Its not meant to be noob spammed.

GM classes waste several minutes via travelling to the destination for planning and genuine teamups,most of these civilians dont.Let them run and spend time if they wanna get so involved in GM

Quote
I disagree with removing saw.Yeah,it is overpowered at times,but still,it's a part of the game.If you decide to remove it,at least let us choose on spawn via pickups which melee weapons we want to use instead.

What do you mean? I never referred the saw except the saw warning one. All I said that include them as pickups too. But I only focused on sniper here because Saw can be dealt with more easier solutions than a community problem riddled sniper.

Quote
Oh,another thing.People who don't follow gm will simply go and abuse civilians who will be unable to fight back if they do not have snipers in their possession.

Yes, true. I know, one way of dominating over and farming K/Ds like the statswhores they are. Ah those times when you get to see the hilarity of Clan members especially pA and PopoTs camping on people to recover their minus stats, and insulting the other of being a bitch if anyone got shot instead. Then getting their ass beat by Lvl0s during christmas unless they brought their clan mates and their host clan or class abuse.

But this is already covered within the very first topic itself

Quote
Now that civilians get 0 points for farming other civilian, less people care about spawn farming with sniper.

But for defense's sake (eg: presi fighting at/near spawn) a very limited Sniper-Pickup (5 bullets not more than 10)near civilian spawn and few seconds from spawn protection off would be quite efficient at having a defense weapon and also creating a "risk-reward" factor for GM classes. This should be a one per spawn only pickup to prevent abuse.

Once per spawn fixes spawn whoring, but wont help much when involved much outside during the GM heavy area where president vs terrorist action happens. They would need to waste time for pickups, even the VIPs if they waste too much bullets.

Quote
Also,vice-president was never overpowered,I don't think his sniper should be removed either.That just makes the game more requiring,and is interesting to fight an enemy that is invisible on radar.He isn't the primary target anyway,and vicepresidents usually don't stick with the president,so,if you go after him,your fault if you die.

Ever fought a Vice Hydra or a VIP Vice who is buddies with president?

The balance system does not factor in Vice, its Cops/Security = Terro system, adding a invisible sniper is just retarded and adds to the unbalance which the civilians would already provide to some scale no matter what situation. Rifle is enough for them.[/quote]

The rules state Vice shouldnt be on the same car as president but literally 80% of the vice are under the range of president and kill people regularly. Theres no direct instructions given to vicepresident. He will just follow the team party to get to know the gamemode.

Quote
I'm not sure about chainsaw feature.It's his choice whether he wants to trust them.But,if he could somehow strip them of their chainsaws,like,disarm them,and disable their further typing of its command while being near him,that would be interesting to see.

Thats straight up worse, and straight up game breaking for an individual player. Security with sawns can EASILY take care of saw civilian whores if the president alerts them somehow, running away itself is enough.

Knowing the civilian hasnt done much, even WITH SAW inhand. Leads to trust and will result in much better understanding of who is safe and not.















 



Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Bully on May 16, 2019, 07:05:36 am
Lohit just one question ! Why you write such long ass paragraphs , there isn't much material that needs long ass paras to be explained .
I dont know why people here are obsessed with writing long ass paras , are they too dumb to write few simple lines and keeping their language minimalistic? Or they enjoy writing paras in name of "explaining their viewpoint fully".(dont take it personally lohit its for everyone)

I only like the first suggestion of limited bullets for snipers . For others i am not sure , might need some more discussion .
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Finisher on May 16, 2019, 10:20:04 am
Chainsaw is a real pain in the ass. After this update I was killed a dozen of times and not a single kill I was even close to the chainsaw
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 16, 2019, 11:13:46 am
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Aking_Bhai on May 16, 2019, 11:18:12 am
Chainsaw is a real pain in the ass. After this update I was killed a dozen of times and not a single kill I was even close to the chainsaw
True! +1
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 16, 2019, 11:31:50 am
Lohit just one question ! Why you write such long ass paragraphs , there isn't much material that needs long ass paras to be explained .
I dont know why people here are obsessed with writing long ass paras , are they too dumb to write few simple lines and keeping their language minimalistic? Or they enjoy writing paras in name of "explaining their viewpoint fully".(dont take it personally lohit its for everyone)

I only like the first suggestion of limited bullets for snipers . For others i am not sure , might need some more discussion .

Most of what I write wont even actually qualify for an english CBSE essay, it looks like long ass paragraphs, because it's just 1 paragraph per topic (I tend to suggest and speak more than one topic) and hence it looks like one big useless paragraph spam when combined.

I can understand people dont have time to read hence I try to highlight the main parts for ez reading and I try to improve the highlights by every post I make. But I am not good with hyperlinks yet so it will still look like scrolling through blocks.

As for motive yes, I feel the need to express everything, so to provide content for the admins and those who plan for the gamemode and to counter any potential hole in the suggestion or argument beforehand which I can see already and cannot express with concise words (Eg: Examples). I tend to write more during replies because I am used to replying people who will present the obvious counter question or doubt or demand for clarification.

Also, the major thing, I abuse spacebar A LOT many of my posts contain double spacings for the ease of eye. So what's big not might actually be and since I noticed many of the users here use mobile to view forums it may look exceptionally big vs PC, I cant help on that part yet besides this.

I can keep it simple, hence I keep the simplistic part during the very first part of my essay and the highlights. And I know I am not even a good writer, and when I get pissed I write in a lot of useless filler and repetition and exaggeration but I try not to overblow it too much. Also, I have too many instances of context taken out before, so I keep countermeasures in too.

The answers were long because Srex here had longer question and didnt read the paragraph properly himself. Hence an answer to suit his question and what he missed.



Regardless, what doubts you have on the other topics? now that the topic is focused I can try to present simple arguments unless there is some major hole here and there (I would keep that short too).



Yes about the saw, I know its broken asf and way less fun than before, but I am reserving speaking on that topic on a different post. If we discuss both saw and sniper as broad topics the actual topic might get sidetracked or too focused on one topic like many topics before.

Although I did make the most concerned class with Saw that is the president to have a special feature to detect enemy or civilian chainsaws to be prepared beforehand (assuming worst case scenario saw bug will never get fixed).





Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Alexanderr on May 16, 2019, 11:46:23 am
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 16, 2019, 11:53:18 am
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.

I am pretty sure most people who receive the chainsaw dmg complain about it(yes it feels good and accurate when I did the dmg myself), yes other weapons like uzis and rifles are much better and less laggy than previous, but chainsaw feels like a whole different thing in combat.

And how would restricting Lvl1s completely prevent anything, we would be back to square zero.

Hell if anything, I like spice in gameplay but I honestly see no scope in current chainsaw being fun because you cant even predict it properly now.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: SaiFi on May 16, 2019, 11:58:40 am
Chainsaw is a real pain in the ass. After this update I was killed a dozen of times and not a single kill I was even close to the chainsaw
True! +1
+1
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Konata Izumi on May 16, 2019, 12:32:37 pm
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.
This will be good idea
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 16, 2019, 07:48:56 pm
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.
This will be good idea

How would going back to the previous list of problems solve anything? The current update did make the server more balanced by giving everyone to properly counter sniper and saw with proper scrolling (no automatic switch). Only major problem is civilian class got buffed by basically becoming like the problem civilian VIPs and increasing the problem during the gm.

Taking it away would just revert back to old problems of GM classes being too weak against civilian horde. Nerf civilians by making them run around and you got a major balance fix.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Srex_Zangetsu on May 21, 2019, 01:00:34 pm
Chainsaw 's ridiculous distance kills need to be fixed as soon as possible.
I'm one of those who get irritated for being killed without even being touched, that's not even realistic.
And yes, I agree, civilians could be nerfed. But, we need to find them some new things to do, like I mentioned in few posts in the past.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 21, 2019, 03:33:06 pm
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.
This will be good idea

How would going back to the previous list of problems solve anything? The current update did make the server more balanced by giving everyone to properly counter sniper and saw with proper scrolling (no automatic switch). Only major problem is civilian class got buffed by basically becoming like the problem civilian VIPs and increasing the problem during the gm.

