Plan B

General => Suggestions => Topic started by: Benis on September 14, 2021, 08:28:51 am

Title: Regarding /kill command abuse
Post by: Benis on September 14, 2021, 08:28:51 am
Hello PTPians,
We know using /kill to avoid being killed is a punishable abuse and still some people use it to avoid death death my players ,so i would like to suggest that what if it takes aleast 5 - 10 secs to death after using the /kill cmd. It will also reduce the abuse and we would still have the cmd to respwan when we are bugged.
Title: Re: Regarding /kill command abuse
Post by: 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔 on September 14, 2021, 08:33:20 am
When you type /kill you still die and the death is counted in your /stats
Title: Re: Regarding /kill command abuse
Post by: Benis on September 14, 2021, 08:37:34 am
When you type /kill you still die and the death is counted in your /stats
but not for the player who tried killing you tho; He wont get that kill. And yes i know that the death is counted
Title: Re: Regarding /kill command abuse
Post by: 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔 on September 14, 2021, 08:40:21 am
When you type /kill you still die and the death is counted in your /stats
but not for the player who tried killing you tho; He wont get that kill. And yes i know that the death is counted
True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions..You can hit a rustler 1 time and it can explode an hour later and you still get the kill, somehow.
Title: Re: Regarding /kill command abuse
Post by: Benis on September 14, 2021, 08:42:57 am
When you type /kill you still die and the death is counted in your /stats
but not for the player who tried killing you tho; He wont get that kill. And yes i know that the death is counted
True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions..You can hit a rustler 1 time and it can explode an hour later and you still get the kill, somehow.
I like what you are saying but how about you add a timelimit maybe
Title: Re: Regarding /kill command abuse
Post by: Altus_Demens on September 14, 2021, 09:42:41 am
We know using /kill to avoid being killed is a punishable abuse
No, it is not.

True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions
It already works this way.

However, +1 to the suggestion, just because /kill'ing yourself in front of an imminent death is mannerless. A delay of 3 seconds should be enough.
Title: Re: Regarding /kill command abuse
Post by: Benis on September 14, 2021, 11:47:14 am
Quote
No, it is not.
Werent they? i think we had punished people who did them
Title: Re: Regarding /kill command abuse
Post by: Zeta on September 14, 2021, 12:08:07 pm
We know using /kill to avoid being killed is a punishable abuse
No, it is not.

True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions
It already works this way.

However, +1 to the suggestion, just because /kill'ing yourself in front of an imminent death is mannerless. A delay of 3 seconds should be enough.
ye 3 sec is good +1
Title: Re: Regarding /kill command abuse
Post by: HawayiJahz on September 14, 2021, 12:22:03 pm
Although using /kill to prevent your enemy from killing you is allowed, it's still lame and annoying when someone does that to say the least. Adding a time delay is a pretty good approach to solving this problem.

+1 to this suggestion. A time delay of around 5 secs would be apt in my opinion.

On a different note, it would also be great if killing a player's ghost would result in the kill being displayed in the kill bar like every other kill does. This would prevent certain players from using scripts like relog.cs or whatever just to avoid the embarrassment of getting killed by a hater.
Title: Re: Regarding /kill command abuse
Post by: 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔 on September 14, 2021, 12:24:46 pm
Although using /kill to prevent your enemy from killing you is allowed, it's still lame and annoying when someone does that to say the least. Adding a time delay is a pretty good approach to solving this problem.

+1 to this suggestion. A time delay of around 5 secs would be apt in my opinion.

