Plan B

General => Suggestions => Closed => Topic started by: Finisher on October 20, 2018, 01:09:23 pm

Title: Farming in-game hours
Post by: Finisher on October 20, 2018, 01:09:23 pm
Hello!

I've been around for so long and seen everything twice, it bothers me so much to see a staff or a mod or even a regular go "afk" for god knows how long farming online hours and show he's quite the active guy and that he's dedicated.. please, I suggest adding the anti-afk for those who farm ingame online hours like crazy especially that moron satvik, I join when it's 20 players at max from time to time and there's always that hacker who's running wild and that one mod afk in his Civilian spawn getting those online hours lol.

Add the anti-afk and disable those who pause/unpaused players from gaining online hours or simply kick them off the server for being idle for over than 10minutes

Title: Re: Farming in-game hours
Post by: Chetan on October 20, 2018, 02:40:16 pm
If someone is idle for more that 5mins he/she should be automatically kicked. Agree +1
Title: Re: Farming in-game hours
Post by: Hito on October 20, 2018, 03:49:27 pm
@nikola
Title: Re: Farming in-game hours
Post by: Shark_The_Helicopter on October 20, 2018, 03:50:04 pm
Almost every new Mod or a Regular who wants to be does this and it's annoying tbh. +1 but I already suggested dis.

https://planbserver.com/forum/index.php?topic=4569 

Title: Re: Farming in-game hours
Post by: Miau on October 21, 2018, 02:05:11 am
I don't see anything wrong with being AFK ingame. I mean, it's not like there weren't enough slots for everyone or something. And I don't see the point of farming online time, since it has absolutely no use. I don't think mods activity is assessed based on online hours. As far as I know, only ban count is relevant.

I personally stay minimized ingame every now and then, especially when I'm doing something else on the PC. I keep IRC open, so I get notified on new reports and I simply have to maximize. If I don't respond to the report, it means that I'm temporarily away from keyboard for any reason, not that I'm not interested in responding.

I think the advantages are overwhelmingly more relevant than disadvantages (if there is any disadvantage at all...)
Title: Re: Farming in-game hours
Post by: Madman on October 21, 2018, 05:31:06 am
-1
Title: Re: Farming in-game hours
Post by: Bully on October 21, 2018, 06:34:43 am
What's the point of staying ig when you are not playing?
After all its a game, if you came here to chill and play then play.. If you have "work" then gtfo.

Its pretty dumb to stay afk ig just for sake of increasing game hours.. Or to have create an illusion of being active mods which will eventually earn you admin?
 
+1
 
Title: Re: Farming in-game hours
Post by: Shark_The_Helicopter on October 21, 2018, 03:05:52 pm
I don't see anything wrong with being AFK ingame. I mean, it's not like there weren't enough slots for everyone or something. And I don't see the point of farming online time, since it has absolutely no use. I don't think mods activity is assessed based on online hours. As far as I know, only ban count is relevant.

Prettty sure months ago a relatively new player on the server had to farm hours to get the Mod position and was consistently gaining like 100+ hrs per week/month by just staying at spawn as a Civilian.

And as for how relevant the practice is, let's just say it's very similar to the postwhoring and Sr.Member race fiasco the forum got to see months ago. (and yes I am also guilty but I do it legitimately 70%+ of the time atleast).
Title: Re: Farming in-game hours
Post by: Crash on October 21, 2018, 03:20:24 pm
Supporting your suggestion.
Title: Re: Farming in-game hours
Post by: Uzumaki on October 21, 2018, 04:15:23 pm
I remember Dugleiser staying AFK for 24 hours. Pausing in NSA and The 5 min thing didn't kick him. +1 for it
Title: Re: Farming in-game hours
Post by: Zeta on October 21, 2018, 04:56:49 pm
-1
Title: Re: Farming in-game hours
Post by: LuCa on October 22, 2018, 02:42:42 am
Supporting your suggestion.

+1
Title: Re: Farming in-game hours
Post by: Son_Gun on October 22, 2018, 03:54:12 am
+1
Title: Re: Farming in-game hours
Post by: Carg on October 22, 2018, 10:06:44 am
And how is this going to help the server?
Title: Re: Farming in-game hours
Post by: Chetan on October 22, 2018, 10:31:23 am
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Title: Re: Farming in-game hours
Post by: Rage on October 22, 2018, 11:25:38 am
+1
Title: Re: Farming in-game hours
Post by: Carg on October 22, 2018, 11:58:13 am
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Oh, so you don't want to make something against this farming, but something that will make mod activity better? Or? I still don't get it, why do you want to influence my decision whether to play or to stay afk and do other stuff that must be done. I don't see what's the problem to stay online in that time, considering that it won't harm any other players in any way, and it will surely have some positive sides. Try to explain me how im harming the server by staying afk and maybe ill agree with you.
Title: Re: Farming in-game hours
Post by: LuCa on October 22, 2018, 01:10:21 pm
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Oh, so you don't want to make something against this farming, but something that will make mod activity better? Or? I still don't get it, why do you want to influence my decision whether to play or to stay afk and do other stuff that must be done. I don't see what's the problem to stay online in that time, considering that it won't harm any other players in any way, and it will surely have some positive sides. Try to explain me how im harming the server by staying afk and maybe ill agree with you.


