Plan B

Information => News & Updates => Topic started by: Jonne on April 19, 2019, 10:37:51 am

Title: Update: 19 Apr
Post by: Jonne on April 19, 2019, 10:37:51 am
Hi everyone,

The last few months we have been working on integrating a new damage system. This is something that we've tried a couple of times already, but we always ran into a lot of problems making it work with all of our scripts and systems, and put it aside. Now we've finally found the issue, and sorted it out to make it work.

The damage system we've implemented is called weapon-config (https://forum.sa-mp.com/showthread.php?t=563387) (Click for more information). What it does is basically make the health server sided instead of client sided. That means the health and armour you'll see from now on, isn't your real health, but what the server thinks your health is. Basically, you will never actually die or lose health, it's just simulated by the server. If you're using visual mods, such as a custom health indicator, you might notice some 'weird' behaviour with it, but don't worry about that. The new health bar is the only thing that counts from now on.

This damage system introduces a lot of advantages and fixes. First of all, having server sided health, means that health or armour hacks are no longer possible (they won't have any effect). The same goes for any type of damage mods. Being sniper bugged is also not possible anymore. Paused players can now be damaged and killed as well. Any type of wrong shooting data will be rejected by the server automatically (such as out of range shots, shooting too fast, ...). Overall it should just handle damage a lot better than the normal SAMP system.

This did mean we had to change some things in order to make this work. The most notable change will be the pickups. They used to be client sided, but now that's not possible anymore. In order to make them work correctly, we can't 'hide' them anymore after you pick them up (pickups are global, they can't be hidden for just 1 player). Simulating the respawning as it used to (so respawning after moving away a certain distance), is also not possible, since that will require too many checks. So, the solution we have now is putting a timer on it. You can pick up health or armour again after 3 minutes (this is per pickup, so going to another pickup will work).

You'll also notice your hitsounds might have changed, you can update it with /hs (you can turn on taken and given hitsounds now, team hitsounds are no longer possible). For the taken hitsounds, be aware that it's a very subtle sound (it's not broken). We've also added an indicator for spawn protection, as the health will no longer be flashing.

We've been testing it extensively, but there still might be issues or weird things popping up. If you notice a bug or something else, don't hesitate to make a bug report. I know this might not seem like a big update (behind the screens it was), but we hope this will result in a much better fighting experience.

Changes (/updates):

Title: Re: Update: 19 Apr
Post by: Carg on April 19, 2019, 11:21:19 am
What about vending machines and vehicle health?
Title: Re: Update: 19 Apr
Post by: Jonne on April 19, 2019, 12:09:08 pm
What about vending machines and vehicle health?

There shouldn't be any major differences with that.
Title: Re: Update: 19 Apr
Post by: Ege on April 19, 2019, 12:24:05 pm
What about vending machines and vehicle health?

There shouldn't be any major differences with that.

I know there is a bug with vending machines that looks like the health is refilled but actually isn't. But we tested it and it's fine, vehicle damage has also been fixed.
Title: Re: Update: 19 Apr
Post by: Srex_Zangetsu on April 19, 2019, 12:30:10 pm
At first I didn't like the update,but my opinion slightly changed.If many hax and bugs will be disabled,that is a good thing.Although,I don't like losing so much hp for even small falls,and not being able to benefit from typing /para on spawn - now I lose hp even there.Can the parachute thing be fixed?
Also,as Carg mentioned,alright,maybe vending machines aren't necessary,but I thought you could at least raise Patriot's hp to 2000,seeing how it's an armored vehicle,after all.It could also spawn together with FBI Ranchers,to diversify the game.
And I cannot understand why the changes have to majorly make the game different to be done.I don't agree with that.But,let's see your arguments,then.
At the very least,thanks for trying something for the server.
Title: Re: Update: 19 Apr
Post by: Jonne on April 19, 2019, 01:01:45 pm
At first I didn't like the update,but my opinion slightly changed.If many hax and bugs will be disabled,that is a good thing.Although,I don't like losing so much hp for even small falls,and not being able to benefit from typing /para on spawn - now I lose hp even there.Can the parachute thing be fixed?

Fall damage should still be the same as before the update (it just might display a bit differently on the health bar, as it's not as accurate). The parachute thing is a bug and will be fixed (it shouldn't matter that much though, as your health and armour gets reset when your spawn protection runs out).