Taking it away would just revert back to old problems of GM classes being too weak against civilian horde. Nerf civilians by making them run around and you got a major balance fix.

Dude, first Alexanderr said something which was completely utter foolishness now you ? People kill me from a distance with chainsaw, it is ridiculous. It needs to be fixed because it makes the game play worse. Tell me how the chainsaw update made the server more “balanced” according to you? It’s basically the same because everyone gets to use chainsaw and everyone will suffer. It was the same before and it is the same now. Exceptional guys are those who can’t handle people who lag, they tend to seek excuses. Lag still hits people no matter how you update the chainsaw. But this is completely ridiculous, i die from distance lol and in my screen i see the guy at least 10 cm far from my character. Magic?No.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 21, 2019, 07:03:12 pm
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.
This will be good idea

How would going back to the previous list of problems solve anything? The current update did make the server more balanced by giving everyone to properly counter sniper and saw with proper scrolling (no automatic switch). Only major problem is civilian class got buffed by basically becoming like the problem civilian VIPs and increasing the problem during the gm.

Taking it away would just revert back to old problems of GM classes being too weak against civilian horde. Nerf civilians by making them run around and you got a major balance fix.

Dude, first Alexanderr said something which was completely utter foolishness now you ? People kill me from a distance with chainsaw, it is ridiculous. It needs to be fixed because it makes the game play worse. Tell me how the chainsaw update made the server more “balanced” according to you? It’s basically the same because everyone gets to use chainsaw and everyone will suffer. It was the same before and it is the same now. Exceptional guys are those who can’t handle people who lag, they tend to seek excuses. Lag still hits people no matter how you update the chainsaw. But this is completely ridiculous, i die from distance lol and in my screen i see the guy at least 10 cm far from my character. Magic?No.

Hmm, my bad I didn't make it clear I wasnt referring to current saw dmg system. I thought my disapproval of it in other posts would be enough, apologies.

Regardless, I mean more as in the giving equal firepower to GM classes to counter civilian sniper spam and making Good Team vs Bad Team More balanced. Every weapon damage besides chainsaw is also more improved. Its like a curse granted with a improvement. Although this can be subjective. But I prefer this one during gunplay. Ofc if you think this is wrong please tell me where I am, I obviously have less experience than you in DM stuff and a SAMP noob in general.

What Alexanderr is saying sniper and saw additions should be cancelled. It wouldnt solve nothing except just reduce the ridiculous saw problem to a smaller playerbase that would just be as prominent as current because they make up the majority during peak times before update and more new people leaving more angrily. And not to mention debuff the GM classes.

I dont like the chainsaw dmg system at all, its ridiculous, I barely RQ but that stuff will make me not play the GM for almost a week. I have seen presidents die because of it and civilian wasnt even that close. I agree you on nerfing it actually.

I just dont know how to suggest against it, we can go back to old system and make saw somewhat more tolerable but all the new improved weapon damage system that suit other gun weapons in gameplay will go away.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 21, 2019, 10:33:35 pm
Just fix the chainsaw thing and all will be fine alone with granting limited bullets for sniper.
chainsaw is good as it now,
and u can notice no one saying lagger now,everyone takes damage normally,
And i suggest if we removed sniper and saw from civilians level one players in game.
This will be good idea

How would going back to the previous list of problems solve anything? The current update did make the server more balanced by giving everyone to properly counter sniper and saw with proper scrolling (no automatic switch). Only major problem is civilian class got buffed by basically becoming like the problem civilian VIPs and increasing the problem during the gm.

Taking it away would just revert back to old problems of GM classes being too weak against civilian horde. Nerf civilians by making them run around and you got a major balance fix.

Dude, first Alexanderr said something which was completely utter foolishness now you ? People kill me from a distance with chainsaw, it is ridiculous. It needs to be fixed because it makes the game play worse. Tell me how the chainsaw update made the server more “balanced” according to you? It’s basically the same because everyone gets to use chainsaw and everyone will suffer. It was the same before and it is the same now. Exceptional guys are those who can’t handle people who lag, they tend to seek excuses. Lag still hits people no matter how you update the chainsaw. But this is completely ridiculous, i die from distance lol and in my screen i see the guy at least 10 cm far from my character. Magic?No.

Hmm, my bad I didn't make it clear I wasnt referring to current saw dmg system. I thought my disapproval of it in other posts would be enough, apologies.

Regardless, I mean more as in the giving equal firepower to GM classes to counter civilian sniper spam and making Good Team vs Bad Team More balanced. Every weapon damage besides chainsaw is also more improved. Its like a curse granted with a improvement. Although this can be subjective. But I prefer this one during gunplay. Ofc if you think this is wrong please tell me where I am, I obviously have less experience than you in DM stuff and a SAMP noob in general.

What Alexanderr is saying sniper and saw additions should be cancelled. It wouldnt solve nothing except just reduce the ridiculous saw problem to a smaller playerbase that would just be as prominent as current because they make up the majority during peak times before update and more new people leaving more angrily. And not to mention debuff the GM classes.

I dont like the chainsaw dmg system at all, its ridiculous, I barely RQ but that stuff will make me not play the GM for almost a week. I have seen presidents die because of it and civilian wasnt even that close. I agree you on nerfing it actually.

I just dont know how to suggest against it, we can go back to old system and make saw somewhat more tolerable but all the new improved weapon damage system that suit other gun weapons in gameplay will go away.

Now that's something we can agree on. I can give you the best solution for this and the only one solution I guess. Getting the whole weapon system back like it was would make it better in my opinion because the server gets back as it was. No one was complaining about it except for that one guy who made a post it about it, pretty inspiring lol.

Coming to the balance case, we have different classes for a reason with different weapons given. It is for a reason and that reason is a class should be different from other one. So it is supposed to be imbalanced a bit but as far as  I see, the weapon system in each classes are fine. Terrorists got spas + Tecs + Ak 47 while cops got Deagle + uzi + M4. Now civilians are exceptions, they got all WW, so basically they are not supposed to fight. VIPs in civilian class would be OP but we can't remove those weapons based on a single class issue, we should deal with it. Still not that too OP. Chainsaw and sniper should be given to vips only AS THEY ARE THE ONLY ONES WHO DESERVE IT or at least limit the ammo for others ( Eg: 20 ammo per life ).

What Alexanderr suggested was completely nonsense and leads to nothing in my opinion. Good talk we had Lohit.


-Fares
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Finisher on May 21, 2019, 11:11:37 pm
I agree with FaroOooOooS anything he says is legit

-Fini
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 22, 2019, 09:16:11 am
Quote
Now that's something we can agree on. I can give you the best solution for this and the only one solution I guess. Getting the whole weapon system back like it was would make it better in my opinion because the server gets back as it was. No one was complaining about it except for that one guy who made a post it about it, pretty inspiring lol.

Coming to the balance case, we have different classes for a reason with different weapons given. It is for a reason and that reason is a class should be different from other one. So it is supposed to be imbalanced a bit but as far as  I see, the weapon system in each classes are fine. Terrorists got spas + Tecs + Ak 47 while cops got Deagle + uzi + M4. Now civilians are exceptions, they got all WW, so basically they are not supposed to fight. VIPs in civilian class would be OP but we can't remove those weapons based on a single class issue, we should deal with it. Still not that too OP. Chainsaw and sniper should be given to vips only AS THEY ARE THE ONLY ONES WHO DESERVE IT or at least limit the ammo for others ( Eg: 20 ammo per life ).

