Plan B

General => Suggestions => Topic started by: Nazi on March 08, 2017, 01:32:48 am

Title: [To be added]Remove TransFender
Post by: Nazi on March 08, 2017, 01:32:48 am
Today playing PTP, a group were in a sultan, follow them to kill them clear but they enter to a TransFender, and they did not leave until the map ended... the map was San Fierro...
My vote is +1... for elimination, thanks...
Title: Re: Remove TransFender
Post by: GlennN on March 08, 2017, 05:41:43 am
Today playing PTP, a group were in a sultan, follow them to kill them clear but they enter to a TransFender, and they did not leave until the map ended... the map was San Fierro...
My vote is +1... for elimination, thanks...

http://jonne.be/forum/index.php?topic=1036.0

As being discussed in the above topic, I don't like the idea of eliminating the use of TransFender completely. Rather, there should be some restrictions/limits on the use of it. There are people who like customizing their rides.
Title: Re: Remove TransFender
Post by: Madman on March 08, 2017, 07:10:15 am
Dont remove it!!!!i know tht if a car go inside ppls will stuck in it but they can get outta tht place.just we need a car near them and they must press G i did ths and worked perfectly
Title: Re: Remove TransFender
Post by: Rage on March 08, 2017, 10:42:25 am


http://jonne.be/forum/index.php?topic=1036.0
 
Title: Re: Remove TransFender
Post by: Altus_Demens on March 08, 2017, 11:44:46 am
I agree, +1. There are Pay 'n' Sprays to fix your car, and if you want to tune it, consider buying VIP. As for me, Transfenders have no place in our gamemode, but they are very convenient for death evasion, so they should be removed. A solution could be removing opening garage door and adding static one.

P.S. You should've started a poll I guess.
Title: Re: Remove TransFender
Post by: Nazi on March 08, 2017, 12:31:53 pm


http://jonne.be/forum/index.php?topic=1036.0
I know, I'm not stupid.
Title: Re: Remove TransFender
Post by: MAR. on March 08, 2017, 02:29:03 pm
+1
Title: Re: Remove TransFender
Post by: Maddy on March 08, 2017, 02:43:04 pm
Everyone doesn't play samp to be VIP. Transfender is a common feature and it should not be removed. Atleast normal level must get some advantage. They never buy VIP to tune their car lol. We can point out the players here who can't afford VIP and want to play the server normally. So, it not attracts them to buy a VIP at all.
Title: Re: Remove TransFender
Post by: SLiKkeZ[GgT] on March 08, 2017, 04:50:25 pm
should be a fence inront of it, you can only acces it when you arent a president.
isnt there a way to set a max time to be in it ?
Title: Re: Remove TransFender
Post by: Ege on March 08, 2017, 07:23:18 pm
As I've said in another post related to this, tuning garages are the game's own feature which can be used by anyone. So that's not a good idea to remove such a feature. Instead we should look up to set some limitations to the usage of those garages such as the time you can spend inside, the amount of times you can use them in a round etc.
Title: Re: Remove TransFender
Post by: Nazi on March 08, 2017, 11:31:17 pm
As I've said in another post related to this, tuning garages are the game's own feature which can be used by anyone. So that's not a good idea to remove such a feature. Instead we should look up to set some limitations to the usage of those garages such as the time you can spend inside, the amount of times you can use them in a round etc.
Okay, no problem,give it a set time a TransFender,but what I do not want is that they use it to avoid death in the middle of a war.
Title: Re: Remove TransFender
Post by: Miau on March 09, 2017, 12:06:37 am
To be honest I've seen more people using Transfenders to hide than to actually tune their cars. Remove it, it's not going to cause a great impact and we'll get rid of future conflicts.
Title: Re: Remove TransFender
Post by: Nazi on March 09, 2017, 12:34:31 am
To be honest I've seen more people using Transfenders to hide than to actually tune their cars. Remove it, it's not going to cause a great impact and we'll get rid of future conflicts.
I've seen them using the TransFender to try not to kill them, I do not care what change they cause in the future, I just want them not to use it to try to evade.
Title: Re: Remove TransFender
Post by: [RD]Monster on March 09, 2017, 02:30:47 am
nope, don't remove it.
Title: Re: Remove TransFender
Post by: Nazi on March 09, 2017, 04:04:17 am
nope, don't remove it.
¿Why not?,Opinions are very important.
Title: Re: Remove TransFender
Post by: Ege on March 09, 2017, 07:12:53 am
nope, don't remove it.
¿Why not?,Opinions are very important.

That's also his opinion  ::)
Title: Re: Remove TransFender
Post by: Nazi on March 09, 2017, 11:35:35 am
nope, don't remove it.
¿Why not?,Opinions are very important.

