Plan B

General => Suggestions => Closed => Topic started by: Menace on June 07, 2019, 04:08:14 am

Title: Return To The Previous Damage System
Post by: Menace on June 07, 2019, 04:08:14 am
As we all know, the new damage system came with alot of bugs and overpowered weapons

To list a few :

- Slow animations

-Players onbikes staying behind at driveby position when the driver dies.

-Overpowered Driveby

-Overpowered Weapons

-Impossible Shots (shooting behind walls,cars etc)...

My suggestion is to return to the former damage system.


Your views?
Title: Re: Return To The Previous Damage System
Post by: Chetan on June 07, 2019, 04:24:11 am
return to previous system and cry like bitches for lags in the main chat? lmao would love to see that
Title: Re: Return To The Previous Damage System
Post by: Madman on June 07, 2019, 06:58:11 am
Exacly

Specially slow animations.

Already bring back the old system game is totally unbalanced now, Chainsaw's damaging thing changed back to normal but other weapons are still OP

+1
Title: Re: Return To The Previous Damage System
Post by: Shark_The_Helicopter on June 07, 2019, 07:08:15 am
Quote
- Slow animations
Quote
Specially slow animations.


Slow animations are caused by Vending Machines bug, as a side measure of this damage system. Fix is on the way as promised by Jonne in Bug report. For now a simple relog can fix it. People did the same with old bugs why bias to this one?



Quote
Players onbikes staying behind at driveby position when the driver dies.

I've seen few instances, doesn't look like a major bug nor a big deal. Report em to bug report section so we can get some direct response from mods/admins. :v

Quote
-Overpowered Drive-by
-Overpowered Weapons

??? What do you even mean? Weapons and damage has remained the same. I don't understand. I don't think passenger staying is a big deal, it's default thing on most servers.

Quote
-Impossible Shots (shooting behind walls,cars etc)...

True. (Evidence and explanation in bug report section if anyone wanna know)

My suggestion is to revert to old system for /sniper, like we did with /saw. I didn't suggest this before cuz people will get mad and misunderstand.

But we won't have the wallhacking bullshit. Cuz damage for that would be server sided. Looks like it's the most used weapon in such cases and people are getting more aware on how to abuse it.

I like this new system, it's new it will need some time to improve. But better for the future of the server. I don't want it deleted when it can be fixed with alternate measures.

With this system no more Damage Hacks and the possibility to completely edit the various damages (except collision) to our liking.






Title: Re: Return To The Previous Damage System
Post by: LuCa on June 07, 2019, 02:04:06 pm
This systeam is way better than the Previous one. + healthhacks and DMG mods are not possible anymore.
Title: Re: Return To The Previous Damage System
Post by: Spici_Popot on June 07, 2019, 02:42:34 pm
+plus no chance of pausing in middle of the play and there will be no issue in fight between the one with low ping and other high
Title: Re: Return To The Previous Damage System
Post by: SaiFi on June 07, 2019, 03:04:44 pm
+1 :P
Title: Re: Return To The Previous Damage System
Post by: Zeta on June 07, 2019, 03:05:33 pm
Exacly

Specially slow animations.

Already bring back the old system game is totally unbalanced now, Chainsaw's damaging thing changed back to normal but other weapons are still OP

+1
Title: Re: Return To The Previous Damage System
Post by: Kelik on June 07, 2019, 03:59:39 pm
We all know that we felt different when the new damage system is introduced/installed to the server but I reject this suggestion.

I know it's a good thing to have the old damage system back into the server but Jonne do everything he can to make this server great again and has less or no hackers/cheaters to his server. So, that's why he/she installed the 'weapon-config' or a damage system that prevents the players to do health hack/damage mod or any other stuff that helps you shoot and any kind of cheats. So please, what do you feel if you have so many health hackers and have damage mod? Ofc you will ban them but they'll keep coming until they realized that what they're doing is wrong. This new damage system change everything when Jonne introduce this to us.

