- Set maximum armor points between 99 and 100. Armor in pickups and president armor should be fixed to a value between 99 and 100 (such as 99.95?). That would make it really easy to spot and autoban hackers, since they mostly spawn full armor with 100 hp.
Good idea, I'll add that in a future update.
Why not just check if, when a player's armor increases, they are within a certain radius of an armor pickup or their spawn and if not, ban them? The 99/100 armor thing only catches stupid hackers. This could be done for health too, but it's much more difficult because of the various vending machines that also give health that would have to be considered.
Yeah similarly you can set vehicle values to be 999 instead of 1000 to get rid of vhh with a simple script.
What about when you take your car into a Pay-N-Spray? The same anti-armor spawning thing that I mentioned earlier could be applied to VHH.
- Set spawn protection on an area instead of using a timer. Because the actual rule disallows to shoot a player at their spawn, not up to 30 seconds after spawn. This is causing trouble, such as players starting duels with spawn protection or rule-breakers being able to spawnkill after 30 seconds (quite common with civilians). Spawn protection should last forever as long as the player hasn't left a preset spawn area. This can be easily scripted with y_Areas include. Also, protect security team from losing the armor they spawn with while under spawn protection.
That's something I'll definitely look into, but it won't be anytime soon. I don't have that much time anymore, so I'll keep it to small updates for now, but a system like this will be added in the future, it just might take a while until I get around to it. (The spawn protection in duels is already fixed)
I believe it was a timer because otherwise you can just sit in the spawn area forever, which is not really that bad, but still has the potential for abuse (and you aren't playing the game if you're just sitting there). If spawn protection applies to vehicles too, then a Civilian or some other class could keep the President in their (invincible) car at the spawn area indefinitely. You've also got a bunch of invincible players in their spawn. (Want to kill the President as his security? Just drive the President to the terrorist spawn!). Also, you have to define where exactly the spawn area is- which is much more annoying than just figuring that by the end of the spawn protection time, players will have left.
Related suggestion- the anti-teamkilling thing for vehicles should be disabled if a player of the opposite team is a passenger in teammate's car to prevent abuse.
/p would be a fast response for /pm maybe?
I'm fine with /p if everyone else is. I don't think using # is a good idea.
I think /p is fine
What about having a speed-dial kind of thing for /p? The first person that sends you a message is /p1 to reply, the second is /p2 (it would say in the PM text) etc. That way, wrong-ID replies would be limited when talking to multiple people. /p would still just go to the last person. You could also try ? instead of /p and still do what I suggested, if ? works.
Another /pm suggestion: fix what happens in PTP where the message gets cut off when it's too long instead of being split into multiple lines.
- Add more vehicles in Red County. In certain areas of Red County, losing a vehicle means 10 minutes sprinting to find another one or a /kill. There are enough vehicles around civilian, terrorist, security and police spawns, but the Western areas like Blueberry, Montgomery, the brewery, the lumberyard, etc. are practically empty.
Maps are being completely redone, so all of that will be fixed.
I know you said in my topic that you wanted to put Vortices/Vortexes (fun with plurals!) in FC, but I think RC would actually be the best place to test them- partially because it's a blank slate to begin with, but also because it's flat and has more river/land crossover (not that you couldn't do both FC and RC
).