That's also his opinion  ::)
I do not see her  ???
Title: Re: Remove TransFender
Post by: [RD]Monster on March 09, 2017, 11:50:13 am
nope, don't remove it.
¿Why not?,Opinions are very important.
my reasoning might be generic, but i always like to have variety in the game. TransFender is a good way to have fun. do car meets or etc. im NOT against adding restrictions but removing it completly ? i don't think that's wise. for example, you can disable it for presidents and their securities or add timers. stuff that helps the issue.
Title: Re: Remove TransFender
Post by: Nazi on March 09, 2017, 11:58:44 am
nope, don't remove it.
¿Why not?,Opinions are very important.
my reasoning might be generic, but i always like to have variety in the game. TransFender is a good way to have fun. do car meets or etc. im NOT against adding restrictions but removing it completly ? i don't think that's wise. for example, you can disable it for presidents and their securities or add timers. stuff that helps the issue.
Mmm, thanks very much.
Title: Re: Remove TransFender
Post by: YoMama on March 09, 2017, 10:53:49 pm
To be honest I've seen more people using Transfenders to hide than to actually tune their cars.
I haven't. I used to use it a lot when I wasn't a VIP- I'd add nitrous before I became President and park the car so I could use it when I respawned as President, for example.

I don't think it's a problem at all, given that I rarely see it, but this is much better than removing it:
I think it would be better if they could only use the Transfender for a short period of time- they have 15 seconds (with a visible countdown timer) to do mods, then they're ejected out of the shop or something and can't use the shop again for a certain period of time.
I think 20-30 seconds would be better if you're not the president, though.
Title: Re: Remove TransFender
Post by: Nazi on March 10, 2017, 02:10:18 am
To be honest I've seen more people using Transfenders to hide than to actually tune their cars.
I haven't. I used to use it a lot when I wasn't a VIP- I'd add nitrous before I became President and park the car so I could use it when I respawned as President, for example.

I don't think it's a problem at all, given that I rarely see it, but this is much better than removing it:
I think it would be better if they could only use the Transfender for a short period of time- they have 15 seconds (with a visible countdown timer) to do mods, then they're ejected out of the shop or something and can't use the shop again for a certain period of time.
I think 20-30 seconds would be better if you're not the president, though.
30 seconds seems like a reasonable time
Title: Re: Remove TransFender
Post by: Shawkhawk did nothing wrong! on March 28, 2017, 07:59:36 am
To be honest, I too, used this trick many times when I just started playing on this server (I'm extremely sorry for that), so I know how you feel. I think it will be really nice if we have a timer, as many people here have already suggested, like for 30 sec, coz more than that will cause trouble for the guy waiting outside, as he/she will be a open target for people passing through the area while the guy inside is completely safe! and you can always get inside again if your vehicle modification is not complete yet.
 
    Removing Transfender will be bad for people like me because sometimes ( not sometimes, most of the time really) I play to chill, like, to do some low riding with new people, etc. so, as I'm not vip yet, it would be impossible for me or new people tune our car.
Title: Re: Remove TransFender
Post by: Jonne on April 16, 2017, 06:51:27 pm
I've looked into it, tried some suggested solutions, but the only solution that will work is to put a fence in front of it. There's no way to kick someone out of a mod shop, except teleporting them, but teleporting will get the tune menu bugged for the player. So, the only solution I can think of is to put a fence in front of it (maybe we could limit it to people in classes, except civilians, so civilians could still use it). But, since it happens rarely, implementing this won't be a priority for now.
Title: Re: Remove TransFender
Post by: Shark_The_Helicopter on October 13, 2017, 08:28:08 pm
Err..Just to add to the topic since this might Help. Had this earlier but PC problems lel. Just recovered this now so it's written much earlier than I am posting.

Today playing PTP, a group were in a sultan, follow them to kill them clear but they enter to a TransFender, and they did not leave until the map ended... the map was San Fierro...
My vote is +1... for elimination, thanks...

Sultan modding in a Transfender is Noobish in itself as a Player actually experienced with the game would Simply use a better alternative of Wheel Arch Angels and Loco Loco Low for Lowriders Where it offers better options and are accessed in a special interior.

Disable all of them not just one Transfender.


I agree, +1. There are Pay 'n' Sprays to fix your car, and if you want to tune it, consider buying VIP. As for me, Transfenders have no place in our gamemode, but they are very convenient for death evasion, so they should be removed. A solution could be removing opening garage door and adding static one....

I don't agree with your suggestion to purchase 20 Euros for a GTA SA Exclusive feature (III and VC didn't have it)

But I do understand your concern and hence I suggest this...

Make Outdoor Modshops one for each map (Atleast).

Utilize a Unique Ped or a Marker for a player to interact with and Mod one's Vehicle.

Reject the Player in a Transfender with a special message;

"Out of Commission/Too scared of PTP Action and Abuse, find the Local Mechanic near X area/point ''

I believe this is possible to be scripted.


-O Indoor Animation abuse won't be possible. No Interior to Access,No Teleporting to the Interior and hence No Abuse.

As for the Modshops, Just fence them or make the door static and simply reject the player with the special message formerly mentioned.

-O Modding Cars for people like Lvl1 YoMamas or Car Tuners like me would be posssible.