What Alexanderr suggested was completely nonsense and leads to nothing in my opinion. Good talk we had Lohit.

Cool. But the new system has more potential to fix and expand gameplay since the damage is handled by server itself [unless I am interpreting it differently]. Replacing the whole system for one weapon is a heavy card regardless how fun that weapon maybe. Or maybe its possible to have previous system enabled for one weapon? or reduce the chainsaw damage atleast for GM classes.

 I dont disagree with you, but I am like 40% with you on reverting previous system but only 100% if everything goes to absolute shit and saw becomes worse than it already it is and jonne/admins dont respond or talk, let alone work on it.

Although I disagree on reverting to older system. 3+ years and still it remained the same despite having suggestions against it ranging from nerfing/limiting/exclusion since 2016 (might be wrong). I dont think jonne [or the admin team?] can put a better makeshift solution than this.

The best we can do is change the current system to fit the needs accordingly. Hell I dont want more OP civilians myself.

Our basic points of agreeing remains the same regardless we agree on fixing the chainsaw and limiting entire sniper in someway. I dont expect the whole suggestion to be implemented either but even 2-3 will improve the gm in my opinion.

Discussion and the common points of agreeing is the only thing that jonne would work on.

Thanks for the response.

Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: YoMama on May 22, 2019, 10:50:47 am
Lohit just one question ! Why you write such long ass paragraphs , there isn't much material that needs long ass paras to be explained .
I dont know why people here are obsessed with writing long ass paras , are they too dumb to write few simple lines and keeping their language minimalistic? Or they enjoy writing paras in name of "explaining their viewpoint fully".(dont take it personally lohit its for everyone)
Want me to write a long-ass paragraph on nuance? Why are the writers dumb when for some people, it's difficult to spend a minute reading something here when they spend more time than that flipping through one-liners on social media? A lot of the "explaining" posts come out of a responding person not reading the previous post and the poster feeling like they have to help the person understand shit they won't read anyway. Some things can't easily be turned into two lines.

I only like the first suggestion of limited bullets for snipers . For others i am not sure , might need some more discussion .
...would that mean a longer post somewhere? *crosses self for protection*

Can't the new weapons system be turned off for particular weapons? My understanding is that it's pretty configurable, so it might have that feature (in which case, turn it off for saws).

Chainsaw and sniper should be given to vips only AS THEY ARE THE ONLY ONES WHO DESERVE IT or at least limit the ammo for others ( Eg: 20 ammo per life ).
...why? How about limiting VIP ammo? Does anyone deserve unlimited ammo for a weapon as powerful as the sniper? Why not make them all pickups (with a reasonable number of bullets, like 10 or 15), but the VIPs get 20% more ammo or something?
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 22, 2019, 02:10:32 pm
Quote
Now that's something we can agree on. I can give you the best solution for this and the only one solution I guess. Getting the whole weapon system back like it was would make it better in my opinion because the server gets back as it was. No one was complaining about it except for that one guy who made a post it about it, pretty inspiring lol.

Coming to the balance case, we have different classes for a reason with different weapons given. It is for a reason and that reason is a class should be different from other one. So it is supposed to be imbalanced a bit but as far as  I see, the weapon system in each classes are fine. Terrorists got spas + Tecs + Ak 47 while cops got Deagle + uzi + M4. Now civilians are exceptions, they got all WW, so basically they are not supposed to fight. VIPs in civilian class would be OP but we can't remove those weapons based on a single class issue, we should deal with it. Still not that too OP. Chainsaw and sniper should be given to vips only AS THEY ARE THE ONLY ONES WHO DESERVE IT or at least limit the ammo for others ( Eg: 20 ammo per life ).

What Alexanderr suggested was completely nonsense and leads to nothing in my opinion. Good talk we had Lohit.

Cool. But the new system has more potential to fix and expand gameplay since the damage is handled by server itself [unless I am interpreting it differently]. Replacing the whole system for one weapon is a heavy card regardless how fun that weapon maybe. Or maybe its possible to have previous system enabled for one weapon? or reduce the chainsaw damage atleast for GM classes.

 I dont disagree with you, but I am like 40% with you on reverting previous system but only 100% if everything goes to absolute shit and saw becomes worse than it already it is and jonne/admins dont respond or talk, let alone work on it.

Although I disagree on reverting to older system. 3+ years and still it remained the same despite having suggestions against it ranging from nerfing/limiting/exclusion since 2016 (might be wrong). I dont think jonne [or the admin team?] can put a better makeshift solution than this.

The best we can do is change the current system to fit the needs accordingly. Hell I dont want more OP civilians myself.

Our basic points of agreeing remains the same regardless we agree on fixing the chainsaw and limiting entire sniper in someway. I dont expect the whole suggestion to be implemented either but even 2-3 will improve the gm in my opinion.

Discussion and the common points of agreeing is the only thing that jonne would work on.

Thanks for the response.

So your main point is to balance the whole game , right? Well, in my opinion, civilians should also be included in the game mode because now days most of us play as civilians(keeping the clan war aside) and we can't ignore that fact. Adjusting the weapons accordingly won't make a big difference, players will still be civilians and one civilian is nothing in front of other class with or without chainsaw(Since it is granted for everyone) but when they gather together, there will be difference. Chainsaw has been a problem always but now everyone can have it so this point is clear I guess. But this damage system makes it really annoying and nonsense I prefer to call. People get killed from a distance by chainsaw, what logic can accept that lol ?
I am kinda fine with the new weapon system, it makes the game balanced between the VIPs and normal players but yet it is not necessary. However, the damage system makes it confusing so this should be a priority.
The new system mixed up the vips and normal players, to solve this, it is useless to say remove chainsaw and sniper from normal players as no one gives a shit to what I say so the other solution can limiting the bullets for the normal players as it is a vip feature and that should show a difference between vips and normal players.
So, my points are:
Fix the damaging system.
Limit sniper bullets for normal players.

The rest will be discussed more.
Thanks for the response.



Chainsaw and sniper should be given to vips only AS THEY ARE THE ONLY ONES WHO DESERVE IT or at least limit the ammo for others ( Eg: 20 ammo per life ).
...why? How about limiting VIP ammo? Does anyone deserve unlimited ammo for a weapon as powerful as the sniper? Why not make them all pickups (with a reasonable number of bullets, like 10 or 15), but the VIPs get 20% more ammo or something?

If VIPs does not deserve then please explain to me the reason of having vips at first place. Tell me the reason why did people payed for it. Why did this happen ? I believe you are an old player and you witnessed everything in the past and it was working fine.
Increasing a bit for VIPs doesn't make it different, they won't accept 20-30 bullets of sniper.

I agree with FaroOooOooS anything he says is legit

-Fini

Pls FiNiSheR, thank you, much appreciated.



-Fares
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Jack_Bhai on May 22, 2019, 06:29:42 pm
Today Ahmed again killed me in 8 distance with chainsaw I hate this chainsaw update . only this man just have saw skills with this update I never use other weapons to kill anyone this noob just using saw or we dead .
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 22, 2019, 08:03:29 pm
Quote
So your main point is to balance the whole game , right? Well, in my opinion, civilians should also be included in the game mode because now days most of us play as civilians(keeping the clan war aside) and we can't ignore that fact. Adjusting the weapons accordingly won't make a big difference, players will still be civilians and one civilian is nothing in front of other class with or without chainsaw(Since it is granted for everyone) but when they gather together, there will be difference. Chainsaw has been a problem always but now everyone can have it so this point is clear I guess. But this damage system makes it really annoying and nonsense I prefer to call. People get killed from a distance by chainsaw, what logic can accept that lol ?
I am kinda fine with the new weapon system, it makes the game balanced between the VIPs and normal players but yet it is not necessary. However, the damage system makes it confusing so this should be a priority.
The new system mixed up the vips and normal players, to solve this, it is useless to say remove chainsaw and sniper from normal players as no one gives a shit to what I say so the other solution can limiting the bullets for the normal players as it is a vip feature and that should show a difference between vips and normal players.
So, my points are:
Fix the damaging system.
Limit sniper bullets for normal players.
The rest will be discussed more.
Thanks for the response.
Yes I want a balanced game to suit GM and Civilian both while still retaining what the server is meant to be.
But I got confused there, but just to clarify I agree that saw should be nerfed. You me and both agree that besides current chainsaw the update is atleast somewhat makes it better.
Although,I dont get how the argument supports sniper being reverted to be more infavorable to Lvl 0-1 players.

