Author Topic: Air Duel - Opponent Vehicule Health  (Read 5234 times)

Offline Airman

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Air Duel - Opponent Vehicule Health
« on: January 11, 2019, 08:23:31 pm »
Add a text just like this one but for the opponent's vehicule health in Air Duels

Offline Chetan

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Re: Air Duel - Opponent Vehicule Health
« Reply #1 on: January 12, 2019, 01:59:13 am »
+1
"The problem of most people is, they get confused between being beautiful and looking beautiful.

Offline Seven

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Re: Air Duel - Opponent Vehicule Health
« Reply #2 on: January 12, 2019, 02:15:30 am »
+1 from me.

Offline Maddy

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Offline Madman

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Re: Air Duel - Opponent Vehicule Health
« Reply #4 on: January 12, 2019, 05:07:55 am »
+1
menace> {33CCFF}[4] {FFFFFF}SMALL PENIS IRAN DOGS
menace> {33CCFF}[4] {FFFFFF}SMALL PENIS IRAN DOGS
Dr.MaDMaN[GgT]> {33CCFF}[3] {FFFFFF}Retarded mode is on
DedeceK> {33CCFF}[27] {FFFFFF}LOL
DedeceK> {33CCFF}[27] {FFFFFF}madman he wanan mute again

Offline SaiFi

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Offline Uzumaki

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Re: Air Duel - Opponent Vehicule Health
« Reply #6 on: January 12, 2019, 03:54:38 pm »
« Last Edit: January 12, 2019, 08:42:49 pm by Uzumaki(うずまき) »

Offline Julie

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Re: Air Duel - Opponent Vehicule Health
« Reply #7 on: January 12, 2019, 06:31:36 pm »
+1

Offline Shawkhawk did nothing wrong!

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Re: Air Duel - Opponent Vehicule Health
« Reply #8 on: January 12, 2019, 08:20:22 pm »
-1
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
https://planbserver.com/forum/index.php?topic=3158.0
These are two different suggesstions, IDIOT.
+1. Still AirBot wont win
I think these are similar suggestions, anyways I wasn't able to vote on that so I voted in this (even though it doesn't matter)
« Last Edit: January 12, 2019, 08:25:18 pm by pistolstar »

Offline Uzumaki

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Re: Air Duel - Opponent Vehicule Health
« Reply #9 on: January 12, 2019, 08:43:16 pm »
-1
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
https://planbserver.com/forum/index.php?topic=3158.0
These are two different suggesstions, IDIOT.
+1. Still AirBot wont win
I think these are similar suggestions, anyways I wasn't able to vote on that so I voted in this (even though it doesn't matter)
My bad i read it properly😂

Offline Maddy

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Re: Air Duel - Opponent Vehicule Health
« Reply #10 on: January 13, 2019, 04:13:07 am »
-1
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
https://planbserver.com/forum/index.php?topic=3158.0
These are two different suggesstions, IDIOT.
+1. Still AirBot wont win
I think these are similar suggestions, anyways I wasn't able to vote on that so I voted in this (even though it doesn't matter)
My bad i read it properly😂
Noob Uzumaki, now tell everyone to modify your quoted post.


Offline Konata Izumi

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Re: Air Duel - Opponent Vehicule Health
« Reply #11 on: January 23, 2019, 03:53:59 pm »
+1 from Me

Offline YoMama

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Re: Air Duel - Opponent Vehicule Health
« Reply #12 on: January 23, 2019, 08:42:04 pm »
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
...but you can already get this information if you have /dl on. This would just make it more convenient and so you don't have to be right next to the other person. Without this, a lot of people have no idea if they're even hitting their opponent or not. It would be nice to have the option to turn it off, but make it the default.

Offline Shawkhawk did nothing wrong!

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Re: Air Duel - Opponent Vehicule Health
« Reply #13 on: January 24, 2019, 08:45:03 am »
Quote from: YoMama
...but you can already get this information if you have /dl on.
Which I obviously never use. My opinion is very subjective on this enemy health indicator topic, I just don't want to see it forced on my screen. If it can be toggled off then I have no issue. I know there are players who'd like such thing. It might help players better their aim in real game where they'll be chasing someone in air or on ground.
« Last Edit: January 24, 2019, 08:47:42 am by pistolstar »

Offline Deadman

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Re: Air Duel - Opponent Vehicule Health
« Reply #14 on: January 24, 2019, 06:39:26 pm »
https://planbserver.com/forum/index.php?topic=3158.0 and with the toggling, I think the feature itself will be toggle on and off with a command only in duels just like the recently added /vhealth (not very recently tho). Out of it everything will stay normal in the game mode when chasing a rustler or any air vehicle. That's my POV.
« Last Edit: January 24, 2019, 06:42:27 pm by Altaïr »