Author Topic: Farming in-game hours  (Read 8248 times)

Offline Rage

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Re: Farming in-game hours
« Reply #15 on: October 22, 2018, 11:25:38 am »
+1

Offline Carg

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Re: Farming in-game hours
« Reply #16 on: October 22, 2018, 11:58:13 am »
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Oh, so you don't want to make something against this farming, but something that will make mod activity better? Or? I still don't get it, why do you want to influence my decision whether to play or to stay afk and do other stuff that must be done. I don't see what's the problem to stay online in that time, considering that it won't harm any other players in any way, and it will surely have some positive sides. Try to explain me how im harming the server by staying afk and maybe ill agree with you.

Offline LuCa

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Re: Farming in-game hours
« Reply #17 on: October 22, 2018, 01:10:21 pm »
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Oh, so you don't want to make something against this farming, but something that will make mod activity better? Or? I still don't get it, why do you want to influence my decision whether to play or to stay afk and do other stuff that must be done. I don't see what's the problem to stay online in that time, considering that it won't harm any other players in any way, and it will surely have some positive sides. Try to explain me how im harming the server by staying afk and maybe ill agree with you.


The only issues is that people are gaining online hours while being afk , just disable the hour count while players are afk.

Offline Harvey

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Re: Farming in-game hours
« Reply #18 on: October 22, 2018, 04:31:43 pm »
+1

Offline Miau

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Re: Farming in-game hours
« Reply #19 on: October 22, 2018, 08:22:15 pm »
And how is this going to help the server?
A mod was ig yesterday and a hacker also. Mod afk; haxor playing with fun for like 30 mins no tech support provided
Oh, so you don't want to make something against this farming, but something that will make mod activity better? Or? I still don't get it, why do you want to influence my decision whether to play or to stay afk and do other stuff that must be done. I don't see what's the problem to stay online in that time, considering that it won't harm any other players in any way, and it will surely have some positive sides. Try to explain me how im harming the server by staying afk and maybe ill agree with you.


The only issues is that people are gaining online hours while being afk , just disable the hour count while players are afk.

What is the advantage of having more online hours? I still don't get it
Oh! I don't want to fight you, Jorah the Andal. What do I have to gain? If I win, I'm the shit who killed an old man. If I lose, I'm the shit who was killed by an old man.

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Offline SaiFi

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Re: Farming in-game hours
« Reply #20 on: October 22, 2018, 08:27:46 pm »
-1

Offline Barbarianking

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Re: Farming in-game hours
« Reply #21 on: October 22, 2018, 08:28:50 pm »
+1

Offline Nikola

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Re: Farming in-game hours
« Reply #22 on: October 22, 2018, 09:12:23 pm »
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.
« Last Edit: October 22, 2018, 09:30:49 pm by Nikola »

Offline Quido

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Re: Farming in-game hours
« Reply #23 on: October 22, 2018, 09:48:39 pm »
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.


Offline Deadman

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Re: Farming in-game hours
« Reply #24 on: October 23, 2018, 07:51:25 am »
Farming in PTP? Like what can you gain so important through farming as online time is just a figure of numbers? Still I don't get it. Nvm I am going to oppose this suggestion. -1

Also to those who dont do a shit about hackers, try to report them.

Offline Skittles

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Re: Farming in-game hours
« Reply #25 on: October 23, 2018, 01:03:34 pm »
I think the main problem here is the misconception that the total playing time is the sole factor when deciding who gets to be a mod or an admin. That is very far from the truth and is also illogical in itself.

Firstly, the total playing time is not even the only factor determining a player's activity in the server. For example, a player could have 1000+ hours of playing time and be inactive for a month or two prior to mod elections. That player cannot be considered an active player at the time of the mod elections and it's therefore highly unlikely that he will be picked.

Also, staff members are not picked based on one single factor, because that would lead to many wrong decisions. Imagine only looking at a player's activity and not considering their behavior or ban history. Or promoting a player who displays good behavior, but can hardly produce a coherent sentence in English. It's always a balance of these variables, never any single one.

Finally, minimizing the game is practical for staff members as it does not require constant rejoining every time there's a cheater in the server. Seeing as all staff members connect via IRC and most have nick-alert activated, a much quicker response is guaranteed from the staff member you're calling out/nickalerting if they're at their computer and already in the game. As for regulars, the only way they can "farm hours" is by simply staying idle without pausing, and they have the full right to do that.

With that in mind, I don't think implementing this would be a good idea. It would only serve to further the aforementioned misconception about one tiny part of your statistics deciding whether you become a mod or an admin.




Offline Crash

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Re: Farming in-game hours
« Reply #26 on: October 24, 2018, 02:43:18 pm »
memed topic,not nice.

Offline Spici_Popot

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Re: Farming in-game hours
« Reply #27 on: October 25, 2018, 02:07:38 pm »
Aimbotter moderator --> Moderator Aimbotter?

Now all realised that Satvik is paying a huge bribe to Jonne for being moderator and to get excused from any punish ...
Ķkkkkkkk

Offline Satvik

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Re: Farming in-game hours
« Reply #28 on: October 25, 2018, 05:05:15 pm »
Nikola explained it all. No one is promoted only on the basis of in-game hours as mentioned here. When i have some work, i simply go afk and time to time i keep checking the reports.

Aimbotter moderator --> Moderator Aimbotter?

Now all realised that Satvik is paying a huge bribe to Jonne for being moderator and to get excused from any punish ...
Ķkkkkkkk
True, i suffered a lot when Tenshi and Lacerta were there. But its 2018, and paypal is working fine here.

Offline Faro0s

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Re: Farming in-game hours
« Reply #29 on: October 25, 2018, 10:05:43 pm »
I agree with Finisher, it is so stupid to enter the game and go afk lol. There are some people who really care about time spent or the online hours in game. Simple logic, if you enter the game play it, if you don't want to just don't start it, join irc for 'reports'. So +1.


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• Reason for the report (Go into more detail about what they did):I killed ahmed and he tried to accuse me for killing him