Yes players will go civilian, and I know the chance of a GM participating civilian (or any situation in general). I am only suggesting to nerfing them so they actually stay inferior in sniper to most GM classes. Because thats the very dynamic of civilian.

The gamemode balance update made the civilians indirectly buffed,[one can no longer have extra slots against specific side supporting civilians], the difference they make is usually in a very affecting manner, I fail to see any reason why the gamechanging difference is being used justify why they should remain as powerful as they are, either Lvl0,Lvl1 or VIP civilians.

They arent supposed to be a main faction, just a extra wild card class. Most civilians rarely kill each other while protecting one side and someone supporting another.

Civilians usually affect the GM balance whenever they participate,true many times they dont participate at all like NSA, but the amount of civilians in general during avg+ times is so much that even a chunk of participation creates a whole new buff class for either side and I am not saying any salty speech here I have too many screenshots and even videos of it for proof. 

20-30 bullets is neccessary for any civilian, and that is one pickup per spawn they can add up more by going to other pickups. I know its ridiculous for having 20-30 bullets for entire game. But having 300+ bullets and standing at one place and changing the field is certainly more. Going through pickups give anyone around 100, why would any skilled player need 250+ bullets to get decent at kills?

 
Only GM classes that are constantly on the move and wont use sniper that much should be allowed to have that. People would be motivated to go to terrorist to counter a camping president instead of civilian.

Quote
If VIPs does not deserve then please explain to me the reason of having vips at first place. Tell me the reason why did people payed for it. Why did this happen ? I believe you are an old player and you witnessed everything in the past and it was working fine.
Increasing a bit for VIPs doesn't make it different, they won't accept 20-30 bullets of sniper.

Not trying to be rude but I am pretty sure jonne recently and directly denounced all VIP purchases being a 'trade' based benefit or something what people 'paid' for. Its was always a donation and jonne carried many if not most of the existing VIPs from Tenshi era to here free of charge with 0 contribution to the PlanB server. [Hell some people are claiming refund for the VIPs they didnt even pay for! I dont like this taking things for granted approach one bit] but hear me out..

I get that its technically its still wrong to suddenly debuff the VIPs indirectly but most of the aura around it are made by the community bullshit itself, and its true that theres really nothing much about it aside weapons. PTP has one of the worst VIP packages I have ever seen in SAMP and in that regard jonne should really include other stuff like cosmetic or trivial quality of life advantages non gameplay advantages to make it more appealing than just the generic EA'ish package.

Thats why I am still okay with VIPs having a controllable raw advantage over Lvl1s. Sniper and /rc wasnt, instances against it. They did keep the server alive before Jonne got a job to pay for server bills  and that I respect and people should be grateful but it isnt like they didnt enjoy the benefit and bias for a long time already.

I dont wanna sound rude or like some hurr durr issa our time now newgentard but I dont really see a point of VIP retaining their superior advantage culture 'as a right' over something that clearly has a misinterpreted and manipulated motive behind it. They should get a advantage but a minor one to suit current PTP which is mostly new.

Oh btw YoMama, the extra bullets is already there. I added it so they have a minor raw advantage and minor quality of life advantage (big word but thas the only word I know).

And about the new system being very adjustable you sure about that? I dont know shit about SAMP coding just shots in the dark.

Super Nutshell:

Yes fix the current damage system. Either by reverting back to old system or waiting for jonne or admin team to reply if disabling current system for one weapon like Saw is possible. Continuation would be dependant on Admin reply or someone knowledgeable on the scripting topic with a reasonable solution.

Nah, limit for all with VIPs having (6-10 more bullets). Too much proof that major disbalance would still exist and problem wont truly be solved by just reverting to making it more focused to VIPs. The VIP Civilian OP ratio dwindled a bit post balance update but civilian buff made it the worst state the GM can potentially be in.
 
Good talking, feel free to ask any clarification or rebuttals, I know this was long and has few holes I will make it more focused now that I have already established the core points (so I would just need to quote back or reduce it even further) (this was long cause I had to make a more detailed response than alexxander one and reply to three new points in topic. The VIP being particularly open ended to counter any potential extra questions at it.

Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 22, 2019, 10:48:38 pm
Damn it Lohit, didn't expect that big article by the way, will take time to read, I will edit this post once I read it thoroughly.

Quote
So your main point is to balance the whole game , right? Well, in my opinion, civilians should also be included in the game mode because now days most of us play as civilians(keeping the clan war aside) and we can't ignore that fact. Adjusting the weapons accordingly won't make a big difference, players will still be civilians and one civilian is nothing in front of other class with or without chainsaw(Since it is granted for everyone) but when they gather together, there will be difference. Chainsaw has been a problem always but now everyone can have it so this point is clear I guess. But this damage system makes it really annoying and nonsense I prefer to call. People get killed from a distance by chainsaw, what logic can accept that lol ?
I am kinda fine with the new weapon system, it makes the game balanced between the VIPs and normal players but yet it is not necessary. However, the damage system makes it confusing so this should be a priority.
The new system mixed up the vips and normal players, to solve this, it is useless to say remove chainsaw and sniper from normal players as no one gives a shit to what I say so the other solution can limiting the bullets for the normal players as it is a vip feature and that should show a difference between vips and normal players.
So, my points are:
Fix the damaging system.
Limit sniper bullets for normal players.
The rest will be discussed more.
Thanks for the response.
Yes I want a balanced game to suit GM and Civilian both while still retaining what the server is meant to be.
But I got confused there, but just to clarify I agree that saw should be nerfed. You me and both agree that besides current chainsaw the update is atleast somewhat makes it better.
Although,I dont get how the argument supports sniper being reverted to be more infavorable to Lvl 0-1 players.

Yes players will go civilian, and I know the chance of a GM participating civilian (or any situation in general). I am only suggesting to nerfing them so they actually stay inferior in sniper to most GM classes. Because thats the very dynamic of civilian.

The gamemode balance update made the civilians indirectly buffed,[one can no longer have extra slots against specific side supporting civilians], the difference they make is usually in a very affecting manner, I fail to see any reason why the gamechanging difference is being used justify why they should remain as powerful as they are, either Lvl0,Lvl1 or VIP civilians.

They arent supposed to be a main faction, just a extra wild card class. Most civilians rarely kill each other while protecting one side and someone supporting another.

Civilians usually affect the GM balance whenever they participate,true many times they dont participate at all like NSA, but the amount of civilians in general during avg+ times is so much that even a chunk of participation creates a whole new buff class for either side and I am not saying any salty speech here I have too many screenshots and even videos of it for proof. 

20-30 bullets is neccessary for any civilian, and that is one pickup per spawn they can add up more by going to other pickups. I know its ridiculous for having 20-30 bullets for entire game. But having 300+ bullets and standing at one place and changing the field is certainly more. Going through pickups give anyone around 100, why would any skilled player need 250+ bullets to get decent at kills?

 
Only GM classes that are constantly on the move and wont use sniper that much should be allowed to have that. People would be motivated to go to terrorist to counter a camping president instead of civilian.


Ok, one point is cleared, the damage system should fixed or reverted as it was before, at least for chainsaw to be precise.