-O Would also fulfill the Flint County Modshop suggestion as suggested here https://planbserver.com/forum/index.php?topic=622.msg4479#msg4479 without scripting a Transfender/Pay N Spray building there.

PS. We need to do something about the Body Mods tho. They are fun to mod and I love to Mod the Sultan and Elegy with various Spoilers and Rimjobs to run away from Statswhoring Noobs.

I suggest for special places tho.

I strongly suggest to use the Doherty Garage in SF, Open it ; Remove the doors blocking the interior and place a Mechanic,Machine,Marker,etc there where one could near/into and Mod one's vehicle there.

Would be unique and fun.


RIP getting into Transfender on a vehicle roof and Diving into the map from above game height limit tho.
Title: Re: Remove TransFender
Post by: YoMama on October 13, 2017, 11:52:52 pm
Make Outdoor Modshops one for each map (Atleast).

Utilize a Unique Ped or a Marker for a player to interact with and Mod one's Vehicle.

Reject the Player in a Transfender with a special message;

"Out of Commission/Too scared of PTP Action and Abuse, find the Local Mechanic near X area/point ''

I believe this is possible to be scripted.
Then assholes will be able kill you while you're modding, which would necessitate that the person modding would either have to be made invincible or teleported elsewhere as a fix. Same problem.
Title: Re: Remove TransFender
Post by: Shark_The_Helicopter on October 14, 2017, 08:16:30 pm
Make Outdoor Modshops one for each map (Atleast).

Utilize a Unique Ped or a Marker for a player to interact with and Mod one's Vehicle.

Reject the Player in a Transfender with a special message;

"Out of Commission/Too scared of PTP Action and Abuse, find the Local Mechanic near X area/point ''

I believe this is possible to be scripted.
Then assholes will be able kill you while you're modding, which would necessitate that the person modding would either have to be made invincible or teleported elsewhere as a fix. Same problem.


Not really the same problem.

In a Transfender shop if the player doesn't abuse then he is more likely to get killed by a statswhoring asshole(Let his name be X for example) due to the release position being towards the front, forcing the modded car to reverse and then get out. Reversing is slower than forward acceleration and one can't get the Nitro boost while reversing.

X can literally jump on it while reversing or stay inside the garage and wait and then kill the Tuner.

Getting killed by a X just after you modded a car is worse than running away with a partially modded one.

In a non interior modshop one can utilize hotkeys to get the work done quick. Press Y to interact,Press the number for the respective option (barring the colors) and press Y again to purchase it.

All this stuff happens in Real Time so it really depends on one's typing speed.

I had an older solution which expanded on how to mod inside the garage a bit and how the the interior and nearby pay n spray might be utilized to escape while X hunts you.

But I analyzed the possibility of it being a more hard to script with not so much satisfactory results by all the members. So I came up with a more simpler solution to prevent Statswhoring by desperate Xs when one is Modding a car.

Apply a 2 minute No Jack, Full Proof Vehicle spawn protection.So one can mod and go out in peace.

Which will also make a workaround 'Timer Solution' as Most of the people on the topic threads have suggested, since the original solution wasn't foolproof as stated by Jonne earlier.

This will also work without a need to make a Doherty Garage like on map interior for Modshop. Which will make it more easy for the scripting team.

(We can discuss about the disablement of it in the last minutes to prevent abuse tho.)
Title: Re: Remove TransFender
Post by: Altus_Demens on October 16, 2017, 07:47:04 am
I don't agree with your suggestion to purchase 20 Euros for a GTA SA Exclusive feature (III and VC didn't have it)
You don't pay 20 euros to have it. You pay 20 euros to get access to it on our server. Do you see the difference? GTA SA has a lot of interesting and exclusive features that, for one reason or another, have to be removed or restricted in our gamemode. The effects are visual, they increase the attractiveness of the VIP pack, I feel that it should remain this way.

You see, Lohit, your suggestion is interesting, but I don't think that it fits here. We add a lot of 'secondary' features just for fun such as animations recently, but you shouldn't forget that primarily it is a TDM gamemode, not a roleplay or party server. None of the ideas related to the modding shops solves the abuse problem when a person can spend as much time as he wants inside a shop to be out of reach of anyone else. Nor a single workaround seem to be neat.

So, if you want to tune a car here for your own pleasure, buy a VIP. I'll stick to my point of view. -1 for this one.

P.S.
I've looked into it, tried some suggested solutions, but the only solution that will work is to put a fence in front of it. There's no way to kick someone out of a mod shop, except teleporting them, but teleporting will get the tune menu bugged for the player. So, the only solution I can think of is to put a fence in front of it (maybe we could limit it to people in classes, except civilians, so civilians could still use it). But, since it happens rarely, implementing this won't be a priority for now.
I skipped this post that time. I'll look into it myself soon then.
Title: Re: Remove TransFender
Post by: M a k a v e l i . on October 16, 2017, 09:27:28 am
Certainly, I agree to this suggestion.
Title: Re: [To be added]Remove TransFender
Post by: Shark_The_Helicopter on March 07, 2018, 01:19:16 pm
Weird, I forgot to reply to this. But due to some recent events I got reminded.