And I cannot understand why the changes have to majorly make the game different to be done.I don't agree with that.But,let's see your arguments,then.

I don't really understand what you mean by that, I think my arguments were in the first post.
Title: Re: Update: 19 Apr
Post by: LuCa on April 19, 2019, 03:45:15 pm
Amazing update 👍🏼👍🏼👍🏼👍🏼
Title: Re: Update: 19 Apr
Post by: Tuco on April 19, 2019, 04:34:58 pm
Great!

PS: Edit after playing 20 minutes.
Theres a huge bug with the new system: now there's friendly fire activated. The presi is being fried by other secs, who shoot his car, the friendly fire is not disabled.

Please fix it :D
Title: Re: Update: 19 Apr
Post by: cobby on April 19, 2019, 04:47:53 pm
I dont like it. IDK why but somehow it takes my FPS and wtf is with nades when some dies from nades
instead of explosion icon on death list it shows a nade icon.
Also i wanna know sniper damaged reduced or increased? didnt check the whole update in-game though.  :-\
Title: Re: Update: 19 Apr
Post by: Konata Izumi on April 19, 2019, 05:26:24 pm
Remove the Skinshot by Saw please it making Game buggy
Title: Re: Update: 19 Apr
Post by: Ahsoka_Tano on April 19, 2019, 11:41:38 pm
Chainsaw = broken. The chainsaw duel wins the guy that has the best screen position
Sniper = getting shot throught walls/fences/poles even fukin cars while im behind a tire
Title: Re: Update: 19 Apr
Post by: Uzumaki on April 20, 2019, 06:47:36 am
Not a big fan of this new update. Anyways GJ
Title: Re: Update: 19 Apr
Post by: Magic on April 20, 2019, 08:25:07 am
Nice work   :)

Im in love with this update but there's problem when we use /rc too early and "Please wait... Spawning" error appears.
Also, Some players look like paused while they aren't.
Title: Re: Update: 19 Apr
Post by: Deadman on April 20, 2019, 09:36:08 am
This is the one of the most most best updates I ever wanted PTP to have. A perfectly synced skinhit server but chainsaw skinhit is kind of wierd but I hope that people like me will get used to it. Overall bang on update! :)
Title: Re: Update: 19 Apr
Post by: Chetan on April 20, 2019, 09:37:56 am
I really like the update. Fairer gameplay. No doubles :D
Title: Re: Update: 19 Apr
Post by: LPCOLTER on April 20, 2019, 11:41:53 am
Please give us an option to place the health bar and armour bar in custom position.
I'm using custom hud and i don't even get to play properly
Title: Re: Update: 19 Apr
Post by: Finisher on April 20, 2019, 02:59:42 pm
I can kill Indian laggers with one 3 fingers now, I like this update.
Title: Re: Update: 19 Apr
Post by: Crash on April 20, 2019, 05:02:03 pm
Give VIP status to regulars and VIP should get regulars status that would solve PB issues.
Title: Re: Update: 19 Apr
Post by: Zeta on April 20, 2019, 08:55:37 pm
Good Updates
Title: Re: Update: 19 Apr
Post by: GhOstZ on April 20, 2019, 11:15:25 pm
Server became one big SHIT now.
Thank you for this terrible update!
Title: Re: Update: 19 Apr
Post by: YoMama on April 20, 2019, 11:27:59 pm
Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?
Title: Re: Update: 19 Apr
Post by: GhOstZ on April 20, 2019, 11:59:03 pm
Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?

It gets many bugs witch I don't really likes
I don't mind about giving vip weapons free for all and other stuffs but this time they went too far.
With this update all our playing skills, tricks etc. are useless couse we easy die even without direct hits on us (blame lags) can't escape anything , this isn't SA-MP "that we used to play"
Title: Re: Update: 19 Apr
Post by: Deadman on April 21, 2019, 12:23:26 am
Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?

It gets many bugs witch I don't really likes
I don't mind about giving vip weapons free for all and other stuffs but this time they went too far.
With this update all our playing skills, tricks etc. are useless couse we easy die even without direct hits on us (blame lags) can't escape anything , this isn't SA-MP "that we used to play"
They made the gameplay easy :P
Title: Re: Update: 19 Apr
Post by: Tochy on April 21, 2019, 12:35:13 am
Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?