I kinda agree after a bit of thinking about what you said. Pickups for sniper bullets sounds cool and yeah as you said, probably it will work.

I have a suggestion for civilian imbalancing the GM but it will sound crazy or stupid for some people but to me it is ok and it will definitely work. How about limiting the civilian slots to a certain limit to force people play the game mode ? In my opinion it will definitely work but I don't know admins' or your opinions so looking forward to hear it.

Quote
If VIPs does not deserve then please explain to me the reason of having vips at first place. Tell me the reason why did people payed for it. Why did this happen ? I believe you are an old player and you witnessed everything in the past and it was working fine.
Increasing a bit for VIPs doesn't make it different, they won't accept 20-30 bullets of sniper.

Not trying to be rude but I am pretty sure jonne recently and directly denounced all VIP purchases being a 'trade' based benefit or something what people 'paid' for. Its was always a donation and jonne carried many if not most of the existing VIPs from Tenshi era to here free of charge with 0 contribution to the PlanB server. [Hell some people are claiming refund for the VIPs they didnt even pay for! I dont like this taking things for granted approach one bit] but hear me out..

I get that its technically its still wrong to suddenly debuff the VIPs indirectly but most of the aura around it are made by the community bullshit itself, and its true that theres really nothing much about it aside weapons. PTP has one of the worst VIP packages I have ever seen in SAMP and in that regard jonne should really include other stuff like cosmetic or trivial quality of life advantages non gameplay advantages to make it more appealing than just the generic EA'ish package.

Thats why I am still okay with VIPs having a controllable raw advantage over Lvl1s. Sniper and /rc wasnt, instances against it. They did keep the server alive before Jonne got a job to pay for server bills  and that I respect and people should be grateful but it isnt like they didnt enjoy the benefit and bias for a long time already.

I dont wanna sound rude or like some hurr durr issa our time now newgentard but I dont really see a point of VIP retaining their superior advantage culture 'as a right' over something that clearly has a misinterpreted and manipulated motive behind it. They should get a advantage but a minor one to suit current PTP which is mostly new.

Oh btw YoMama, the extra bullets is already there. I added it so they have a minor raw advantage and minor quality of life advantage (big word but thas the only word I know).

And about the new system being very adjustable you sure about that? I dont know shit about SAMP coding just shots in the dark.

Super Nutshell:

Yes fix the current damage system. Either by reverting back to old system or waiting for jonne or admin team to reply if disabling current system for one weapon like Saw is possible. Continuation would be dependant on Admin reply or someone knowledgeable on the scripting topic with a reasonable solution.

Nah, limit for all with VIPs having (6-10 more bullets). Too much proof that major disbalance would still exist and problem wont truly be solved by just reverting to making it more focused to VIPs. The VIP Civilian OP ratio dwindled a bit post balance update but civilian buff made it the worst state the GM can potentially be in.
 
Good talking, feel free to ask any clarification or rebuttals, I know this was long and has few holes I will make it more focused now that I have already established the core points (so I would just need to quote back or reduce it even further) (this was long cause I had to make a more detailed response than alexxander one and reply to three new points in topic. The VIP being particularly open ended to counter any potential extra questions at it.



It's not about the money paid, for me it really doesn't matter as long as it helped the server and I really appreciate Jonne's help and granting free vips when this server was created, no doubt it is definitely appreciable. The thing that bothers me is that it was something we got used to, for a decade we used the system and it was fine, why a sudden change ? First the limitation of /rc and then the weapons, next thing will be removing the whole vip lol. The advantage we had it was neither major nor minor, it was working fine and it was pretty logical, you pay you get good stuff.
That isn't the point for now, it will be discussed soon.

Thanks for your time and response again.
-Fares
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Finisher on May 23, 2019, 01:32:01 am
Why do you need to type your name at the end of every reply? Am I missing something here
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: YoMama on May 23, 2019, 05:58:19 am
If VIPs does not deserve then please explain to me the reason of having vips at first place. Tell me the reason why did people payed for it. Why did this happen ?
Sure, there is a VIP system to support the server. Giving one group of people ridiculous advantages such as overpowered weapons that drive outsiders away is not supporting the server. That's in my view a perk but more so an oversight. The fact that I have to explain why a VIP system exists, if not to give people with money even more privilege, shows the fantastically backwards culture we have around VIPs. Do you think people just take your money because they recognize that you're special and deserve to be a member of the VIP club, then burn it?

I believe you are an old player and you witnessed everything in the past and it was working fine.
Increasing a bit for VIPs doesn't make it different, they won't accept 20-30 bullets of sniper.
I am indeed an old player, and I have witnessed the past. I remember a time before lagcomp, when snipers were nearly useless except against stationary targets. I also remember making several suggestions to make snipers less overpowered when lagcomp came around, and I've been repeatedly bringing it up in the five years since. It didn't matter as much five years ago, because players were more plentiful. "VIP" players could afford to be selfish. It seems that it is only recently that people have begun to realize how badly we fucked ourselves by balancing the game so heavily against new players.

I don't think anyone should give a shit what VIPs "won't accept" if they're too stupid to realize that without accepting some limits, there won't be anyone but VIPs playing. Remember, anyone who can donate here is pretty wealthy compared to the rest of the world-- not everyone can donate. New players have brains, and there are far too many alternative servers for them to stay in one in which they don't have a chance. In the words of The Wire: "The game is rigged, but you cannot lose if you do not play." (https://youtu.be/K0omu7x_LbU?t=27)

@Bully Is this short enough for you?
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 23, 2019, 05:19:35 pm
If VIPs does not deserve then please explain to me the reason of having vips at first place. Tell me the reason why did people payed for it. Why did this happen ?
Sure, there is a VIP system to support the server. Giving one group of people ridiculous advantages such as overpowered weapons that drive outsiders away is not supporting the server. That's in my view a perk but more so an oversight. The fact that I have to explain why a VIP system exists, if not to give people with money even more privilege, shows the fantastically backwards culture we have around VIPs. Do you think people just take your money because they recognize that you're special and deserve to be a member of the VIP club, then burn it?

I believe you are an old player and you witnessed everything in the past and it was working fine.
Increasing a bit for VIPs doesn't make it different, they won't accept 20-30 bullets of sniper.
I am indeed an old player, and I have witnessed the past. I remember a time before lagcomp, when snipers were nearly useless except against stationary targets. I also remember making several suggestions to make snipers less overpowered when lagcomp came around, and I've been repeatedly bringing it up in the five years since. It didn't matter as much five years ago, because players were more plentiful. "VIP" players could afford to be selfish. It seems that it is only recently that people have begun to realize how badly we fucked ourselves by balancing the game so heavily against new players.

I don't think anyone should give a shit what VIPs "won't accept" if they're too stupid to realize that without accepting some limits, there won't be anyone but VIPs playing. Remember, anyone who can donate here is pretty wealthy compared to the rest of the world-- not everyone can donate. New players have brains, and there are far too many alternative servers for them to stay in one in which they don't have a chance. In the words of The Wire: "The game is rigged, but you cannot lose if you do not play." (https://youtu.be/K0omu7x_LbU?t=27)

@Bully Is this short enough for you?

I understand your point but for me I don't think this will work. Then if we really want balance how about removing VIP purchases and levels completely ? But you won't support because it is a dumb idea, it is a dumb idea, then tell me, is there a better way to balance the game than this ?

Why do you need to type your name at the end of every reply? Am I missing something here
A habit maybe.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 23, 2019, 07:33:54 pm
Thanks for reading through. Unless new topics come up I wont need to elaborate more. Lets see.

Finishing Note: I divided the final response into chunks per topic for easier viewing and returning to, although they are mostly a bunch of 2-3 liners paragraphs (rather than shorter paragraphs but 4-5 liners) since they still look very big compared to previous posts but just have 2-3 Spacebars between paragraphs. I needed to make those points because otherwise I would have to repeat them again with even more words if the discussion ever goes that way and each point needs to be addressed differently or there will be certain confusion because of the way I write.