While I don't mind transfender bug to be taken care of, but simply fencing them with no workarounds is stupid.

Driving is one of the major things in PTP.
I don't think one should be forced to spend 20 Euros just for a Nitro and Hydraulics.
I mean it furthers the gap even more.

VIPs already have superior Nitro and Hydraulics.
No point in arguing that VIPs will suffer in any case,they won't.

Nitro: Can be spammed = Infinite Nitro Time + Acceleration workaround for better turning or drifting. Can be installed on every goddamn land vehicle except Bikes (excluding ATV).

Hydraulics: Can be applied on any land vehicle,obvious advantages include fixing low ground clearance and good suspension.

Non VIPs can't do this. I don't know why people don't realize the importance of Nitro and Hydraulics or are just ignoring it on purpose.

Quote
You see, Lohit, your suggestion is interesting, but I don't think that it fits here. We add a lot of 'secondary' features just for fun such as animations recently, but you shouldn't forget that primarily it is a TDM gamemode, not a roleplay or party server. None of the ideas related to the modding shops solves the abuse problem when a person can spend as much time as he wants inside a shop to be out of reach of anyone else. Nor a single workaround seem to be neat.

So, if you want to tune a car here for your own pleasure, buy a VIP. I'll stick to my point of view. -1 for this one.

Not sure if you didn't read what I posted just a message above you or I wasn't able to convey the message properly back then, my bad I guess.


The whole suggestion was meant to be exterior modding meaning the modding doesn't involve interior! No Interior means no interior bug abuse,simple.

Just ignore my stupid elaborate Doherty garage interior suggestion, just add a red checkpoint where one can perform the following filter-script I provided below.

CrazyBob's CnR Server already uses this and is effective. Maybe Deadman[PPLV] being a former CnR admin can help on this somehow?

and Yes,that does solve things:

No car abusing
Less time utilized
Faster Process
Minimal interruption in the game-mode flow
Will solve Tuning or Pay n Spray issues in County Maps

I fail to see how this is not effective in anyway.

FilterScript: http://forum.sa-mp.com/showthread.php?t=378132&page=7

Example for
All that needs to be done is to limit the cmd to specific areas.


and let's please not pretend that Nitro and Hydraulics don't have an advantage in driving (to those who probably will.) and if you think so please play some driving servers without those features kkk?

and Yes, PTP is partly TDM but involves partial roleplay and survival, Driving is a major part. Let's not generalize it just to a TDM, PTP is PTP. Even the Gamemode type in SAMP client says that.


Quote
The effects are visual, they increase the attractiveness of the VIP pack, I feel that it should remain this way.

Quote
Predicted Response from a Random VIP: No, this will increase demand for VIP! Just pay 20 euroes for it then it's not much and support the server!

I doubt VIP Tuning gives the following:

Spoilers
Side Skirts
Paint Jobs
Bass Boost(Yes I do realize it's effect is minimal)
SoftTop/HardTop
Front Bumper
Rear Bumper

But if your favored suggestion gets implemented I would have access to none of them even with VIP, get a much watered down tuning kit for 20 Euros just to keep up with VIP vehicles.

Majority of tuning stuff is limited in the first place. It's stupid to limit it even more.

It will make this server look like Pay2Win shit which people hate these days, and that would in turn decrease the demands along with player satisfaction from the server.

It's blatantly stupid. I am not sure if you guys realize that Special Car Parts exist or not (seeing people dont know that vortex can even glide).

Title: Re: [To be added]Remove TransFender
Post by: (1)[H]nZ88 on March 07, 2018, 02:09:56 pm
While I don't mind transfender bug to be abused, but simply fencing them with no workarounds is stupid.

Driving is one of the major things in PTP.
I don't think one should be forced to spend 20 Euros just for a Nitro and Hydraulics.
I mean it furthers the gap even more.

Exactly my thoughts. I see more presidents abusing pause than mod garages, but a problem is nevertheless there and it can indeed be fixed with some new addition.
Anyways, I had a friend who tried PTP out because I asked him time and time again. And he did. And he quit, because according to him, the VIPs are "too OP".
When discussing the possible removal of TransFender ingame, I was told
Quote
We are making those features disable for other player to increase the demand of VIP
In my opinion, this is the wrong approach. I've seen talk of removing /holiday eng and decreasing the M4 skill for the police, which all just stinks of people trying to get snipers even stronger than they already are. With every change one should make sure that players are on a somewhat level playing field. If that is not the case, the non-vip playerbase will decrease and keep decreasing. If there's no non-vips then there's noone left to buy VIP, if that makes sense. I've dealt with the same issue in other games and I've seen servers where they massively overbuff VIPs which leads to a declining playerbase. In PlanB the VIPs are not that OP, but still a lil' too strong for my taste, but that can't be helped, perks for paying and all that.
Anyways, I read on some topic that someone said VIPs ought to be made a subscription based deal and while that also has several drawbacks, it's either that or stop "furthering the gap".
Anyways, good luck to management for dealing with this mess.
Title: Re: [To be added]Remove TransFender
Post by: BugsBunny on March 07, 2018, 03:09:16 pm
Weird, I forgot to reply to this. But due to some recent events I got reminded.