It gets many bugs witch I don't really likes
I don't mind about giving vip weapons free for all and other stuffs but this time they went too far.
With this update all our playing skills, tricks etc. are useless couse we easy die even without direct hits on us (blame lags) can't escape anything , this isn't SA-MP "that we used to play"
For once, I agree with him, SAMP with no bugs, is nothing
Title: Re: Update: 19 Apr
Post by: Miau on April 21, 2019, 01:40:57 am
I love the update :) Thanks.

Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?

It gets many bugs witch I don't really likes
I don't mind about giving vip weapons free for all and other stuffs but this time they went too far.
With this update all our playing skills, tricks etc. are useless couse we easy die even without direct hits on us (blame lags) can't escape anything , this isn't SA-MP "that we used to play"

You'll get used to it, just like you got used to playing without aimbot.
Title: Re: Update: 19 Apr
Post by: Kelik on April 21, 2019, 02:03:09 am
Damn, PTP will be a better server thanks to this update, we can kill paused players now like myself. I also liked the 3 min timer for main and it'll be different for guys that do wars to each other.  :D

But thanks to this great update, Jonne.  ;D

The /togglefeed system, idk what it is or what it does but is it like dmg-informer or something like that?  :-\
Title: Re: Update: 19 Apr
Post by: Konata Izumi on April 21, 2019, 04:54:10 am
Damn, PTP will be a better server thanks to this update, we can kill paused players now like myself. I also liked the 3 min timer for main and it'll be different for guys that do wars to each other.  :D

But thanks to this great update, Jonne.  ;D

The /togglefeed system, idk what it is or what it does but is it like dmg-informer or something like that?  :-\
Please only remove Skinshot by saw please :'(
Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?

It gets many bugs witch I don't really likes
I don't mind about giving vip weapons free for all and other stuffs but this time they went too far.
With this update all our playing skills, tricks etc. are useless couse we easy die even without direct hits on us (blame lags) can't escape anything , this isn't SA-MP "that we used to play"
True + friendly fire is activated too so yes it sux
Title: Re: Update: 19 Apr
Post by: Finisher on April 21, 2019, 12:51:11 pm
I just have one or two questions for the Staff, this update gave everyone the ability to shoot randomly and magically hit most of the shots(if not all) which means much higher aim accuracy for everyone, does it make it easier or harder for Staff to investigate and detect aimbot? Given that the aim accuracy percentage is heavily featured in detecting toggling aimbot or no recoil, what happens if I just don't miss a shot from now on? I'm serious
Title: Re: Update: 19 Apr
Post by: Carg on April 21, 2019, 01:09:51 pm
I just have one or two questions for the Staff, this update gave everyone the ability to shoot randomly and magically hit most of the shots(if not all) which means much higher aim accuracy for everyone, does it make it easier or harder for Staff to investigate and detect aimbot? Given that the aim accuracy percentage is heavily featured in detecting toggling aimbot or no recoil, what happens if I just don't miss a shot from now on? I'm serious
Don't worry, we know you're PRO, we won't ban you.
Title: Re: Update: 19 Apr
Post by: Finisher on April 21, 2019, 01:14:31 pm
I just have one or two questions for the Staff, this update gave everyone the ability to shoot randomly and magically hit most of the shots(if not all) which means much higher aim accuracy for everyone, does it make it easier or harder for Staff to investigate and detect aimbot? Given that the aim accuracy percentage is heavily featured in detecting toggling aimbot or no recoil, what happens if I just don't miss a shot from now on? I'm serious
Don't worry, we know you're PRO, we won't ban you.

ty bro
Title: Re: Update: 19 Apr
Post by: Carg on April 21, 2019, 01:55:53 pm
I just have one or two questions for the Staff, this update gave everyone the ability to shoot randomly and magically hit most of the shots(if not all) which means much higher aim accuracy for everyone, does it make it easier or harder for Staff to investigate and detect aimbot? Given that the aim accuracy percentage is heavily featured in detecting toggling aimbot or no recoil, what happens if I just don't miss a shot from now on? I'm serious
Don't worry, we know you're PRO, we won't ban you.

ty bro
No worries fam.
Title: Re: Update: 19 Apr
Post by: Jonne on April 21, 2019, 06:03:50 pm
This morning we've updated the server, and hopefully that fixes the teamshooting bug (players were able to damage teammates with driver db). It should also bring an improvement to the class selection after the map changes (people were getting stuck if they picked a class too fast). If you encounter more bugs, please let us know, and we'll look for ways to fix it.