Quote
Ok, one point is cleared, the damage system should fixed or reverted as it was before, at least for chainsaw to be precise.

I kinda agree after a bit of thinking about what you said. Pickups for sniper bullets sounds cool and yeah as you said, probably it will work.

Glad I made my point across.

Quote
I have a suggestion for civilian imbalancing the GM but it will sound crazy or stupid for some people but to me it is ok and it will definitely work. How about limiting the civilian slots to a certain limit to force people play the game mode ? In my opinion it will definitely work but I don't know admins' or your opinions so looking forward to hear it.

I have thought of this actually, I dont think its stupid in particular but the problem is it wont work practically and suggestion would get bombarded with -1s.

Its not a bad route actually if we adapt it to something like the recent 'Spectator Mode for Civilians' suggestion, like by default "make the civilians spectator and/or complete ghosts in the game world and a normal player when they want to participate but within limited slots(your suggestion)."

Problem is this and general civilian problems are dependent on player regulation, the only way people change or adapt significantly on this server are through soft or indirect regulation, i.e Balance System, go GM to get significant scores.

People would just get mad by exhaustion/frustation of main gamemode, we dont have a spectator mode for this server so they will just leave instead of relaxing. Not to mention Civilians are already quite developed as a relaxing class, with stuff like races or duels that would be a waste. So, direct hard regulation by outright limiting the slots wont work (unless you combine it with some incentive like spectator mode.)



Quote
It's not about the money paid, for me it really doesn't matter as long as it helped the server and I really appreciate Jonne's help and granting free vips when this server was created, no doubt it is definitely appreciable. The thing that bothers me is that it was something we got used to, for a decade we used the system and it was fine, why a sudden change ? First the limitation of /rc and then the weapons, next thing will be removing the whole vip lol. The advantage we had it was neither major nor minor, it was working fine and it was pretty logical, you pay you get good stuff.
That isn't the point for now, it will be discussed soon.

Glad you dont hold a shady opinion on VIP Package's existence like certain individuals, but I still disagree to certain extent based on how 'hard' the changes were. I find it understandable but a bit dubious.

1. First of all,I dont think Jonne should be burdened that 'heavy' for the faults of Tenshi's mismanagement at all. VIP Package and its escalation into Pay2Admin situation happened because moneyz and Tenshi didn't care about working on the server that much. PlanB is only truly accountable for 3 years of its existence.

The conception itself was dubious but I wont rely on that. Plan B is accountable on the VIP situation and dealing with behaviors from the old server and Jonne welcomed it on his own.

I do acknowledge it has value cause conditioning but not as heavy as all of the 10 years. Hence moving to other points you took time to mention.



2.About /rc I dont think it was that 'sudden' per say. I am pretty sure there's a significant amount of time behind it that also involves community reviews and discussion.

I wont fill this post with all the links but here's the '2017' topic (PlanB was created late 2016 I think) that lead to current "balance system" and /rc measure to begin with.

https://planbserver.com/forum/index.php?topic=2037.15

VIP /rc gets balanced fucked, I have too many screenshots to prove those. I can compile them on IMGUR or something if ya want, since the post will get super inflated.



I doubt PlanB Team is doing some exaggerated nerf on VIP class suddenly. You wont notice much on forum because people simply -1 quote here with no substance, and less devoted newbies dont bother on forum, however those who did take an interest acknowledge the discussed problems even the DM ones who are pretty brave on their own.

New update was borderline damage control because people just started leaving more than ever. PTP Forum doesnt have a good discussion environment. PlanB Team made a decision all on their own cuz much didnt care.



3.Weapons are the fishiest, Most VIPs prominent on forum post -1 posts with little to no reason to. Not generalizing ofc but I can give you fine examples and even quotes. Most didnt want to improve the situation and wanted sniper. I dont think even with skills one has a good environment to improve or evade the sniper unless they are really focused outside GM.

People and even 'Moderators' see it as a power package only based on weapons, too much evidence to prove it isnt major by current player standards bro. It only looks minor from surface value with minimal affecting players and a strong base GM. Neither are the case

The VIP Problem exactly parallels the current civilian buff but more faster and clear to see.

Now I know that I am saying 'existing proof' a lot. If you want me to post it I will, I am just avoiding to bloat the post. Although nothing too super decisive like admin log records, key info and instances yes.



But as I said already, I am aware of the change being too direct and bound to have a reaction, hence for now people can atleast begin with a good practical point that is the pickup solution that soft nerfs the sniper problem, while giving VIP some minor advantage, I know it isnt even that big compared to old advantage.

The change seems strong due to already preexisting server problems caused by community both VIP or Non VIPs. We can still have a comfortable VIP after a stable and more progressive friendly server conditions are established.


Right now, VIPs STILL have those features, nobody took them away. VIPs still can /rc but to lesser extent Its just being interpreted as being taken away because forum crowd thinks its fine to think like that.

Not all Regulars participate all the time but when they do it significantly detrimental and those are mostly during active and average server times.

Quote
I am Donating to support the server, why shouldnt I get something in return.

With my suggestion the current problems wont not only be fixed and balanced. But I just am not willing to go back to previous VIP controlled gamemode and go back to previous set of problems.

Good talking.

 






Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 23, 2019, 11:01:19 pm
Omg Lohit, that's really one hell of a big article on 2-3 points. Anyways, I am not gonna argue about the VIP updates because no matter what, logical or not, some people will just keep denying the actual reasonable fact, so I am tired of it and tend to keep aside for now.

Your civilian idea sounds pretty cool to me and it will introduce something new in this server which will probably be liked by many I guess.. though I am not sure if it will work, maybe a new discussion topic is needed for this idea and I am looking forward for it to happen.

Quote
1. First of all,I dont think Jonne should be burdened that 'heavy' for the faults of Tenshi's mismanagement at all. VIP Package and its escalation into Pay2Admin situation happened because moneyz and Tenshi didn't care about working on the server that much. PlanB is only truly accountable for 3 years of its existence.

The conception itself was dubious but I wont rely on that. Plan B is accountable on the VIP situation and dealing with behaviors from the old server and Jonne welcomed it on his own.

I do acknowledge it has value cause conditioning but not as heavy as all of the 10 years. Hence moving to other points you took time to mention.

First of all, Tenshi was a good person, a good owner as well until he really got addicted in smoking weed which turned him to a crazy person but that was only when it was near to the end and that was when he let Lacerta take over of some shits. Let's not forget at first place that the reason why we are talking now here or how we even know each other is all because of Tenshi's effort. But that doesn't matter now since it was past and we all look into the future obviously, not past.

I am not going into detail but I will conclude my response related to VIP topic that many people left the server because of the recent updates and limitations, they might be wrong or you might be but who knows but at the end, it's server's loose.

Good talk, looking forward to see smaller paragraphs in your upcoming responses. :D
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 24, 2019, 07:41:29 am
Omg Lohit, that's really one hell of a big article on 2-3 points. Anyways, I am not gonna argue about the VIP updates because no matter what, logical or not, some people will just keep denying the actual reasonable fact, so I am tired of it and tend to keep aside for now.

Your civilian idea sounds pretty cool to me and it will introduce something new in this server which will probably be liked by many I guess.. though I am not sure if it will work, maybe a new discussion topic is needed for this idea and I am looking forward for it to happen.

Quote
1. First of all,I dont think Jonne should be burdened that 'heavy' for the faults of Tenshi's mismanagement at all. VIP Package and its escalation into Pay2Admin situation happened because moneyz and Tenshi didn't care about working on the server that much. PlanB is only truly accountable for 3 years of its existence.

The conception itself was dubious but I wont rely on that. Plan B is accountable on the VIP situation and dealing with behaviors from the old server and Jonne welcomed it on his own.