While I don't mind transfender bug to be abused, but simply fencing them with no workarounds is stupid.

Driving is one of the major things in PTP.
I don't think one should be forced to spend 20 Euros just for a Nitro and Hydraulics.
I mean it furthers the gap even more.

VIPs already have superior Nitro and Hydraulics.
No point in arguing that VIPs will suffer in any case,they won't.

Nitro: Can be spammed = Infinite Nitro Time + Acceleration workaround for better turning or drifting. Can be installed on every goddamn land vehicle except Bikes (excluding ATV).

Hydraulics: Can be applied on any land vehicle,obvious advantages include fixing low ground clearance and good suspension.

Non VIPs can't do this. I don't know why people don't realize the importance of Nitro and Hydraulics or are just ignoring it on purpose.

Quote
You see, Lohit, your suggestion is interesting, but I don't think that it fits here. We add a lot of 'secondary' features just for fun such as animations recently, but you shouldn't forget that primarily it is a TDM gamemode, not a roleplay or party server. None of the ideas related to the modding shops solves the abuse problem when a person can spend as much time as he wants inside a shop to be out of reach of anyone else. Nor a single workaround seem to be neat.

So, if you want to tune a car here for your own pleasure, buy a VIP. I'll stick to my point of view. -1 for this one.

Not sure if you didn't read what I posted just a message above you or I wasn't able to convey the message properly back then, my bad I guess.


The whole suggestion was meant to be exterior modding meaning the modding doesn't involve interior! No Interior means no interior bug abuse,simple.

Just ignore my stupid elaborate Doherty garage interior suggestion, just add a red checkpoint where one can perform the following filter-script I provided below.

CrazyBob's CnR Server already uses this and is effective. Maybe Deadman[PPLV] being a former CnR admin can help on this somehow?

and Yes,that does solve things:

No car abusing
Less time utilized
Faster Process
Minimal interruption in the game-mode flow
Will solve Tuning or Pay n Spray issues in County Maps

I fail to see how this is not effective in anyway.

FilterScript: http://forum.sa-mp.com/showthread.php?t=378132&page=7

Example for
All that needs to be done is to limit the cmd to specific areas.


and let's please not pretend that Nitro and Hydraulics don't have an advantage in driving (to those who probably will.) and if you think so please play some driving servers without those features kkk?

and Yes, PTP is partly TDM but involves partial roleplay and survival, Driving is a major part. Let's not generalize it just to a TDM, PTP is PTP. Even the Gamemode type in SAMP client says that.


Quote
The effects are visual, they increase the attractiveness of the VIP pack, I feel that it should remain this way.

Quote
Predicted Response from a Random VIP: No, this will increase demand for VIP! Just pay 20 euroes for it then it's not much and support the server!

I doubt VIP Tuning gives the following:

Spoilers
Side Skirts
Paint Jobs
Bass Boost(Yes I do realize it's effect is minimal)
SoftTop/HardTop
Front Bumper
Rear Bumper

But if your favored suggestion gets implemented I would have access to none of them even with VIP, get a much watered down tuning kit for 20 Euros just to keep up with VIP vehicles.

Majority of tuning stuff is limited in the first place. It's stupid to limit it even more.

It will make this server look like Pay2Win shit which people hate these days, and that would in turn decrease the demands along with player satisfaction from the server.

It's blatantly stupid. I am not sure if you guys realize that Special Car Parts exist or not (seeing people dont know that vortex can even glide).
^ no more to say about dis.
Title: Re: [To be added]Remove TransFender
Post by: Vishwas on March 07, 2018, 03:29:26 pm
-1

There is solution as already mentioned, the red checkpoint and a menu. Menu doesn't have to be textdraws but the default SAMP menu, it's not hard to create. Maybe I or anyone can help making it. Removing it completely is not a solution , hell I suggested and gave code to add lowriders in LS myself so I could drive them and modify in Low Loco and now you're telling me I can't do this?

A menu won't do any harm , most transfender/arch wheels/low loco are in a isolated place already except a few so getting disturbed isn't really a issue. If that's your concern we can always come up with a new place since it's in our hands to put the checkpoint lol

You have to pay to get nos and modify is pure bullshit, transfender has always existed and it serves as the perfect way for people to modify for VIPs or for nos to non VIPs.
Title: Re: [To be added]Remove TransFender
Post by: Deadman on March 07, 2018, 03:47:46 pm
I agree with Jonne's Idea of adding fence in front of it. Being an Admin in CnR, I majorly deal the people who camps in the transfender to aviod getting busted by a cop and eventually many players were banned by me at that time. Then after much consideration of this kind of situation, the owner decided to add gates in front of the transfenders and wheel arch angels and only those were able to open the gates when their wanted level was 0. What I can suggest you for this problem is that to add openable gates in front of tuning garages. As jonne want it to let this open for civil class, civils can access the transfender by opening the gates by /cmd like /gates. This is the only way to solve this problem.
I wish I could have help jonne for its script but unfortunately, that server no longer exist but I have provided Idea so I think Jonne can work on it easily.