Server became one big SHIT now.
Thank you for this terrible update!
Why? It didn't take anything away from you, it just made things a little more difficult because you don't have as much of an advantage. Is this game all about winning in a rigged contest for you?

It gets many bugs witch I don't really likes
I don't mind about giving vip weapons free for all and other stuffs but this time they went too far.
With this update all our playing skills, tricks etc. are useless couse we easy die even without direct hits on us (blame lags) can't escape anything , this isn't SA-MP "that we used to play"

I can understand that, but the same thing happened when SAMP moved from lag shooting to lag compensation. It will need some time until everyone is used to this, but I think overall it will be an improvement. It's the only way we can fix things like health hacks, damage mods and sniper bug.

I just have one or two questions for the Staff, this update gave everyone the ability to shoot randomly and magically hit most of the shots(if not all) which means much higher aim accuracy for everyone, does it make it easier or harder for Staff to investigate and detect aimbot? Given that the aim accuracy percentage is heavily featured in detecting toggling aimbot or no recoil, what happens if I just don't miss a shot from now on? I'm serious

Aimbot was already being detected based on giving damage (just depending on whether the other player takes damage or not wouldn't make any sense anyway). So, nothing really changes on how we're detecting in, except that we can visualise it now.
Title: Re: Update: 19 Apr
Post by: Srex_Zangetsu on April 22, 2019, 12:58:38 pm
Yes,as from my side,sometimes I used to get stuck after the map changes.That's probably another bug you will need to take care of.
Also,I can second the quote (probably Alex') about being shot through car,because I can remember at least one case,when I was playing as police and defending the president by blocking the entrance to the slaughterhouse in San Fierro,and the shots somehow got me through the car,when they should not have.

One more thing,I'll say it again.I do not think that all minor suggestions really need to fundamentally change the game.They can only make it more interesting or helpful.You could check some of my minor suggestions in my posts and add those who aren't too problematic to make,but would heavily improve the game itself just by being present,like increasing Patriot's hp,or adding vending machines more frequently.Maybe even adding tanks to he NSA map so they could oppose hydras,and so on...
Title: Re: Update: 19 Apr
Post by: LPCOLTER on April 23, 2019, 10:19:22 pm
I got a class selection screen after a duel.
So did magic
Title: Re: Update: 19 Apr
Post by: Magic on April 23, 2019, 11:18:35 pm
So did magic
:D
Title: Re: Update: 19 Apr
Post by: Srex_Zangetsu on April 24, 2019, 12:05:12 pm
Yeah,please fix the choosing class thing after each death,it isn't helpful any unless you intended that.
Title: Re: Update: 19 Apr
Post by: Kelik on April 24, 2019, 12:37:22 pm
Yeah,please fix the choosing class thing after each death,it isn't helpful any unless you intended that.
Yeah, every first death when the map changes then you die again but not recorded then the next thing is that you go to class selection and it kinda gives the newbies a hard time for example(Max330 died then the bug or problem started and if he wanted to go back to his last class as a cop, it'll show that class is full now and he'll choose an another kind of class like terrorist and it's kinda not a big problem to us'vips' cuz we can change class whenever we want). Fix this bug or problem.
Title: Re: Update: 19 Apr
Post by: Menace on April 25, 2019, 12:15:49 am
Thanks for making spas,saw and Driveby OP :)
Even tho there are alot of cons , I like the damage system.
Yesterday I killed 4 guys with saw all at the same time.
Title: Re: Update: 19 Apr
Post by: Jonne on April 25, 2019, 11:48:15 am
The server has been updated again, this hopefully fixes the class selection bug. Please keep reporting if any more issues around it pop up (take a screenshot when you have an issue, and post it here).

Also,I can second the quote (probably Alex') about being shot through car,because I can remember at least one case,when I was playing as police and defending the president by blocking the entrance to the slaughterhouse in San Fierro,and the shots somehow got me through the car,when they should not have.

Car positions are not always synced well in SAMP, another player might see the car in a slightly different position than you (you can notice this easily when you fall off a bike, usually another player will go pick it up in a different spot than you see it). Since the damage is synced based on what they see in their screen, this will happen occasionally now. I'd recommend trying to find some solid cover, or getting in the car and slightly moving it (this should cause the car position to update in the other players screen).


