Plan B

General => Suggestions => Topic started by: Lizard_Person on May 26, 2018, 07:36:02 pm

Title: [Long term]South San Andreas Idea
Post by: Lizard_Person on May 26, 2018, 07:36:02 pm
I don't know if this is possible or not, but maybe a map could be created, where the country side and Los Santos could be accessed. For example - The president would be spawned in Angel Pine, the police and swat in Dillimore, civilians in Rodeo and terrorists in Ganton. Two hydras would be available on the map, one in Los Santos airport, while the other in the farm. What do you guys think ?
Title: Re: South San Andreas Idea
Post by: Madman on May 26, 2018, 09:00:45 pm
Someone please explain more about his idea :|
Title: Re: South San Andreas Idea
Post by: YoMama on May 26, 2018, 09:09:17 pm
I don't know if this is possible or not, but maybe a map could be created, where the country side and Los Santos could be accessed. For example - The president would be spawned in Angel Pine, the police and swat in Dillimore, civilians in Rodeo and terrorists in Ganton. Two hydras would be available on the map, one in Los Santos airport, while the other in the farm. What do you guys think ?
I think there would need to be more hydras than that, but I don't see a problem with this. Also, nice name... I do actually know some people who really believe that ground-dwelling, shape-shifting lizards control international politics.

Someone please explain more about his idea :|
He's suggesting a map that combines RC and LS like NSA combines WV and LV.
Title: Re: South San Andreas Idea
Post by: Son_Gun on May 26, 2018, 09:12:12 pm
It would be large map just like NSA which is hated by most of the player but still I like ur idea. +1
Title: Re: South San Andreas Idea
Post by: Cyrus_ on May 26, 2018, 09:14:15 pm
+1
Title: Re: South San Andreas Idea
Post by: Airman on May 26, 2018, 09:46:55 pm
Following your example , the map would look like this

(https://i.imgur.com/DYKzZtS.png)

The only problem that i see here is that the terro spawn is way too far from presi spawn , takes a lot of time to get there
Title: Re: South San Andreas Idea
Post by: YoMama on May 27, 2018, 01:18:35 am
Following your example , the map would look like this

(https://i.imgur.com/DYKzZtS.png)

The only problem that i see here is that the terro spawn is way too far from presi spawn , takes a lot of time to get there
Is that Angel Pine? I thought it was in RC.
Title: Re: South San Andreas Idea
Post by: Miau on May 27, 2018, 01:22:15 am
Like having NSA wasn't bad enough already. Half of the server camping at civilian spawn waiting for the map to end.
Title: Re: South San Andreas Idea
Post by: Airman on May 27, 2018, 01:30:31 am
Following your example , the map would look like this

(https://i.imgur.com/DYKzZtS.png)

The only problem that i see here is that the terro spawn is way too far from presi spawn , takes a lot of time to get there
Is that Angel Pine? I thought it was in RC.
It is , according to most of the results found on google and a custom map with street names that i've got installed
Title: Re: South San Andreas Idea
Post by: YoMama on May 27, 2018, 01:56:17 am
Like having NSA wasn't bad enough already. Half of the server camping at civilian spawn waiting for the map to end.
What makes you think another large map with a completely different area and without Area 69 to hide in would turn out that way?
Title: Re: South San Andreas Idea
Post by: Luka on May 27, 2018, 02:21:54 am
If you can't against Hydra's you have 2 options die or try to take down a hydra with a rustler  ;)

ontopic:+1
Title: Re: South San Andreas Idea
Post by: Miau on May 27, 2018, 02:26:29 am
Like having NSA wasn't bad enough already. Half of the server camping at civilian spawn waiting for the map to end.
What makes you think another large map with a completely different area and without Area 69 to hide in would turn out that way?

Does anyone think the problem with NSA is the scenery or Area 69? I haven't read any complaints on West Venturas, and it has exactly the same scenery and Area 69.

The problem with NSA is that it is too big. Driving time before you find other players and get to see some action is too long. And even if you had enough patience to reach other players, nothing guarantees you won't be wiped out by a Hydra in a matter of tenths of second.

If you think that would be different in the map Lizard Person is suggesting (which is much larger, and especially wider, than NSA), I kindly ask you to explain me why. Take a look at the spawn locations he suggested. Can you imagine the driving time for terrorists if the president decided to camp, for example, in Flint County railway tunnel? They would definitely do that every now and then, to be out of Hydras reach.
Title: Re: South San Andreas Idea
Post by: YoMama on May 27, 2018, 03:01:17 am
Like having NSA wasn't bad enough already. Half of the server camping at civilian spawn waiting for the map to end.
What makes you think another large map with a completely different area and without Area 69 to hide in would turn out that way?

