Author Topic: Regarding /kill command abuse  (Read 7029 times)

Offline Benis

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Regarding /kill command abuse
« on: September 14, 2021, 08:28:51 am »
Hello PTPians,
We know using /kill to avoid being killed is a punishable abuse and still some people use it to avoid death death my players ,so i would like to suggest that what if it takes aleast 5 - 10 secs to death after using the /kill cmd. It will also reduce the abuse and we would still have the cmd to respwan when we are bugged.

Offline 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔

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Re: Regarding /kill command abuse
« Reply #1 on: September 14, 2021, 08:33:20 am »
When you type /kill you still die and the death is counted in your /stats
I JUST TOLD YOU WHO I THOUGHT I WAS, A GOD

Offline Benis

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Re: Regarding /kill command abuse
« Reply #2 on: September 14, 2021, 08:37:34 am »
When you type /kill you still die and the death is counted in your /stats
but not for the player who tried killing you tho; He wont get that kill. And yes i know that the death is counted

Offline 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔

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Re: Regarding /kill command abuse
« Reply #3 on: September 14, 2021, 08:40:21 am »
When you type /kill you still die and the death is counted in your /stats
but not for the player who tried killing you tho; He wont get that kill. And yes i know that the death is counted
True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions..You can hit a rustler 1 time and it can explode an hour later and you still get the kill, somehow.
I JUST TOLD YOU WHO I THOUGHT I WAS, A GOD

Offline Benis

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Re: Regarding /kill command abuse
« Reply #4 on: September 14, 2021, 08:42:57 am »
When you type /kill you still die and the death is counted in your /stats
but not for the player who tried killing you tho; He wont get that kill. And yes i know that the death is counted
True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions..You can hit a rustler 1 time and it can explode an hour later and you still get the kill, somehow.
I like what you are saying but how about you add a timelimit maybe

Offline Altus_Demens

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Re: Regarding /kill command abuse
« Reply #5 on: September 14, 2021, 09:42:41 am »
We know using /kill to avoid being killed is a punishable abuse
No, it is not.

True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions
It already works this way.

However, +1 to the suggestion, just because /kill'ing yourself in front of an imminent death is mannerless. A delay of 3 seconds should be enough.
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That he is not free from faults.

Offline Benis

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Re: Regarding /kill command abuse
« Reply #6 on: September 14, 2021, 11:47:14 am »
Quote
No, it is not.
Werent they? i think we had punished people who did them

Offline Zeta

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Re: Regarding /kill command abuse
« Reply #7 on: September 14, 2021, 12:08:07 pm »
We know using /kill to avoid being killed is a punishable abuse
No, it is not.

True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions
It already works this way.

However, +1 to the suggestion, just because /kill'ing yourself in front of an imminent death is mannerless. A delay of 3 seconds should be enough.
ye 3 sec is good +1

Offline HawayiJahz

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Re: Regarding /kill command abuse
« Reply #8 on: September 14, 2021, 12:22:03 pm »
Although using /kill to prevent your enemy from killing you is allowed, it's still lame and annoying when someone does that to say the least. Adding a time delay is a pretty good approach to solving this problem.

+1 to this suggestion. A time delay of around 5 secs would be apt in my opinion.

On a different note, it would also be great if killing a player's ghost would result in the kill being displayed in the kill bar like every other kill does. This would prevent certain players from using scripts like relog.cs or whatever just to avoid the embarrassment of getting killed by a hater.

Offline 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔

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Re: Regarding /kill command abuse
« Reply #9 on: September 14, 2021, 12:24:46 pm »
Although using /kill to prevent your enemy from killing you is allowed, it's still lame and annoying when someone does that to say the least. Adding a time delay is a pretty good approach to solving this problem.

+1 to this suggestion. A time delay of around 5 secs would be apt in my opinion.

On a different note, it would also be great if killing a player's ghost would result in the kill being displayed in the kill bar like every other kill does. This would prevent certain players from using scripts like relog.cs or whatever just to avoid the embarrassment of getting killed by a hater.
Huge + about killing NPCs and it popping up in the kb, not only is it lame to use reconnect.cs but when sometimes people use it they can get stuck in a texture and you just cant kill them
I JUST TOLD YOU WHO I THOUGHT I WAS, A GOD

Offline Benis

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Re: Regarding /kill command abuse
« Reply #10 on: September 14, 2021, 12:47:14 pm »
Quote
A time delay of around 5 secs would be apt in my opinion.
AH Yes i think 5 secs is better than 3 secs

Offline Uzumaki

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Re: Regarding /kill command abuse
« Reply #11 on: September 14, 2021, 03:41:27 pm »
Add /injured animation during the delay so that they cannot move :pepelaugh:
Make them regret using it.

Offline sk

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Re: Regarding /kill command abuse
« Reply #12 on: September 14, 2021, 04:09:54 pm »
+1

Offline Benis

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Re: Regarding /kill command abuse
« Reply #13 on: September 14, 2021, 05:35:08 pm »
Add /injured animation during the delay so that they cannot move :pepelaugh:
Make them regret using it.
or they should stand still

Offline LuCa

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Re: Regarding /kill command abuse
« Reply #14 on: September 14, 2021, 06:14:15 pm »
And Please add +10k  deaths to Ahmeds KD