The only issues is that people are gaining online hours while being afk , just disable the hour count while players are afk.
Title: Re: Farming in-game hours
Post by: Harvey on October 22, 2018, 04:31:43 pm
+1
Title: Re: Farming in-game hours
Post by: Miau on October 22, 2018, 08:22:15 pm
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Oh, so you don't want to make something against this farming, but something that will make mod activity better? Or? I still don't get it, why do you want to influence my decision whether to play or to stay afk and do other stuff that must be done. I don't see what's the problem to stay online in that time, considering that it won't harm any other players in any way, and it will surely have some positive sides. Try to explain me how im harming the server by staying afk and maybe ill agree with you.


The only issues is that people are gaining online hours while being afk , just disable the hour count while players are afk.

What is the advantage of having more online hours? I still don't get it
Title: Re: Farming in-game hours
Post by: SaiFi on October 22, 2018, 08:27:46 pm
-1
Title: Re: Farming in-game hours
Post by: Barbarianking on October 22, 2018, 08:28:50 pm
+1
Title: Re: Farming in-game hours
Post by: Nikola on October 22, 2018, 09:12:23 pm
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.
Title: Re: Farming in-game hours
Post by: Quido on October 22, 2018, 09:48:39 pm
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.

(https://i.imgur.com/kNzFEh7.jpg)
Title: Re: Farming in-game hours
Post by: Deadman on October 23, 2018, 07:51:25 am
Farming in PTP? Like what can you gain so important through farming as online time is just a figure of numbers? Still I don't get it. Nvm I am going to oppose this suggestion. -1

Also to those who dont do a shit about hackers, try to report them.
Title: Re: Farming in-game hours
Post by: Skittles on October 23, 2018, 01:03:34 pm
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.

(https://i.imgur.com/kNzFEh7.jpg)

(http://gif-finder.com/wp-content/uploads/2015/09/Donald-Trump-YesNod.gif)
Title: Re: Farming in-game hours
Post by: Crash on October 24, 2018, 02:43:18 pm
memed topic,not nice.
Title: Re: Farming in-game hours
Post by: Spici_Popot on October 25, 2018, 02:07:38 pm
Aimbotter moderator --> Moderator Aimbotter?

Now all realised that Satvik is paying a huge bribe to Jonne for being moderator and to get excused from any punish ...
Ķkkkkkkk
Title: Re: Farming in-game hours
Post by: Satvik on October 25, 2018, 05:05:15 pm
Nikola explained it all. No one is promoted only on the basis of in-game hours as mentioned here. When i have some work, i simply go afk and time to time i keep checking the reports.

Aimbotter moderator --> Moderator Aimbotter?

Now all realised that Satvik is paying a huge bribe to Jonne for being moderator and to get excused from any punish ...
Ķkkkkkkk
True, i suffered a lot when Tenshi and Lacerta were there. But its 2018, and paypal is working fine here.
Title: Re: Farming in-game hours
Post by: Faro0s on October 25, 2018, 10:05:43 pm
I agree with Finisher, it is so stupid to enter the game and go afk lol. There are some people who really care about time spent or the online hours in game. Simple logic, if you enter the game play it, if you don't want to just don't start it, join irc for 'reports'. So +1.


-Fares
Title: Re: Farming in-game hours
Post by: MegaPilot on October 28, 2018, 10:07:20 am
And what do people gain with more online hours?

Exactly, nothing.

Like Mia said, some mods have IRC open and are afk at the same time. When they see some suspicious activity ingame, they can quickly open their game. Saves about 20 seconds. I don't see what kind of advantage those people have with more online hours, literally noone gives a shit. Except stats whores.
Title: Re: Farming in-game hours
Post by: Carg on October 28, 2018, 12:36:37 pm
And what do people gain with more online hours?

Exactly, nothing.

Like Mia said, some mods have IRC open and are afk at the same time. When they see some suspicious activity ingame, they can quickly open their game. Saves about 20 seconds. I don't see what kind of advantage those people have with more online hours, literally noone gives a shit. Except stats whores.
And except those who made the topic and agree with it, obviously.
Title: Re: Farming in-game hours
Post by: Jonne on December 09, 2018, 03:37:00 pm
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.

I don't really have anything to add to that, this won't be added.