Does anyone think the problem with NSA is the scenery or Area 69? I haven't read any complaints on West Venturas, and it has exactly the same scenery and Area 69.

The problem with NSA is that it is too big. Driving time before you find other players and get to see some action is too long. And even if you had enough patience to reach other players, nothing guarantees you won't be wiped out by a Hydra in a matter of tenths of second.

If you think that would be different in the map Lizard Person is suggesting (which is much larger, and especially wider, than NSA), I kindly ask you to explain me why. Take a look at the spawn locations he suggested. Can you imagine the driving time for terrorists if the president decided to camp, for example, in Flint County railway tunnel? They would definitely do that every now and then, to be out of Hydras reach.
I agree that the map he in fact proposed is pretty large. However, before I was corrected, I thought he was proposing LS and RC, which I don't think is that big.

I disagree with you that NSA is too big. How often do you see the President in LV? Very rarely. He's almost always in WV, and the most common strategy by far is to go directly to Area 69, which is actually pretty centrally located. It's basically WV with LV attached and Hydras.

As long as the spawns are reasonably close to each other, I don't really see an issue with adding more area to a map, particularly when Hydras are available. The problem with the map he's proposing is that the spawns are bad. What if the spawns were the LS spawns, and you could run into the other areas? The terrorist spawn would be pretty centrally located in an LS+RC map.

The "driving time" issue is overstated to me. It's not like only terrorists are impacted by driving time. The farther away the President gets, the longer it takes for his support to get there when they are killed. Also, you often don't need to drive when you can fly most of the way and get a car there instead.
Title: Re: South San Andreas Idea
Post by: Miau on May 27, 2018, 03:35:17 am
I disagree with you that NSA is too big. How often do you see the President in LV? Very rarely. He's almost always in WV, and the most common strategy by far is to go directly to Area 69, which is actually pretty centrally located. It's basically WV with LV attached and Hydras.

Then, why does a relevant part of players do nothing but camp in civilian spawn, duel or race every time NSA is picked? How would we avoid that problem in a hypothetical South San Andreas?
Title: Re: South San Andreas Idea
Post by: Ice_Bear on May 27, 2018, 04:59:01 am
I really like the idea of adding a new map
Title: Re: South San Andreas Idea
Post by: Scott_ on May 27, 2018, 05:56:19 am
-1, NSA is the only map in which there are no terro and cop fight XD and if i see this map spawn location so maybe cop and terro will meet at armour location but i am sure that terro will follow cop. And if President went very far then damn sure its terro vs cop map, only civils are interested to kill President lol.
Title: Re: South San Andreas Idea
Post by: FlapJack[M.I.B] on May 27, 2018, 08:53:01 am
Like having NSA wasn't bad enough already. Half of the server camping at civilian spawn waiting for the map to end.
What makes you think another large map with a completely different area and without Area 69 to hide in would turn out that way?

Does anyone think the problem with NSA is the scenery or Area 69? I haven't read any complaints on West Venturas, and it has exactly the same scenery and Area 69.

The problem with NSA is that it is too big. Driving time before you find other players and get to see some action is too long. And even if you had enough patience to reach other players, nothing guarantees you won't be wiped out by a Hydra in a matter of tenths of second.

If you think that would be different in the map Lizard Person is suggesting (which is much larger, and especially wider, than NSA), I kindly ask you to explain me why. Take a look at the spawn locations he suggested. Can you imagine the driving time for terrorists if the president decided to camp, for example, in Flint County railway tunnel? They would definitely do that every now and then, to be out of Hydras reach.

Very true. The Map is so big. Terro spawn is in LV. If you die you have to drive too far which is so frustrating. That is why most of the players just wanna go Civi and wait for the map to change.

I think adding a Huge map will just result to another frustrating Map. Good thing there's /rc c where you can have your own War. 😂😂

Adding a New Map is very good idea, but make it Smaller
Title: Re: South San Andreas Idea
Post by: Madman on May 27, 2018, 05:44:26 pm
I don't know if this is possible or not, but maybe a map could be created, where the country side and Los Santos could be accessed. For example - The president would be spawned in Angel Pine, the police and swat in Dillimore, civilians in Rodeo and terrorists in Ganton. Two hydras would be available on the map, one in Los Santos airport, while the other in the farm. What do you guys think ?
I think there would need to be more hydras than that, but I don't see a problem with this. Also, nice name... I do actually know some people who really believe that ground-dwelling, shape-shifting lizards control international politics.