I do acknowledge it has value cause conditioning but not as heavy as all of the 10 years. Hence moving to other points you took time to mention.

First of all, Tenshi was a good person, a good owner as well until he really got addicted in smoking weed which turned him to a crazy person but that was only when it was near to the end and that was when he let Lacerta take over of some shits. Let's not forget at first place that the reason why we are talking now here or how we even know each other is all because of Tenshi's effort. But that doesn't matter now since it was past and we all look into the future obviously, not past.

I am not going into detail but I will conclude my response related to VIP topic that many people left the server because of the recent updates and limitations, they might be wrong or you might be but who knows but at the end, it's server's loose.

Good talk, looking forward to see smaller paragraphs in your upcoming responses. :D

Yeah I know, I am relatively a new player myself, hence I started to use previous instances to backup my points. I merely had to elaborate my previous post in long points because there were three points that were connected which what I thought was lack of context.

Yeh well the civilian idea does sounds good but it is more of your idea + someone else's, lol. True that the discussion belongs in another topic.

About Tenshi, I dont wanna ignore his contributions and show meaningless disrespect, I do acknowledge and respect him as due. I just dont think jonne is accountable for all the 10 years worth of conditioning Jonne only allowed it for 3 years while saying to adapt it for balance since start of PlanB. Thats my counterpoint only, your point holds value yes but is exaggerated overall.

Eh, I dont think that makes sense. The server count still improved according to SACNR. Even if VIPs left after that update (Not the current update)..

Why would jonne nerf VIP if the VIP classes were leaving and not the Lvl 0-1 players? Unless you mean jonne lied or something (again plenty of proof to backup his point). The reason that Lvl 0-1 players still leave because the problem still existed.

Skill growth doesnt hold much value even because there isnt even enough ground to grow on the server. The new best players come from outside the server, barely any get to grow here.

Ofcourse there would be exaggerations and possible misconceptions here and there cuz its based on experience of one player saying with words alone, but even my viewpoints aside theres considerable proof. Like I said just ask for it. I dont base my opinions on mere conjecture.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Faro0s on May 24, 2019, 12:12:29 pm
Omg Lohit, that's really one hell of a big article on 2-3 points. Anyways, I am not gonna argue about the VIP updates because no matter what, logical or not, some people will just keep denying the actual reasonable fact, so I am tired of it and tend to keep aside for now.

Your civilian idea sounds pretty cool to me and it will introduce something new in this server which will probably be liked by many I guess.. though I am not sure if it will work, maybe a new discussion topic is needed for this idea and I am looking forward for it to happen.

Quote
1. First of all,I dont think Jonne should be burdened that 'heavy' for the faults of Tenshi's mismanagement at all. VIP Package and its escalation into Pay2Admin situation happened because moneyz and Tenshi didn't care about working on the server that much. PlanB is only truly accountable for 3 years of its existence.

The conception itself was dubious but I wont rely on that. Plan B is accountable on the VIP situation and dealing with behaviors from the old server and Jonne welcomed it on his own.

I do acknowledge it has value cause conditioning but not as heavy as all of the 10 years. Hence moving to other points you took time to mention.

First of all, Tenshi was a good person, a good owner as well until he really got addicted in smoking weed which turned him to a crazy person but that was only when it was near to the end and that was when he let Lacerta take over of some shits. Let's not forget at first place that the reason why we are talking now here or how we even know each other is all because of Tenshi's effort. But that doesn't matter now since it was past and we all look into the future obviously, not past.

I am not going into detail but I will conclude my response related to VIP topic that many people left the server because of the recent updates and limitations, they might be wrong or you might be but who knows but at the end, it's server's loose.

Good talk, looking forward to see smaller paragraphs in your upcoming responses. :D

Yeah I know, I am relatively a new player myself, hence I started to use previous instances to backup my points. I merely had to elaborate my previous post in long points because there were three points that were connected which what I thought was lack of context.

Yeh well the civilian idea does sounds good but it is more of your idea + someone else's, lol. True that the discussion belongs in another topic.

About Tenshi, I dont wanna ignore his contributions and show meaningless disrespect, I do acknowledge and respect him as due. I just dont think jonne is accountable for all the 10 years worth of conditioning Jonne only allowed it for 3 years while saying to adapt it for balance since start of PlanB. Thats my counterpoint only, your point holds value yes but is exaggerated overall.

Eh, I dont think that makes sense. The server count still improved according to SACNR. Even if VIPs left after that update (Not the current update)..

Why would jonne nerf VIP if the VIP classes were leaving and not the Lvl 0-1 players? Unless you mean jonne lied or something (again plenty of proof to backup his point). The reason that Lvl 0-1 players still leave because the problem still existed.

Skill growth doesnt hold much value even because there isnt even enough ground to grow on the server. The new best players come from outside the server, barely any get to grow here.

Ofcourse there would be exaggerations and possible misconceptions here and there cuz its based on experience of one player saying with words alone, but even my viewpoints aside theres considerable proof. Like I said just ask for it. I dont base my opinions on mere conjecture.

Yes I believe what you said and you got proof I know about it but the thing is that I myself saw it, it happened in front of me. The thing which you said about the player count improved, I kinda disagree because as far as I know, back in 2017 this server had 40+ players most of the time and in morning 15-20+ players but now it is less relatively when we compare to the past. Old players leave but new guys come, this is the way how it works but the reasons should be considered, that's all I want.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: YoMama on May 24, 2019, 10:16:00 pm
The thing which you said about the player count improved, I kinda disagree because as far as I know, back in 2017 this server had 40+ players most of the time and in morning 15-20+ players but now it is less relatively when we compare to the past. Old players leave but new guys come, this is the way how it works but the reasons should be considered, that's all I want.
I think it's pretty simple. Our culture is pretty hostile to newbies, so while we get new players, they don't stay. There are Protect the President rip-offs with 30-40 players playing that I've seen elsewhere, and they aren't nearly as good as ours GM or server-wise, but what they do have is a culture of playing the GM and nobody has huge advantages over anyone else. There wasn't DM bullshit going on in the one I tried.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 25, 2019, 10:30:42 am
Sorry for the late response (internet was cut off before I could post)

It is as YoMama said.
There is a constant input of newbies, but also a portion that leaves, and the latter overall is greater, hence the longterm effect. Regulars mostly stay here, only like 30%-40% of them get mostly cut off due to RL stuff or Bans. Other larger input is newbies.

A chunk of newbies become the regulars, but those are the minority. Most newbies leave and don't return. True PTP happens in a rarity. You are right the true problems need a new topic of discussion but since it is a part of this conversation that is vital to this topic I will list a few:
Underwhelming GM,Hostility, "1000 HP", Regular culture, Lack of teammates,Hunting, letting teammates die being considered okay,lack of focus on nerfing civilians accordingly,everything that revolves around sniper,community ignorance of newbies and discouragement of discussions, less GM friendly weapons,etc

And yes, there are rip offs of PTP in SAMP. UIF one shitting on us majorly, with a cheap ripoff and blatant copying of idea (heck they even copied the semi transparent player icons and skins) but they still overall have a better PTP than us and most likely the community is way better too. Since only improvements made really improve the GM and their average is 30-40+. MTA has 2 major PTP, and the number 1 at the least has 20 players and 40+ average, and that is a multi gamemode server where PTP isnt even the most played one, this is the original PTP v3 (Tenshi's was v2) with the most skilled and longest original community.