If you want the old damage system back, then make this suggestion have many positive votes and we will see if Jonne wants to revert it back to the old damage system. Ofc, I'll vote -1. If I were owner of this server, I'll do whatever it takes to make this server hacker-free. You all have to get used to it, it's 2 months now that we have this new damage system.
Title: Re: Return To The Previous Damage System
Post by: KarBon on June 07, 2019, 08:03:04 pm
Almost every aspect that you have listed can be countered one way or another. Some weapons have been nerfed anyway, such as combat shotgun not being able to deal long distance damage on db, and especially not broken damage, like you could do on the old system.
Overpowered weapons? Shoot the target, get rewarded. Lag is (almost) not a problem anymore.Nothing overpowered.
This system is still new, there are still flaws within it, they might be fixed in the future.Play smart, adapt to it the same way as you adapted to the old one.
Title: Re: Return To The Previous Damage System
Post by: s1MpLe on June 08, 2019, 10:22:48 am
Since there are no more advantages for laggers so think this damage system if better
-1
Title: Re: Return To The Previous Damage System
Post by: Faro0s on June 08, 2019, 11:59:43 am
I agree with Lohit's article.
Title: Re: Return To The Previous Damage System
Post by: ThuG_D_SiCk on June 08, 2019, 01:02:17 pm
-1000000
Stop crying this new damage system is awesome and some lagers like u hate it so shut your dicky mouth and enjoy
Title: Re: Return To The Previous Damage System
Post by: Menace on June 08, 2019, 02:14:28 pm
-1000000
Stop crying this new damage system is awesome and some lagers like u hate it so shut your dicky mouth and enjoy
Lol Karbon

I think your autist son needs you
Title: Re: Return To The Previous Damage System
Post by: Konata Izumi on June 08, 2019, 03:11:24 pm
-1000000
Stop crying this new damage system is awesome and some lagers like u hate it so shut your dicky mouth and enjoy
In this update skin hit by saw is no longer possible
Title: Re: Return To The Previous Damage System
Post by: Srex_Zangetsu on June 08, 2019, 05:03:02 pm
I suppose I'd like for this new system to stay, it's possibly better than the old one, if most of the issues can be fixed.
About impossible shots, I gotta complain about this stupidity of being shot while ducking behind a vehicle if your and the other player's screens are not synced, that shit needs to be fixed, otherwise it's going to be totally unfair.
So, I suppose, -1 for this one. If everything can be fixed, that is.
Title: Re: Return To The Previous Damage System
Post by: M a k a v e l i . on June 08, 2019, 05:07:20 pm
None of the two versions of skinhit are perfect, but I find the new one to be much more buggy/inaccurate.

Sure some hard laggers were harder to hit before, although once you learn the hitboxes, get to shoot a little bit more in the back when needed, even those who lag are easy to deal with. The biggest issue for me was how players were abusing fake car entry, which could've easily been prevented with a script.


But now we have death fall animation which stops not only players but the fucking vehicles, damaging them. If you drive a car and a players die in front of you they create an obstacle, this is really troublesome especially when you are president and trying to make your way through. Already happened to me a couple times.

Drive-by passenger bug which in combination with this ridiculous amount of damage you get from spas, is freaking annoying. The only way to deal with the player is to come by and use saw on him. Which is almost impossible if the player knows how to fight back.

https://planbserver.com/forum/index.php?topic=5453.0, Drive-by (which was the main thing to do in PTP, back in the lagshot days when DB duels were much more popular than the ones done on foot ) is often useless, sometimes your bullets go right through the player, sometimes it locks on the bike instead of a player, it is extremely inaccurate and unfair the way we have it now.

Numerous delays where players are sometimes able to hit you through a wall, like what in the actual fuck is that. We literally have wallbangs now as if it was counter strike.

Explosions deal much more damage, range is increased and lagshots are far behind from where these used to be. Sometimes rustler explodes 50 meters in front of you and you still die from it..

Even saw sometimes appears to be bugged and doesn't deal damage at all.

Players sometimes get stunned from sniping sometimes not, it's not accurate as it used to be and somehow happens randomly now.

Damage coming from the shotguns, slow animations, broken delays, the list goes on.. It's completely different from the majority of what SA:MP servers have, the game mechanics are completely changed and those let's call 'standards' that were there for the past years are gone now. I'm sure PTP is not gonna see it's better days (this game in general), so what's the whole point of keeping it like this, especially if so many players disagree with it.

Therefore +1  for the suggestion.






Title: Re: Return To The Previous Damage System
Post by: Menace on June 11, 2019, 12:03:46 am
Bump
Makaveli Explained it ( I was too lazy)
Title: Re: Return To The Previous Damage System
Post by: Maddy on June 14, 2019, 04:31:17 am
Nope, I dont want to lose inbuilt wallhacks..

-1
Title: Re: Return To The Previous Damage System
Post by: Jonne on July 07, 2019, 12:08:57 pm
We will not be returning to the previous damage system. I will look into the bugs you mentioned, but I think they can mostly be fixed. I think the advantages by having this system (I described some of them here: https://planbserver.com/forum/index.php?topic=5256.0) far outweigh some of the bugs it has. So, we'll do our best to fix those bugs, but we won't just throw away the entire system just for a couple of bugs it has.