Someone please explain more about his idea :|
He's suggesting a map that combines RC and LS like NSA combines WV and LV.
Thank you for explaining Yomama
+1
Title: Re: South San Andreas Idea
Post by: Magic on May 27, 2018, 06:03:10 pm
My idea is :
(https://i.imgur.com/7qFl6T2.gif)


Pink: Health & Armour
Blue: Swat & Cop
Red Line: World Boundaries Or whatever it is
------------------------------------------------------------------------------------
Here:
(https://i.imgur.com/dyCwKzE.gif)

from what i can see Cop/Swat is closer than terrorist a bit from the president
---------------------------------------------------------------------------------------
About the suggestion: Neutral I agree this map is large and it will be boring





Title: Re: South San Andreas Idea
Post by: Deadman on May 27, 2018, 07:43:23 pm
My idea is :
(https://i.imgur.com/7qFl6T2.gif)


Pink: Health & Armour
Blue: Swat & Cop
Red Line: World Boundaries Or whatever it is
------------------------------------------------------------------------------------
Here:
(https://i.imgur.com/dyCwKzE.gif)

from what i can see Cop/Swat is closer than terrorist a bit from the president
---------------------------------------------------------------------------------------
About the suggestion: Neutral I agree this map is large and it will be boring
No its perfect but need to change armour/hp to different and perfect place. South San Andreas will be good so I will surely look it working in our mapping system
+1

P.S: Check a map I have made and with that no changes maybe required except for terrorist spawn.
(https://i.imgur.com/HvGgEMR.png)
Civil spawn is same as we get in RC map. Same goes to cop/swat class. Civil spawn of FC will be President/Vice/Securiy classes. Red Triangle means presence of hydras and pink stars are default hp/armour pickups that we have right now. Bold red lines are world boundries.
Title: Re: South San Andreas Idea
Post by: Lizard_Person on May 27, 2018, 09:33:48 pm
My idea is :
(https://i.imgur.com/7qFl6T2.gif)


Pink: Health & Armour
Blue: Swat & Cop
Red Line: World Boundaries Or whatever it is
------------------------------------------------------------------------------------
Here:
(https://i.imgur.com/dyCwKzE.gif)

from what i can see Cop/Swat is closer than terrorist a bit from the president
---------------------------------------------------------------------------------------
About the suggestion: Neutral I agree this map is large and it will be boring
No its perfect but need to change armour/hp to different and perfect place. South San Andreas will be good so I will surely look it working in our mapping system
+1

P.S: Check a map I have made and with that no changes maybe required except for terrorist spawn.
(https://i.imgur.com/HvGgEMR.png)
Civil spawn is same as we get in RC map. Same goes to cop/swat class. Civil spawn of FC will be President/Vice/Securiy classes. Red Triangle means presence of hydras and pink stars are default hp/armour pickups that we have right now. Bold red lines are world boundries.
Looks good, but only one hydra at the top, while two at the buttom, doesn't look balanced. And maybe make the terror spawn in Ganton, Grove street.
Title: Re: South San Andreas Idea
Post by: Magic on May 27, 2018, 10:18:10 pm
My idea is :
(https://i.imgur.com/7qFl6T2.gif)


Pink: Health & Armour
Blue: Swat & Cop
Red Line: World Boundaries Or whatever it is
------------------------------------------------------------------------------------
Here:
(https://i.imgur.com/dyCwKzE.gif)

from what i can see Cop/Swat is closer than terrorist a bit from the president
---------------------------------------------------------------------------------------
About the suggestion: Neutral I agree this map is large and it will be boring
No its perfect but need to change armour/hp to different and perfect place. South San Andreas will be good so I will surely look it working in our mapping system
+1

P.S: Check a map I have made and with that no changes maybe required except for terrorist spawn.
(https://i.imgur.com/HvGgEMR.png)Civil spawn is same as we get in RC map. Same goes to cop/swat class. Civil spawn of FC will be President/Vice/Securiy classes. Red Triangle means presence of hydras and pink stars are default hp/armour pickups that we have right now. Bold red lines are world boundries.
Looks good, but only one hydra at the top, while two at the buttom, doesn't look balanced. And maybe make the terror spawn in Ganton, Grove street.
i think it shouldn't be in grove street this is far away from president
Title: Re: South San Andreas Idea
Post by: YoMama on May 27, 2018, 10:25:14 pm
My idea is :
(https://i.imgur.com/7qFl6T2.gif)
Three Hydras is way too few. I would put the terrorist spawn in Dillimore, and three Hydras just at the FC airport (maybe put one on one of the mansions' helipads in the LS hills). That way, the terrorists have to take a little time to get to the airport (they're so close now that the President wouldn't have any time to escape his spawn before being bombarded by Hydras). I think it would be better to have the President spawn closer to LS, at the FC civilian spawn. Then there are more trees to hide in and it's closer to building cover in LS. I'd put two or three hydras in the LS airport, maybe in the grass near the middle (a hangar over them would be good).

