Author Topic: [Added]World Boundaries  (Read 13528 times)

Offline WuZi

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Re: World Boundaries
« Reply #15 on: May 25, 2017, 01:19:16 pm »
I think this can bring problems but it would be helpful for pilots to know where the bounds are.

Offline CerBell

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Re: World Boundaries
« Reply #16 on: May 25, 2017, 06:30:17 pm »
That would lead to excessive mapping and then our server would start lagging, I think people should look on these points, rather than looking at how newbie's react, as Mia rightly said. If our server would start lagging, then our PB will reduce and then there would be no fun, the current PB is awesome, so I would like to go with -1, I hope that people would understand this.

Good luck with this thread Bully bhen!


Offline HunterBC

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Re: World Boundaries
« Reply #17 on: May 25, 2017, 11:16:42 pm »
countless times i have been rammed into boundaries.. +1 but .. wall should be semi transparent with check board texture also it should only be visible like under 50m from boundaries and not like a cemented box enclosure. 
~BAtMan

Offline MAR.

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Re: World Boundaries
« Reply #18 on: May 25, 2017, 11:43:47 pm »
It will be better +1

Offline Faro0s

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Re: World Boundaries
« Reply #19 on: May 25, 2017, 11:56:23 pm »
That would lead to excessive mapping and then our server would start lagging, I think people should look on these points, rather than looking at how newbie's react, as Mia rightly said. If our server would start lagging, then our PB will reduce and then there would be no fun, the current PB is awesome, so I would like to go with -1, I hope that people would understand this.

Good luck with this thread Bully bhen!

This convinced me, if this statement is true that our server will lag if the boundaries are visible then my vote is -1.

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Offline GlennN

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Re: World Boundaries
« Reply #20 on: May 26, 2017, 12:16:05 am »
That would lead to excessive mapping and then our server would start lagging, I think people should look on these points, rather than looking at how newbie's react, as Mia rightly said. If our server would start lagging, then our PB will reduce and then there would be no fun, the current PB is awesome, so I would like to go with -1, I hope that people would understand this.

Good luck with this thread Bully bhen!

This convinced me, if this statement is true that our server will lag if the boundaries are visible then my vote is -1.

Offline YoMama

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Re: World Boundaries
« Reply #21 on: May 26, 2017, 09:26:52 pm »
I suggested adding the boundary lines into the radar a long time ago when polygonal boundaries were suggested, but I like the idea of having a way of knowing without looking at the radar. If drawing in the world would be too demanding, marking the boundaries on the radar wouldn't have as much of a performance impact. Just color the areas outside the map black or something, then people will figure it out.

Offline Hicham

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Re: World Boundaries
« Reply #22 on: May 26, 2017, 10:16:38 pm »
I hope you find a love that's true so the morning light can shine on you.
I hope you find what you're looking for so your heart is warm forever more. cv?

Offline Barto

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Re: World Boundaries
« Reply #23 on: May 27, 2017, 12:15:36 am »
I suggested this to Jonne a few months ago. He said that is wasn't possible back then, might me now but back then it wasn't. +1 of possible

Offline Magic

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Re: World Boundaries
« Reply #24 on: May 27, 2017, 12:25:13 am »
why not +1

Offline Faro0s

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Re: World Boundaries
« Reply #25 on: May 27, 2017, 02:14:30 am »
How about letting it be appeared in the mini map.
I mean when someone goes near the boundaries, he/she will be able to see the boundaries in the map. A red line can represent the boundaries.

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Offline AruN.

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Re: World Boundaries
« Reply #26 on: May 27, 2017, 06:38:51 am »
I suggested adding the boundary lines into the radar a long time ago when polygonal boundaries were suggested, but I like the idea of having a way of knowing without looking at the radar. If drawing in the world would be too demanding, marking the boundaries on the radar wouldn't have as much of a performance impact. Just color the areas outside the map black or something, then people will figure it out.
This is better, +1
AruN

Offline Sani

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Re: World Boundaries
« Reply #27 on: May 27, 2017, 12:25:05 pm »
I suggested adding the boundary lines into the radar a long time ago when polygonal boundaries were suggested, but I like the idea of having a way of knowing without looking at the radar. If drawing in the world would be too demanding, marking the boundaries on the radar wouldn't have as much of a performance impact. Just color the areas outside the map black or something, then people will figure it out.
This is better, +1
+1

Offline Deadman

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Re: World Boundaries
« Reply #28 on: May 27, 2017, 12:46:10 pm »
I suggested adding the boundary lines into the radar a long time ago when polygonal boundaries were suggested, but I like the idea of having a way of knowing without looking at the radar. If drawing in the world would be too demanding, marking the boundaries on the radar wouldn't have as much of a performance impact. Just color the areas outside the map black or something, then people will figure it out.
This is a batter option though.........But problem is that server don't lag with these changes!

Offline Rose

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Re: World Boundaries
« Reply #29 on: May 27, 2017, 04:53:21 pm »