Plan B

General => Bug Reports => Fixed => Topic started by: Altus_Demens on June 10, 2016, 05:09:42 pm

Title: [Fixed]Altus's Bug Report
Post by: Altus_Demens on June 10, 2016, 05:09:42 pm
I want to tell you about the bugs I have spotted for now. Maybe I will update this post later.


Thanks.
Title: Re: Altus's Bug Report
Post by: Altus_Demens on June 22, 2016, 03:49:35 pm
Sorry for double posting, but I think that bug #3 needs some kind of quick fix...
Title: Re: Altus's Bug Report
Post by: COBRA on June 23, 2016, 10:09:52 am
That's right, we have been playing with Niks, Ottoman, arabiane few days ago and yeah someone said "it takes too long time to explode enemy team's car" lol actually it was impossible ;D
Title: Re: Altus's Bug Report
Post by: Jonne on June 23, 2016, 07:28:06 pm
1: Disabled it on spraycan, all the other weapons are staying in because cbugging does give an advantage with them (skipping the animation).

2: Should be fixed now.

3: Should also be fixed now (there was a bug in another part of the code that caused it), if it still happens, please let me know here.

4: Disabled now (No /syncing in the duel arena)
Title: Re: Altus's Bug Report
Post by: Altus_Demens on August 19, 2016, 10:16:19 pm
Some more bugs were spotted, here we go.

Code: [Select]
public OnPlayerStateChange(playerid, newstate, oldstate) {
    ...
    if (oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 539)
SetPlayerArmedWeapon(playerid, 0);
}

I will update this post if I will manage to record videos about the last two bugs.
Title: Re: Altus's Bug Report
Post by: Jonne on August 21, 2016, 05:34:11 pm
Those should all be fixed now.