Author Topic: [Added]Hitsound  (Read 8312 times)

Offline Maddy

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Re: Hitsound
« Reply #15 on: January 13, 2018, 04:27:37 am »
Good idea!


Offline Deadman

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Re: Hitsound
« Reply #16 on: January 13, 2018, 05:26:37 am »
I am suggesting /ds for damage sound. It can be set on-off using /ds.

Offline WeekndR

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Re: Hitsound
« Reply #17 on: January 13, 2018, 11:52:52 am »
I am suggesting /ds for damage sound. It can be set on-off using /ds.

Damage sound doesent sound good.
Btw +1 even
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Offline Darwin

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Re: Hitsound
« Reply #18 on: January 13, 2018, 08:16:28 pm »
Wow bro you won't believe I was gonna make a suggestion like this xd an BTW +1

Offline Shark_The_Helicopter

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Re: Hitsound
« Reply #19 on: January 13, 2018, 08:38:06 pm »
On a general side of it. You don't actually need it since your character 'flinches' and 'health bar' goes down.

Both of which are FAR better indicators of damage than off putting hitsound.

and the most common battle is Machine Gun vs Machine Gun Which means high rate of fire of receiving and hitting bullets. Which means Normal Hitsound+This = Earrape/Annoying Sound that ruins gameplay. So did you really take that into consideration before posting this?

But then it must also be taken into the consideration that it will be useful for spotting bugs,glitches and rate of fire committed by the enemy.

So yeah good idea in that perspective imo. But I think a real time damage indicator is far better than that.
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Offline Madman

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Re: Hitsound
« Reply #20 on: January 14, 2018, 02:29:37 pm »
It'll be confusing
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Offline Haunter

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Re: Hitsound
« Reply #21 on: January 14, 2018, 04:17:37 pm »
Agree to the idea of the 'Ear rape' you think it'll be fun having 2 ding dong noises crashing around your brain in a fight? the health bar is enough and the sound of weapons attacking.

Offline Vishwas

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Re: Hitsound
« Reply #22 on: January 14, 2018, 04:48:48 pm »
It's not ear rape or confusing.. they would have completely different sounds so how would it be confusing Duh.

For guys saying it's earrape you clearly haven't played on servers which have this and also you didn't hear Justin Bieber.

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Offline Deadman

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Re: Hitsound
« Reply #23 on: January 14, 2018, 06:57:50 pm »
If you feel it will be annoying then there will be option of not using it. But for other players it will be a good addition in my POV.

Offline Yash

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Re: Hitsound
« Reply #24 on: January 14, 2018, 09:04:44 pm »
+1, obviously if you don't like it you can toggle it off.
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Offline lax

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Re: Hitsound
« Reply #25 on: January 15, 2018, 02:19:16 am »
+1
He means there should be a sound when we get damaged I guess..
I don't see anything wrong , you can disable it if you don't like it anyways

Offline Magic

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Re: Hitsound
« Reply #26 on: January 16, 2018, 07:24:24 pm »
-1 ding ding ding ding ding in our ears is serious do u agree with this idea?
« Last Edit: January 17, 2018, 01:06:58 pm by Magic »

Offline Pranesh

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Re: Hitsound
« Reply #27 on: January 16, 2018, 07:39:48 pm »
If you feel it will be annoying then there will be option of not using it. But for other players it will be a good addition in my POV.

To all those who disagree with it, you guys can play with it toggled off. It will really help while sniping as game won't "always" let you hear footsteps behind you when inside the sniper scope and then you can not do much once the guy behind you damage you with deagle/spas, most of the time i don't even realize someone is shooting me while i'm sniping.

Offline Shark_The_Helicopter

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Re: Hitsound
« Reply #28 on: January 16, 2018, 09:42:09 pm »
To all those who disagree with it, you guys can play with it toggled off. It will really help while sniping as game won't "always" let you hear footsteps behind you when inside the sniper scope and then you can not do much once the guy behind you damage you with deagle/spas, most of the time i don't even realize someone is shooting me while i'm sniping.


Imo perfect way to somewhat balance those annoying snipos. :>

Sniper and not using HUD & Radar is the Sniper's fault anyways.
« Last Edit: January 21, 2018, 09:38:12 am by Lohit_The_Noob »
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Offline Jonne

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Re: Hitsound
« Reply #29 on: April 01, 2018, 01:50:55 pm »
We'll add this in a future update (for the people having concerns: it will be optional of course, you can just toggle in on if you like to use it).