Title: Re: South San Andreas Idea
Post by: SoLoD on May 28, 2018, 07:54:56 am
More shitty maps for the God of shitty maps!
Title: Re: South San Andreas Idea
Post by: Deadman on May 28, 2018, 02:15:07 pm
Lol I forgot to add second triangle but main thing is that hydras will be there and in equal amount to balance it on other side.
Title: Re: South San Andreas Idea
Post by: Chetan on June 04, 2018, 02:07:04 am
I dont think its really needed :P

-1
Title: Re: South San Andreas Idea
Post by: Ahsoka_Tano on June 04, 2018, 11:19:47 am
North san andreas isnt named that because it has 2 maps combined. Its called because there is only North San Andreas Island and South San andreas island ( means sf is there too).

Stop with hydras. Just add Air Assault and fly a rustler.
Title: Re: South San Andreas Idea
Post by: Son_Gun on June 04, 2018, 11:39:59 am
North san andreas isnt named that because it has 2 maps combined. Its called because there is only North San Andreas Island and South San andreas island ( means sf is there too).

Stop with hydras. Just add Air Assault and fly a rustler.

Adding Hunter chopper instead of hydra in South San Andreas Map will be better as most of terrain in SSA is uneven with tall trees. Hydra wouldn't be useful in such situations. Hence adding hunter will be better option.
Title: Re: South San Andreas Idea
Post by: Deadman on June 04, 2018, 12:56:48 pm
North san andreas isnt named that because it has 2 maps combined. Its called because there is only North San Andreas Island and South San andreas island ( means sf is there too).

Stop with hydras. Just add Air Assault and fly a rustler.

Adding Hunter chopper instead of hydra in South San Andreas Map will be better as most of terrain in SSA is uneven with tall trees. Hydra wouldn't be useful in such situations. Hence adding hunter will be better option.
What about its guns?
Edit: Well I have a scrpit to prevent hunter guns from being used and auto-kick player from the server. With this SSA is ready to go.
Title: Re: South San Andreas Idea
Post by: Satvik on June 04, 2018, 02:32:25 pm
I havent read this, but if its about adding new map it should definitely be done.
Title: Re: South San Andreas Idea
Post by: Son_Gun on June 05, 2018, 04:12:14 am
North san andreas isnt named that because it has 2 maps combined. Its called because there is only North San Andreas Island and South San andreas island ( means sf is there too).

Stop with hydras. Just add Air Assault and fly a rustler.

Adding Hunter chopper instead of hydra in South San Andreas Map will be better as most of terrain in SSA is uneven with tall trees. Hydra wouldn't be useful in such situations. Hence adding hunter will be better option.
What about its guns?
Edit: Well I have a scrpit to prevent hunter guns from being used and auto-kick player from the server. With this SSA is ready to go.

Yeah, guns can be prevented from firing. And as you say you have script for that, it should be easy.
Title: Re: South San Andreas Idea
Post by: YoMama on June 05, 2018, 12:21:07 pm
North san andreas isnt named that because it has 2 maps combined. Its called because there is only North San Andreas Island and South San andreas island ( means sf is there too).

Stop with hydras. Just add Air Assault and fly a rustler.

Adding Hunter chopper instead of hydra in South San Andreas Map will be better as most of terrain in SSA is uneven with tall trees. Hydra wouldn't be useful in such situations. Hence adding hunter will be better option.
What about its guns?
Edit: Well I have a scrpit to prevent hunter guns from being used and auto-kick player from the server. With this SSA is ready to go.

Yeah, guns can be prevented from firing. And as you say you have script for that, it should be easy.
Why does the terrain affect the aircraft options? Kicking people for trying to use the guns isn't prevention; it's punishment. Hunters are extremely powerful just with the rockets, since it's much easier to aim them when it's designed to hover. I'd be OK with trying them with the minigun disabled, but alongside the Hydras.
Title: Re: South San Andreas Idea
Post by: Zeta on June 08, 2018, 10:01:15 am
+1
Title: Re: South San Andreas Idea
Post by: SaiFi on June 08, 2018, 11:37:25 am
+1
Title: Re: South San Andreas Idea
Post by: Cyrus_ on June 13, 2018, 07:30:09 pm
+1
Title: Re: South San Andreas Idea
Post by: Jonne on December 05, 2018, 06:24:44 pm
We could try this once, but creating a map takes a long time, so you won't be seeing it any time soon.