One more thing,I'll say it again.I do not think that all minor suggestions really need to fundamentally change the game.They can only make it more interesting or helpful.You could check some of my minor suggestions in my posts and add those who aren't too problematic to make,but would heavily improve the game itself just by being present,like increasing Patriot's hp,or adding vending machines more frequently.Maybe even adding tanks to he NSA map so they could oppose hydras,and so on...

I will check and reply to every suggestion when I have time, as I've always done, but I'll focus on fixing all the bugs in this update first.
Title: Re: Update: 19 Apr
Post by: Crash on April 25, 2019, 06:16:15 pm
@Jonne try to interact more often with your community on the forums. Not only when there are new updates, interact with other threads aswell that are not related to server important discussion. Just a suggestion
Title: Re: Update: 19 Apr
Post by: Jonne on April 26, 2019, 02:55:50 pm
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.
Title: Re: Update: 19 Apr
Post by: Ahsoka_Tano on April 26, 2019, 05:50:20 pm
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.

IF im desynced i can easily kill him while he is somewhere in god knows hell shitty place.
Title: Re: Update: 19 Apr
Post by: Apple on April 30, 2019, 10:43:04 pm
Hi everyone,

The last few months we have been working on integrating a new damage system. This is something that we've tried a couple of times already, but we always ran into a lot of problems making it work with all of our scripts and systems, and put it aside. Now we've finally found the issue, and sorted it out to make it work.

The damage system we've implemented is called weapon-config (https://forum.sa-mp.com/showthread.php?t=563387) (Click for more information). What it does is basically make the health server sided instead of client sided. That means the health and armour you'll see from now on, isn't your real health, but what the server thinks your health is. Basically, you will never actually die or lose health, it's just simulated by the server. If you're using visual mods, such as a custom health indicator, you might notice some 'weird' behaviour with it, but don't worry about that. The new health bar is the only thing that counts from now on.

This damage system introduces a lot of advantages and fixes. First of all, having server sided health, means that health or armour hacks are no longer possible (they won't have any effect). The same goes for any type of damage mods. Being sniper bugged is also not possible anymore. Paused players can now be damaged and killed as well. Any type of wrong shooting data will be rejected by the server automatically (such as out of range shots, shooting too fast, ...). Overall it should just handle damage a lot better than the normal SAMP system.

This did mean we had to change some things in order to make this work. The most notable change will be the pickups. They used to be client sided, but now that's not possible anymore. In order to make them work correctly, we can't 'hide' them anymore after you pick them up (pickups are global, they can't be hidden for just 1 player). Simulating the respawning as it used to (so respawning after moving away a certain distance), is also not possible, since that will require too many checks. So, the solution we have now is putting a timer on it. You can pick up health or armour again after 3 minutes (this is per pickup, so going to another pickup will work).

You'll also notice your hitsounds might have changed, you can update it with /hs (you can turn on taken and given hitsounds now, team hitsounds are no longer possible). For the taken hitsounds, be aware that it's a very subtle sound (it's not broken). We've also added an indicator for spawn protection, as the health will no longer be flashing.

We've been testing it extensively, but there still might be issues or weird things popping up. If you notice a bug or something else, don't hesitate to make a bug report. I know this might not seem like a big update (behind the screens it was), but we hope this will result in a much better fighting experience.

Changes (/updates):

  • Added weapon-config: (https://forum.sa-mp.com/showthread.php?t=563387 (https://forum.sa-mp.com/showthread.php?t=563387))
    • Changed health & armour pickup behaviour (each pickup has a 3 minute cooldown now)
    • Changed spawn protection behaviour (added indicator in the top right, health will no longer be flashing)
    • Changed /hs (4 options now: 1. All off - 2. Given on - 3. Taken on - 4. All on)
    • Added /togglefeed (toggles the damage feed on and off)
  • Added messages on spawning weapons
  • Fixed AC bug when spawning weapons

Damn Jonne, this update fixed a lot of issues it's fuking brilliant. Thanks!!
Title: Re: Update: 19 Apr
Post by: Faro0s on May 08, 2019, 07:28:07 pm
whats up with the Chainsaw damage update, it's pretty stupid, the syncing stuff is completely gone and you can damage a player with just taking out your chainsaw on him, how do you think this is good ?
Title: Re: Update: 19 Apr
Post by: Kelik on May 09, 2019, 02:28:54 am
Here's your solution, Fares.  :D
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.
Title: Re: Update: 19 Apr
Post by: Faro0s on May 14, 2019, 05:07:16 pm
Here's your solution, Fares.  :D
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.