Info: Lohit I was Admin but not in Crazybob's server but in SA CnR owned by Haydz. Long ago about 1-half year that server is dead.
Title: Re: [To be added]Remove TransFender
Post by: Vishwas on March 07, 2018, 05:01:50 pm
I was also thinking if we could eject president out of his vehicle if he tries to get inside maybe? I think it's pretty possible using the IsPlayerInRangeOfPoint.

Adding fence is probably not the best since they are global and someone could troll using the commands. If this is the way to go then I'd suggest better use the H (horn key) for opening gates too.

This isn't really a big issue because I've rarely seen presidents doing it, they mostly get warned and never repeat it. But meh, removing is still not a solution
Title: Re: [To be added]Remove TransFender
Post by: YoMama on March 09, 2018, 01:20:31 am
I was also thinking if we could eject president out of his vehicle if he tries to get inside maybe? I think it's pretty possible using the IsPlayerInRangeOfPoint.

Adding fence is probably not the best since they are global and someone could troll using the commands. If this is the way to go then I'd suggest better use the H (horn key) for opening gates too.

This isn't really a big issue because I've rarely seen presidents doing it, they mostly get warned and never repeat it. But meh, removing is still not a solution
Why couldn't you generate the fence if the President is within a certain radius of the TransFender and remove it when he's away? I could see a lot of false positives ejecting players needlessly (think of the one near the SF President spawn that you drive by all the time).

I honestly don't really see it as a huge issue that needs much fixing anyway.
Title: Re: Remove TransFender
Post by: MnMs on March 09, 2018, 03:57:22 am


http://jonne.be/forum/index.php?topic=1036.0
I know, I'm not stupid.

Or mayb u r (jk)
Title: Re: [To be added]Remove TransFender
Post by: Vishwas on March 09, 2018, 05:15:13 am
Why couldn't you generate the fence if the President is within a certain radius of the TransFender and remove it when he's away? I could see a lot of false positives ejecting players needlessly (think of the one near the SF President spawn that you drive by all the time).

I honestly don't really see it as a huge issue that needs much fixing anyway.
why should others suffer because of president. Also, even though this is highly rare to occur, what if someone is in transfender and gets out when there's a president nearby..  he would be stuck lol. As I said, it's highly rare but still affects others gameplay that's why I'm not a huge fan of objects to prevent things.
Title: Re: [To be added]Remove TransFender
Post by: YoMama on March 09, 2018, 07:38:30 am
Why couldn't you generate the fence if the President is within a certain radius of the TransFender and remove it when he's away? I could see a lot of false positives ejecting players needlessly (think of the one near the SF President spawn that you drive by all the time).

I honestly don't really see it as a huge issue that needs much fixing anyway.
why should others suffer because of president. Also, even though this is highly rare to occur, what if someone is in transfender and gets out when there's a president nearby..  he would be stuck lol. As I said, it's highly rare but still affects others gameplay that's why I'm not a huge fan of objects to prevent things.
Yeah, I'm not a huge fan of objects either, nor am I a fan of disabling TransFender because some mystical Presidents abuse it. I've used TransFender as President to get nitro before I was a VIP, but always when I had enough time to get in and out before people caught up. I don't see any problem with being in there for a short period of time.

What about losing health (quickly) after 20 or so seconds of being in there? (I'm thinking that he could be in there for 30 seconds without dying, so he has time for upgrades). Then the terrorists could nail him when he comes out, if he's trying to hide. If the President loses all of his health in there, he gets kicked for abusing TransFender so he isn't bugged and gets the message.
Title: Re: [To be added]Remove TransFender
Post by: Vishwas on March 09, 2018, 08:14:58 am
Why couldn't you generate the fence if the President is within a certain radius of the TransFender and remove it when he's away? I could see a lot of false positives ejecting players needlessly (think of the one near the SF President spawn that you drive by all the time).

I honestly don't really see it as a huge issue that needs much fixing anyway.
why should others suffer because of president. Also, even though this is highly rare to occur, what if someone is in transfender and gets out when there's a president nearby..  he would be stuck lol. As I said, it's highly rare but still affects others gameplay that's why I'm not a huge fan of objects to prevent things.
Yeah, I'm not a huge fan of objects either, nor am I a fan of disabling TransFender because some mystical Presidents abuse it. I've used TransFender as President to get nitro before I was a VIP, but always when I had enough time to get in and out before people caught up. I don't see any problem with being in there for a short period of time.

What about losing health (quickly) after 20 or so seconds of being in there? (I'm thinking that he could be in there for 30 seconds without dying, so he has time for upgrades). Then the terrorists could nail him when he comes out, if he's trying to hide. If the President loses all of his health in there, he gets kicked for abusing TransFender so he isn't bugged and gets the message.
Same, I don't consider this as a real problem either and removing it is completely absurd.