On a different note, it would also be great if killing a player's ghost would result in the kill being displayed in the kill bar like every other kill does. This would prevent certain players from using scripts like relog.cs or whatever just to avoid the embarrassment of getting killed by a hater.
Huge + about killing NPCs and it popping up in the kb, not only is it lame to use reconnect.cs but when sometimes people use it they can get stuck in a texture and you just cant kill them
Title: Re: Regarding /kill command abuse
Post by: Benis on September 14, 2021, 12:47:14 pm
Quote
A time delay of around 5 secs would be apt in my opinion.
AH Yes i think 5 secs is better than 3 secs
Title: Re: Regarding /kill command abuse
Post by: Uzumaki on September 14, 2021, 03:41:27 pm
Add /injured animation during the delay so that they cannot move :pepelaugh:
Make them regret using it.
Title: Re: Regarding /kill command abuse
Post by: sk on September 14, 2021, 04:09:54 pm
+1
Title: Re: Regarding /kill command abuse
Post by: Benis on September 14, 2021, 05:35:08 pm
Add /injured animation during the delay so that they cannot move :pepelaugh:
Make them regret using it.
or they should stand still
Title: Re: Regarding /kill command abuse
Post by: LuCa on September 14, 2021, 06:14:15 pm
And Please add +10k  deaths to Ahmeds KD
Title: Re: Regarding /kill command abuse
Post by: Deadman on September 15, 2021, 06:20:38 pm
Instead, what if I write /kill and bamm I am frozen to hell and sign says "You'll disintegrate in 5 seconds". Again plenty of time for chaser to kill the player and ez no abuse. A timer will still let him run but for me /kill = being lame and freezing at the point when using /kill is the best way to level the playing field. Also it's the 5 seconds till disintegrate or other player gaining the rightful kill. There'll be no other options and this is very very less abusable.
Let me know what you think
Title: Re: Regarding /kill command abuse
Post by: Scott_ on September 15, 2021, 08:17:27 pm
Well, I agree that /kill is a lame death and also we try hard to kill a player, and with less than 1/5 of the health of that player jumps and type /kill within a fraction of a second. But, this server is not completely a DM server with any DM rules and regulations, not a try-hard server so I don't agree with adding a timer.
Title: Re: Regarding /kill command abuse
Post by: Blanic_Wood on September 19, 2021, 04:46:45 pm
tons of pakistani, indian and turkish players use /kill to avoid opponents get +kill sttats
Title: Re: Regarding /kill command abuse
Post by: Benis on September 20, 2021, 03:42:04 pm
tons of pakistani, indian and turkish players use /kill to avoid opponents get +kill sttats
Am 100% sure that you dont know how /kill command works
Title: Re: Regarding /kill command abuse
Post by: PacoBeanZ on November 22, 2021, 04:14:40 am
This was opened 2 months ago and players are still abusing /kill ingame to not attribute their death to their pursuers. Timer won't fix anything. Someone can grab a vehicle and wait it out while being chased. In my opinion, death should be attributed to the last person who damaged the player who typed /kill.
Title: Re: Regarding /kill command abuse
Post by: Benis on November 23, 2021, 02:26:51 am
This was opened 2 months ago and players are still abusing /kill ingame to not attribute their death to their pursuers. Timer won't fix anything. Someone can grab a vehicle and wait it out while being chased. In my opinion, death should be attributed to the last person who damaged the player who typed /kill.
Please read all the suggestions before typing smthing
Title: Re: Regarding /kill command abuse
Post by: HawayiJahz on November 23, 2021, 06:45:53 am
This was opened 2 months ago and players are still abusing /kill ingame to not attribute their death to their pursuers. Timer won't fix anything. Someone can grab a vehicle and wait it out while being chased. In my opinion, death should be attributed to the last person who damaged the player who typed /kill.

I don't think rewarding a kill to the last person that has shot the dead player is smart either. There are circumstances where you can't help but /kill yourself. Being lost in the woods with no vehicle around you is one, for instance, and attributing the kill which is a legitimate suicide to some player is counterintuitive.
If someone does manage to drive away in a vehicle, it is fair to consider them as has having gotten away anyway. It is also worth noting that /kill doesn't work when you are inside a vehicle.
Title: Re: Regarding /kill command abuse
Post by: PacoBeanZ on November 24, 2021, 08:46:56 am
This was opened 2 months ago and players are still abusing /kill ingame to not attribute their death to their pursuers. Timer won't fix anything. Someone can grab a vehicle and wait it out while being chased. In my opinion, death should be attributed to the last person who damaged the player who typed /kill.
Please read all the suggestions before typing smthing
What's the point of this reply? Besides it being disrespectful for no apparent reason.

FYI, I did read all posts prior to posting my reply. Since your reply is ambiguous, I would to have to guess what the issue is here.

iBeans maybe it would be better for you to clarify what your problem is in regard to my previous post.

I don't think rewarding a kill to the last person that has shot the dead player is smart either. There are circumstances where you can't help but /kill yourself. Being lost in the woods with no vehicle around you is one, for instance, and attributing the kill which is a legitimate suicide to some player is counterintuitive.
I completely disagree with this. If my death is attributed to the last person who damaged me in those cases then so be it.