Yeah I've read this and it is still the same. Just chainsaw the skin, wtf? Where is the challenge here? Where is the fun ?
Title: Re: Update: 19 Apr
Post by: Finisher on May 14, 2019, 11:33:48 pm
FaroOooOooooo0000000s has a point
Title: Re: Update: 19 Apr
Post by: Aking_Bhai on May 15, 2019, 12:51:27 am
I RLLY LIKE THIS UPDATE!!!

 8)
Title: Re: Update: 19 Apr
Post by: Chetan on May 15, 2019, 03:08:23 am
Here's your solution, Fares.  :D
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.

Yeah I've read this and it is still the same. Just chainsaw the skin, wtf? Where is the challenge here? Where is the fun ?

And these people complain about lags afterwards or use FPSLimit to get the *challenge* here  ::)
Title: Re: Update: 19 Apr
Post by: Deadman on May 15, 2019, 09:45:37 am
And these people complain about lags afterwards or use FPSLimit to get the *challenge* here  ::)
And you scored a point here!
Title: Re: Update: 19 Apr
Post by: Faro0s on May 15, 2019, 01:33:51 pm
Here's your solution, Fares.  :D
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.

Yeah I've read this and it is still the same. Just chainsaw the skin, wtf? Where is the challenge here? Where is the fun ?

And these people complain about lags afterwards or use FPSLimit to get the *challenge* here  ::)

It’s a habit and they still so complain about that. This is a DM server, if you make things easy, there will be no fun in it. Challenge should be present in anything.
Title: Re: Update: 19 Apr
Post by: Ahsoka_Tano on May 15, 2019, 08:12:54 pm
Here's your solution, Fares.  :D
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.

Yeah I've read this and it is still the same. Just chainsaw the skin, wtf? Where is the challenge here? Where is the fun ?

And these people complain about lags afterwards or use FPSLimit to get the *challenge* here  ::)

It’s a habit and they still so complain about that. This is a DM server, if you make things easy, there will be no fun in it. Challenge should be present in anything.

Is the server for people that played samp for more than 3 years..
Know about every bug in the game
Know the whole San Andreas.
Know all of the vehicles names
Knows all of the weapons and howto use them
Knows which skins are good for dm and which are shit
That only do dm and not the gamemode.
That go in front of the crowd and chain everything and everyone?

or the people that barely know howto aim with a mouse and shoot?
Title: Re: Update: 19 Apr
Post by: Faro0s on May 16, 2019, 11:09:54 am
Here's your solution, Fares.  :D
Apparently there was no sanity check on chainsaw damage, which allowed damaging over ridiculous distances (due to the other person lagging). The check has been added in the latest update, so things like this shouldn't be possible anymore.

A bit more explanation on the chainsaw damage, as I noticed many people are confused by it. All damage is now synced based on what you give on your screen, not the damage you take in your screen. So, instead of 'lag shooting' with the chainsaw and sawing in front of them, you now just have to damage their skin, and your opponent will take that damage. The downside of this is that you won't always see them physically damaging you, as SAMP is not perfectly synced. So, keep that in mind when you use the chainsaw.

Yeah I've read this and it is still the same. Just chainsaw the skin, wtf? Where is the challenge here? Where is the fun ?

And these people complain about lags afterwards or use FPSLimit to get the *challenge* here  ::)

It’s a habit and they still so complain about that. This is a DM server, if you make things easy, there will be no fun in it. Challenge should be present in anything.

Is the server for people that played samp for more than 3 years..
Know about every bug in the game
Know the whole San Andreas.
Know all of the vehicles names
Knows all of the weapons and howto use them
Knows which skins are good for dm and which are shit
That only do dm and not the gamemode.
That go in front of the crowd and chain everything and everyone?

or the people that barely know howto aim with a mouse and shoot?

They can learn. Other regulars including me weren't born God Given Talent, we learned it here.
Title: Re: Update: 19 Apr
Post by: Alexanderr on May 16, 2019, 11:27:10 am
We all like this new damage system leave it Jonne dont change anything
and players can learn to play in the new system that's it.
Title: Re: Update: 19 Apr
Post by: Faro0s on May 16, 2019, 03:41:09 pm
We all like this new damage system leave it Jonne dont change anything
and players can learn to play in the new system that's it.