Yea I think what you suggested is the best solution so far. Also a message about camping at transfender is prohibited should be displayed when President goes near the garage.
Title: Re: [To be added]Remove TransFender
Post by: Shark_The_Helicopter on March 12, 2018, 07:23:46 pm
Quote
What about losing health (quickly) after 20 or so seconds of being in there? (I'm thinking that he could be in there for 30 seconds without dying, so he has time for upgrades). Then the terrorists could nail him when he comes out, if he's trying to hide. If the President loses all of his health in there, he gets kicked for abusing TransFender so he isn't bugged and gets the message.

I don't think that will work on a good note on a general basis, average time to mod is atleast around 1 minute.

and reducing health is a bad way, because the president is already risking his car exploding due to the exit position which forces one to reverse while the garage door opening, which puts him in a position prone to getting rekt from the back.

Besides one of the downsides of ModShops is that you can't see how a part will look at a certain viewpoint and that leads to more wasting of time.

I think Mod Menu is far better because it solves the problem of abuse, is actually way faster to mod a car on and quickly change if one wants to without going through the slower directional inputs again and also lowers the risk factor for the tuner or r1c3r.





 

Title: Re: [To be added]Remove TransFender
Post by: Vishwas on March 12, 2018, 07:38:01 pm
Quote
What about losing health (quickly) after 20 or so seconds of being in there? (I'm thinking that he could be in there for 30 seconds without dying, so he has time for upgrades). Then the terrorists could nail him when he comes out, if he's trying to hide. If the President loses all of his health in there, he gets kicked for abusing TransFender so he isn't bugged and gets the message.

I don't think that will work on a good note on a general basis, average time to mod is atleast around 1 minute.

You do realize if you're a president and a NON VIP only then you would go to transfender if you want to survive only for the nos and hydraulics. If you actually care about how your paintjob spending 1 min choosing one then thats pretty stupid because none of the looks would matter and you're wasting your time while a good amount of terrorist are outside waiting for you. if you're a good president you'll just take nos and hydraulics and get out, i can do it in 10 or max 20 seconds(probably less,never tried).

Mod menu isn't worth the effort + as already said someone would damage your vehicle or worse,steal it while you are busy with the menu.
Title: Re: [To be added]Remove TransFender
Post by: Shark_The_Helicopter on March 12, 2018, 07:47:17 pm
Quote
What about losing health (quickly) after 20 or so seconds of being in there? (I'm thinking that he could be in there for 30 seconds without dying, so he has time for upgrades). Then the terrorists could nail him when he comes out, if he's trying to hide. If the President loses all of his health in there, he gets kicked for abusing TransFender so he isn't bugged and gets the message.

I don't think that will work on a good note on a general basis, average time to mod is atleast around 1 minute.

You do realize if you're a president and a NON VIP only then you would go to transfender if you want to survive only for the nos and hydraulics. If you actually care about how your paintjob spending 1 min choosing one then thats pretty stupid because none of the looks would matter and you're wasting your time while a good amount of terrorist are outside waiting for you. if you're a good president you'll just take nos and hydraulics and get out, i can do it in 10 or max 20 seconds(probably less,never tried).

Mod menu isn't worth the effort + as already said someone would damage your vehicle or worse,steal it while you are busy with the menu.

Actually getting your car stolen is way less likely or something bad happening to it if one keeps attention to the radar and closes the menu in time and throttles away than risking the freshly modded car against Hostile gunfire while reversing out of a garage.

If Transfenders still exist the Teleportation Bug will still exist if a Vice goes president while modding which is bad.

Ye my bad at the customization part was meant as extra in respect to the possibility of Vice Modding and the aforementioned bug occurring (Taking time for visuals and the bug occuring and end up with nothing).
 
Title: Re: [To be added]Remove TransFender
Post by: Brian_Walker on March 12, 2018, 07:49:19 pm
Quote
What about losing health (quickly) after 20 or so seconds of being in there? (I'm thinking that he could be in there for 30 seconds without dying, so he has time for upgrades). Then the terrorists could nail him when he comes out, if he's trying to hide. If the President loses all of his health in there, he gets kicked for abusing TransFender so he isn't bugged and gets the message.

I don't think that will work on a good note on a general basis, average time to mod is atleast around 1 minute.

You do realize if you're a president and a NON VIP only then you would go to transfender if you want to survive only for the nos and hydraulics. If you actually care about how your paintjob spending 1 min choosing one then thats pretty stupid because none of the looks would matter and you're wasting your time while a good amount of terrorist are outside waiting for you. if you're a good president you'll just take nos and hydraulics and get out, i can do it in 10 or max 20 seconds(probably less,never tried).

Mod menu isn't worth the effort + as already said someone would damage your vehicle or worse,steal it while you are busy with the menu.

Actually getting your car stolen is way less likely or something bad happening to it if one keeps attention to the radar and closes the menu in time and throttles away than risking the freshly modded car against Hostile gunfire while reversing out of a garage.