 
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Ahsoka_Tano on May 25, 2019, 05:57:36 pm
Other PTP Server
The President and vice president get choosed randomly from the sec and police team.
Vice and Presi role is same. When Presi dies vice become president but doesent get respawned. When Vice dies president doesent get respawned.
Vice president cant be infinite. ( choosing the vice president over and over again )
No civ class.
Vip features can only spawn a tunned car with armor & nitro + choose his own skin. ( cooldown for caR )
Security has 9mm shotgun mp5 m4
Cops have 9mm shotgun mp5
Terro has dual uzi combat shotgun ak and infinite nades.
Maps have kinda niet spawn places.
Sec and cop has special cars with sirens and working sirens as horns.
Vice and presi have mp5
No helicopters or planes ( yes literally none )

This ptp server
If president dies the vice takes over and then anyonce can choose the vice.
If vice dies, he respawns.
Presi has deagle
Vice has silenced
Sec has sawnoof mp5 m4
Terro has combat shotgun tec and ak
Cop has uzi deagle m4
Swat has deagle shotgun tec
Civilian class
Armor Spawns to refill armor
Clans are destroying the gm
Vips can change skins have nitro and colored cars, can change class anytime.
/holiday eng for nades and rifle immidietly
/saw that ruins the game
/sniper that ruins the game

I forgot some shit but who cares.

In the other server the gamemode is not destroyed by the clans since there are almost everyday clans. Players normally shoot the other team no killing etc shit. Althought we do get into a funny standoff.
Camping ontop of buildings is easy and better as no sniper or saw is gonna murder you  or you are going to get killed by a kamikadze/ sparrow. (rip nades)
same as in ptp if you shoot him on your screen he recieves damage.
You dont have pickups so you will really have to count your life if you wanna keep the president or vice alive.

Difference is not big is it?
It is
Huehue
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Shark_The_Helicopter on May 26, 2019, 02:50:01 am
I'd like to mention the MTA PTP also has snipers as in Pickups. Both at spawn or outside spawn, however dont take this the wrong way there Weapon set are something akin to the SAMP PTP clone and are much weaker than ours.

They are far more stable and balance friendly than ours. Also have some really cool score to special feature conversion. We could do a favour by learning some basics from the rip offs atleast. Not that I want this server to become some futuristic feature hellhole, but we must really step the game up if we dont want PTP to be snatched off by some rip-offs while also losing players and notice in SAMP.

This update will fix the server balance in a major way and cheap way out while still keeping the situation proportionally the same will solve nothing. This server releases good updates that boost up playercount for a short time and also GM time, but it STILL loses players.
Title: Re: Re-Adjusting the'Saw/Sniper' to for optimal gameplay and Balance.
Post by: Jonne on July 06, 2019, 03:11:45 pm
>Sniper and Saw should ONLY be accessible to civilians VIA PICKUPS and bullets should be LIMITED and significantly lesser than GM class ones.
>Command should be Spawn only for regular GM classes, Pickups can still be used.
>LIMITED Sniper Bullet Spawns for VIPs.
As I already explained here: https://planbserver.com/forum/index.php?topic=3307.msg42953#msg42953 I don't think pickups are a good idea for such an important weapon. There will always be camping and fighting there, as it will just be a place where people meet. And I think it would just create an extra step in the gamemode 'flow': spawn > go pick up sniper > go pick up armour > play. So in my opinion, it would just be an extra distraction, and an extra step where players will run into each other and fight.


>Command only available to President if under bad balance, no Sniper for Vice-President, only /rifle.
In most cases, the President is already at a disadvantage, so I think the extra help is useful.

>Special UI for President to see who has a chainsaw or not.
I don't think this would be used a lot, as that would change all the time (people respawning etc.). I think it's better to assume everyone has a chainsaw and could be a threat.
Title: Re: Adjusting Sniper for Optimal... [Poll Added]
Post by: Shark_The_Helicopter on July 14, 2019, 08:32:42 pm
Thanks for unlocking the topic Jonne, anyways Poll added and here's why I disagree.

1.) Pickups are scattered like Second Armors, warzones wouldn't exist except avoidable ones(like your idea of second armors).

2.) /cmd works for GM classes (and VIP Civs) (Only once per spawn,rest pickups for extra ammo), only civilian need to 'waste' their time.

3.) Won't be a distraction for players who are playing the GM, they can spawn it in spawnzone. Then move onto their business, 250 sniper ammo per cmd is retarded. If they want more then they can go out and get more like they do with armor.

4.)That's why I said "Under Bad Balance" In other cases President team is simply too powerful to get through. President and Vice President don't count under balance. It's dynamic to fit both needs.

5.)Cool, I will adapt it accordingly, because I see a lot of newbie president wanting to play with civilians. So why not have a /cmd that checks people with chainsaw in nearby area.

Eg: /sawdetect : 8 chainsaws within 2 meters (5 Team)


Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Konata Izumi on July 18, 2019, 04:25:48 pm
I think that disabling /saw and /sniper CMD for registered Civils will be good idea and yeah no one in the Game used up all the 250 Ammo of sniper Lohit and Jonne is right The spawn for Sniper and saw will be nothing but an another warzone for beloved War Clans and it's not true that president team Always OP.. sometimes by more team members president still die becuz of good strategies by Terrorists and Civilians... And yeah your suggestion for cmd /sawdetect isn't helping President at all because Mostly players have saw lol..

REGARDS
[DsE]Rikka_Takanashi
Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Shark_The_Helicopter on July 19, 2019, 02:59:16 am
I think that disabling /saw and /sniper CMD for registered Civils will be good idea and yeah no one in the Game used up all the 250 Ammo of sniper Lohit and Jonne is right The spawn for Sniper and saw will be nothing but an another warzone for beloved War Clans and it's not true that president team Always OP.. sometimes by more team members president still die becuz of good strategies by Terrorists and Civilians... And yeah your suggestion for cmd /sawdetect isn't helping President at all because Mostly players have saw lol..

REGARDS
[DsE]Rikka_Takanashi


Thanks for repeating what jonne exactly said. Truly a worthy input. Anyways, I will repeat again.

Like I said all of those points don't matter because by that logic second armors shouldn't exist, sniper pickups would be multiple and be placed like second armors.

Point is 250 ammo per cmd is ridicoulous, every noob grows by firing like 50 shots on a person, that isnt normal nor good where sniper is the most powerful weapon.

Good strategies can't exist if civilians outnumber you by 10:3. And hit you with 10 snipers at the same time.

Sawcheck meant against civilians and a range placement can work. Only regulars mostly use it. Newbies and Undercovers are hard to detect and usually end up "joining" president only to probably backstab.

Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: cobby on July 21, 2019, 08:56:19 am
I don't think it is necessary leave everything as it is, Just the problem is Many players cant give chainsaw
damage now.
Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Shawkhawk did nothing wrong! on July 21, 2019, 04:23:30 pm
Why don't you guys make your own version of this game mode instead of ruining it for majority who doesn't share your opinion while you fuck off for a year or so, only to return with more bitchcry about game mode.
Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Shark_The_Helicopter on July 21, 2019, 04:46:35 pm
Why don't you guys make your own version of this game mode instead of ruining it for majority who doesn't share your opinion while you fuck off for a year or so, only to return with more bitchcry about game mode.

cool story bro. totally fits what happened thenks.
Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Shawkhawk did nothing wrong! on July 21, 2019, 07:06:16 pm
Why don't you guys make your own version of this game mode instead of ruining it for majority who doesn't share your opinion while you fuck off for a year or so, only to return with more bitchcry about game mode.

cool story bro. totally fits what happened thenks.
Thanks bruv, I knew you'd finally understand.
Title: Re: Adjusting Sniper for Optimal Gameplay and PTP Balance [Poll Added]
Post by: Konata Izumi on July 22, 2019, 04:24:18 pm
Why don't you guys make your own version of this game mode instead of ruining it for majority who doesn't share your opinion while you fuck off for a year or so, only to return with more bitchcry about game mode.

cool story bro. totally fits what happened thenks.
Thanks bruv, I knew you'd finally understand.
He was indirectly tell you to fuck off :V