You say this just because you couldn't handle the normal system, it was a pain in the ass for you when the professionals used it. I get it, this new system makes chainsaw easy for anyone, I personally couldn't kill anyone with chainsaw or at first I thought it was some sort of bug. You want it all easy, I get it all but we don't need it, there is nothing to learn about, grap your chiansaw and hit whatever you see in your screen and you win.. I mean comon, where is the challenge in there? Huh? Old times chainsaw made a difference, but you granted it for everyone so you don't need to change the way it worked, it was fine with everyone.
But if you are considering the lag issues, I guess it's still the same. So if someone lags he keeps teleporting in other's screen, pausing for a couple seconds, i mean it's the same, you need to get close to the person to damage him.
Title: Re: Update: 19 Apr
Post by: YoMama on May 17, 2019, 09:55:14 am
...you can damage a player with just taking out your chainsaw on him, how do you think this is good ?
Maybe chainsaws are OP?

This is a DM server, if you make things easy, there will be no fun in it. Challenge should be present in anything.
This is not a DM server-- saying it is doesn't make it so. I'm not sure you're living what you're saying about wanting a challenge, either. Your statement is coming from someone who wrote this...
I am getting directly to the point keeping the bullshit aside, we all bought the vip for 3 reasons and those are Chainsaw, Sniper and Skin advantages.
...and who bills himself as the "best chainsaw fighter in ptp". Shouldn't chainsawing being easier in general make it harder for you, because now you have a little competition? If you love a challenge so much, why do you want to retain the old half-assed sync and overpowered weapons as an advantage?

They can learn. Other regulars including me weren't born God Given Talent, we learned it here...
...or downloaded it, or paid for it.
Title: Re: Update: 19 Apr
Post by: Alexanderr on May 17, 2019, 02:55:45 pm
We all like this new damage system leave it Jonne dont change anything
and players can learn to play in the new system that's it.

You say this just because you couldn't handle the normal system, it was a pain in the ass for you when the professionals used it. I get it, this new system makes chainsaw easy for anyone, I personally couldn't kill anyone with chainsaw or at first I thought it was some sort of bug. You want it all easy, I get it all but we don't need it, there is nothing to learn about, grap your chiansaw and hit whatever you see in your screen and you win.. I mean comon, where is the challenge in there? Huh? Old times chainsaw made a difference, but you granted it for everyone so you don't need to change the way it worked, it was fine with everyone.
But if you are considering the lag issues, I guess it's still the same. So if someone lags he keeps teleporting in other's screen, pausing for a couple seconds, i mean it's the same, you need to get close to the person to damage him.

are you kidding me i'm playing this before you even born lol
i played in all the type of systems so many servers can't even count it
and are you calling yourself professional you are playing this with your lags,it makes you teleport  everywhere when we start shooting you suddenly you teleport around us and this is the best system for lagger players like you no offence but it's a fact
Jonne dont change anything the whole samp now is using this system.
Title: Re: Update: 19 Apr
Post by: Faro0s on May 17, 2019, 08:27:25 pm
...you can damage a player with just taking out your chainsaw on him, how do you think this is good ?
Maybe chainsaws are OP?

This is a DM server, if you make things easy, there will be no fun in it. Challenge should be present in anything.
This is not a DM server-- saying it is doesn't make it so. I'm not sure you're living what you're saying about wanting a challenge, either. Your statement is coming from someone who wrote this...
I am getting directly to the point keeping the bullshit aside, we all bought the vip for 3 reasons and those are Chainsaw, Sniper and Skin advantages.
...and who bills himself as the "best chainsaw fighter in ptp". Shouldn't chainsawing being easier in general make it harder for you, because now you have a little competition? If you love a challenge so much, why do you want to retain the old half-assed sync and overpowered weapons as an advantage?

They can learn. Other regulars including me weren't born God Given Talent, we learned it here...
...or downloaded it, or paid for it.

Wait a second, before, it was way better than this. You had to lock someone in your chainsaw in order to get him and that was a challenge and I master it. It's really stupid now, I even lose health while I am moving where I don't see the person chainsaw me in my screen, where is the fun here? It's some thing very easy. Nothing to master about. And tell me about the advantage thing you mentioned ? Chainsaw is chainsaw after all, it is granted to everyone lol.


We all like this new damage system leave it Jonne dont change anything
and players can learn to play in the new system that's it.