If Transfenders still exist the Teleportation Bug will still exist if a Vice goes president while modding which is bad.

Ye my bad at the customization part was meant as extra in respect to the possibility of Vice Modding and the aforementioned bug occurring (Taking time for visuals and the bug occuring and end up with nothing).
Title: Re: [To be added]Remove TransFender
Post by: Chetan on March 13, 2018, 05:08:34 am
Removing the trasnfender isn't a good idea tho. -.-
Title: Re: [To be added]Remove TransFender
Post by: Son_Gun on March 17, 2018, 02:55:52 am
-1 for that
Title: Re: [To be added]Remove TransFender
Post by: Konata Izumi on March 22, 2018, 07:06:27 am
no it shouldn't because non vips did not upgrade their vehicles  >:(
so -1
Title: Re: [To be added]Remove TransFender
Post by: Shark_The_Helicopter on May 09, 2019, 01:44:06 am
Any response? This topic sure is confusing.

It gets linked to settle the discussions on adding garages and similar topic(before recent too), but the general direction itself is unclear.

A looot of responses here are against it and [To Be Added] which also applies to sub-suggestions gets confusing as fuck since the sub-suggestions are AGAINST the topic.

Moreover I think the tag was applied when only 3-4 people said yes without any proper input.

Does the admin team want more discussion on the topic to make a proper decision? I have no probs arguing against it still.

Sure, president now has a timer. But he isnt the only one abusing it.


Still -1 from me tho.
Title: Re: [To be added]Remove TransFender
Post by: Jonne on May 09, 2019, 10:47:47 am
The [To be added] tag means that something in that suggestion is going to be added, and what exactly is usually specified in my reply.

We've already experimented with the fences, and those will work. Another solution, like making them lose health or teleporting them, isn't possible, as they'll get bugged in the menu if they don't exit it in a 'normal' way. We can spawn the fences per player, so we'll probably keep it open to civs, but block it for other teams.
Title: Re: [To be added]Remove TransFender
Post by: Shark_The_Helicopter on May 09, 2019, 11:32:15 am
Cool, thanks for clarification.

But why tho? Arent many people already against it? What about the menu solution by creating a fake transfender instead of going in?

Hell, without transfender Nitro will become VIP exclusive for most maps (except premodded cars like in RC). Civilians and GM classes dont even mix well as a team. Thats absolute garbage. People have only one source of Nitro for Lvl0 and it is inferior to the VIP one since it cant be spammed and you would be removing that.

Why not use the latter solution and it will fix literally all the problems, no interior bug,simple menu that cant be bugged, and opens up more features for tuning than the actual transfender itself.
Title: Re: [To be added]Remove TransFender
Post by: Jonne on May 09, 2019, 11:47:39 am
Having a president in the mod shop has a lot more impact on the gamemode, to warrant keeping them in. If the president is in a mod shop, no player can get to him, and on top of that, his blip will be showing in the 'wrong' spot, leaving many people confused or frustrated. The mod shops are not vital to the gamemode, and there's not a lot of people that use them anyway.

For the people that do want to tune their vehicle, they can be civs and still have access to the mod shops. A custom menu would just take too much time and effort for something that's not really part of the gamemode.
Title: Re: [To be added]Remove TransFender
Post by: Ege on May 09, 2019, 12:17:51 pm
As far as I know in most servers players are able to bring up a tuning menu. Not sure if you can implement this but how about putting a cp/pickup in front of tunning shops' doors which opens that menu when someone goes into that pickup? Players can tune their vehicles using that menu but also get damage since they won't teleport away, so they will not be spoiling the gamemode.
Title: Re: [To be added]Remove TransFender
Post by: Shark_The_Helicopter on May 09, 2019, 12:30:56 pm
Having a president in the mod shop has a lot more impact on the gamemode, to warrant keeping them in. If the president is in a mod shop, no player can get to him, and on top of that, his blip will be showing in the 'wrong' spot, leaving many people confused or frustrated. The mod shops are not vital to the gamemode, and there's not a lot of people that use them anyway.

For the people that do want to tune their vehicle, they can be civs and still have access to the mod shops. A custom menu would just take too much time and effort for something that's not really part of the gamemode.

That's all cool, and I understand those ill effects but you shouldnt really make classes like terrorists suffer, who need to catch up with president.

Yes, NRG is a very good overall solution and Terros have the most of em at spawn, but they dont exist in County Maps and can barely fit 3 people, let alone a team like sultan. [Average difference between stock and nitro'd sultan can go up to 10-20 seconds iirc]

Nitro helps significantly and a Infinite Spamming Nitro FBI rancher is nigh infamous as NRG in being able to keep up. The server will devolve to NRG wars like the armor wars for cops vs terro. Almost already has been by 'surviving' regulars

Forget hydraulics use of prevent tipover, atleast nitro is more used,almost every VIP Spams it, and almost every regular prefers to have a nitro'd car for anything below supercars. As stated multiple times, Driving is still a core feature of the GM.

Aren't the filterscripts for it already available? Is it not possible to use them? (or are filterscripts useless in this case?).