Consider this scenario, you fight against another player and you kill them. But you are now at very low health, your vehicle was destroyed by them, and now you are stuck in the woods.  If you are compelled to use /kill, why isn't the player who damaged being compensated for that death? They put you in difficult position in the first place. If you decide not to use /kill there is still the high risk of you being killed by other players. Whenever I got stuck in the woods, sometimes a gang of players would come in close proximity. I couldn't outrun their vehicle and most times I didn't survive a 4 vs 1. Or in the case that your making your way to a health/armor spawn from the woods, it's possible for you to be gunned down before reaching the pickups especially when people like to camp and everyone can use /sniper. In these situation, /kill with a timer can be used to evade potential conflicts that you would have likely died in if you haven't used the command.

Separately, we could have a reset of who damaged you whenever a player gets a health or armor pickup.
If someone does manage to drive away in a vehicle, it is fair to consider them as has having gotten away anyway. It is also worth noting that /kill doesn't work when you are inside a vehicle.

Someone can type /kill then get into a vehicle, and I disagree that driving away in a vehicle counts as having gotten away because that player can quickly be pursued by attackers in vehicles. With that comes the possibility of receiving a pop tire OR the vehicle receiving enough damage to be destroyed. I died more times than I can count over a random tire being popped (sometimes at incredible distances I might add).

This is why I prefer the death attribution suggestion as it doesn't rely on timers and can cover all scenarios.

The only other decent alternative would be HawaylJahz's player ghost suggestion but I'm not much of a fan of the current implementation with disconnecting players (this solution also runs on a timer :) )
Title: Re: Regarding /kill command abuse
Post by: Benis on November 28, 2021, 06:28:52 pm
This was opened 2 months ago and players are still abusing /kill ingame to not attribute their death to their pursuers. Timer won't fix anything. Someone can grab a vehicle and wait it out while being chased. In my opinion, death should be attributed to the last person who damaged the player who typed /kill.
Please read all the suggestions before typing smthing
What's the point of this reply? Besides it being disrespectful for no apparent reason.

FYI, I did read all posts prior to posting my reply. Since your reply is ambiguous, I would to have to guess what the issue is here.

iBeans maybe it would be better for you to clarify what your problem is in regard to my previous post.

I don't think rewarding a kill to the last person that has shot the dead player is smart either. There are circumstances where you can't help but /kill yourself. Being lost in the woods with no vehicle around you is one, for instance, and attributing the kill which is a legitimate suicide to some player is counterintuitive.
I completely disagree with this. If my death is attributed to the last person who damaged me in those cases then so be it.

Consider this scenario, you fight against another player and you kill them. But you are now at very low health, your vehicle was destroyed by them, and now you are stuck in the woods.  If you are compelled to use /kill, why isn't the player who damaged being compensated for that death? They put you in difficult position in the first place. If you decide not to use /kill there is still the high risk of you being killed by other players. Whenever I got stuck in the woods, sometimes a gang of players would come in close proximity. I couldn't outrun their vehicle and most times I didn't survive a 4 vs 1. Or in the case that your making your way to a health/armor spawn from the woods, it's possible for you to be gunned down before reaching the pickups especially when people like to camp and everyone can use /sniper. In these situation, /kill with a timer can be used to evade potential conflicts that you would have likely died in if you haven't used the command.

Separately, we could have a reset of who damaged you whenever a player gets a health or armor pickup.
If someone does manage to drive away in a vehicle, it is fair to consider them as has having gotten away anyway. It is also worth noting that /kill doesn't work when you are inside a vehicle.

Someone can type /kill then get into a vehicle, and I disagree that driving away in a vehicle counts as having gotten away because that player can quickly be pursued by attackers in vehicles. With that comes the possibility of receiving a pop tire OR the vehicle receiving enough damage to be destroyed. I died more times than I can count over a random tire being popped (sometimes at incredible distances I might add).

This is why I prefer the death attribution suggestion as it doesn't rely on timers and can cover all scenarios.

The only other decent alternative would be HawaylJahz's player ghost suggestion but I'm not much of a fan of the current implementation with disconnecting players (this solution also runs on a timer :) )
You havent understand how that freeze or kill animation works + awarding kill to last person did damage is not good in some cases
The freeze wont work in cars and wont let you get into vehi after u type that cmd.
Also in your first reply you said that player will use /kill and they they will grab vehicle to escape death by players in waiting time. Thats why i suggest you to read all the replies prior to post a comment.
Title: Re: Regarding /kill command abuse
Post by: Darwin/Retired on November 29, 2021, 01:43:14 pm
-1  ::)
Title: Re: Regarding /kill command abuse
Post by: Finisher on December 08, 2021, 02:58:47 am
amazing talk guys -+1 keep it up