You say this just because you couldn't handle the normal system, it was a pain in the ass for you when the professionals used it. I get it, this new system makes chainsaw easy for anyone, I personally couldn't kill anyone with chainsaw or at first I thought it was some sort of bug. You want it all easy, I get it all but we don't need it, there is nothing to learn about, grap your chiansaw and hit whatever you see in your screen and you win.. I mean comon, where is the challenge in there? Huh? Old times chainsaw made a difference, but you granted it for everyone so you don't need to change the way it worked, it was fine with everyone.
But if you are considering the lag issues, I guess it's still the same. So if someone lags he keeps teleporting in other's screen, pausing for a couple seconds, i mean it's the same, you need to get close to the person to damage him.

are you kidding me i'm playing this before you even born lol
i played in all the type of systems so many servers can't even count it
and are you calling yourself professional you are playing this with your lags,it makes you teleport  everywhere when we start shooting you suddenly you teleport around us and this is the best system for lagger players like you no offence but it's a fact
Jonne dont change anything the whole samp now is using this system.


Now I really don't like people who talk about something they don't know. You are a recent player here with multiple bans, I used to play this server since 2010 and I've witnessed almost everything since the beginning. I really don't like newbies to talk about me to be honest but let's keep that aside. You are telling that you play this server "before I am born", you don't even know how to deal with someone who lags yet but I know it and I never cry about someone who lags. I have some videos in my youtube account fighting with a lagger, you can have a quick look if you want, it will be helpful. Apart from that, even if i lag, I see the same person teleporting in my screen as well due to my lag, where is the advantage for me please tell me.

-Fares
Title: Re: Update: 19 Apr
Post by: SaiFi on May 19, 2019, 07:18:35 pm
I hate this Saw Skinshot remove this please
Title: Re: Update: 19 Apr
Post by: Nada on May 19, 2019, 11:50:16 pm
+1 with safi
Title: Re: Update: 19 Apr
Post by: Scott_ on May 20, 2019, 07:43:54 am
I agree with you all about chain-saw but sometimes i feel like its good, yesterday i was the only one terro trying to kill the President and because of saw my killing chance increased, its good when server is completely unbalanced.
Title: Re: Update: 19 Apr
Post by: Jack_Bhai on May 20, 2019, 11:45:58 am
but remove this Saw skinshot please i agree with Safi
Title: Re: Update: 19 Apr
Post by: Deadman on May 20, 2019, 11:46:16 am
I agree with you all about chain-saw but sometimes i feel like its good, yesterday i was the only one terro trying to kill the President and because of saw my killing chance increased, its good when server is completely unbalanced.
They will never see the bright side. Nvm for me, it's good to have the chainsaw skinhit. Learn it and then whore it!
Title: Re: Update: 19 Apr
Post by: Faro0s on May 20, 2019, 01:57:26 pm
I agree with you all about chain-saw but sometimes i feel like its good, yesterday i was the only one terro trying to kill the President and because of saw my killing chance increased, its good when server is completely unbalanced.
They will never see the bright side. Nvm for me, it's good to have the chainsaw skinhit. Learn it and then whore it!

I still disagree, what is there to learn ? take the chainsaw and hit the skin, camon.. ? No fun, no trick, no locking into chainsaw.
Title: Re: Update: 19 Apr
Post by: Shark_The_Helicopter on May 20, 2019, 02:19:59 pm

I agree with you all about chain-saw but sometimes i feel like its good, yesterday i was the only one terro trying to kill the President and because of saw my killing chance increased, its good when server is completely unbalanced.


Yeah chainsaw feels too good because getting kills is easier than ever, but its still too broken you cant even predict it anymore. Keeping bugged weapons to hide the fault of balance system wont solve anything.
Title: Re: Update: 19 Apr
Post by: Srex_Zangetsu on May 21, 2019, 01:11:32 pm
https://www.youtube.com/watch?v=xJJAVei0D3w
chainsaw isn't about killing someone normally anymore, you can kill them from afar, that isn't normal.It's not a gun.Even if I threw it at someone, it wouldn't hurt him all that much irl.
Title: Re: Update: 19 Apr
Post by: Zeta on May 22, 2019, 09:42:32 am
I agree with you all about chain-saw but sometimes i feel like its good, yesterday i was the only one terro trying to kill the President and because of saw my killing chance increased, its good when server is completely unbalanced.
xD,gg