Plan B

General => Suggestions => Added => Topic started by: Captain on January 12, 2018, 12:09:15 pm

Title: [Added]Hitsound
Post by: Captain on January 12, 2018, 12:09:15 pm
I want to suggest /enable/disable hitsound or /hitsound on/off
to alarm if someone is shooting
Title: Re: Hitsound
Post by: Hito on January 12, 2018, 12:21:53 pm
Yep +1
Title: Re: Hitsound
Post by: Pranesh on January 12, 2018, 12:32:22 pm
This will be helpful.
Title: Re: Hitsound
Post by: IDAN on January 12, 2018, 12:42:46 pm
Why not...
+1
Title: Re: Hitsound
Post by: GlennN on January 12, 2018, 02:02:20 pm
An alert sound other than the one which is used when we hit others could help.
Title: Re: Hitsound
Post by: Deadman on January 12, 2018, 02:07:02 pm
Amazing.
+1.
Title: Re: Hitsound
Post by: LPCOLTER on January 12, 2018, 02:39:48 pm
+1
Title: Re: Hitsound
Post by: Saurabh on January 12, 2018, 03:15:37 pm
You want a sound when others shoot you?
Title: Re: Hitsound
Post by: Shawkhawk did nothing wrong! on January 12, 2018, 03:33:20 pm
Maybe we should all Aimbot too, after all it's too much effort to aim when we have other bigger things to do like raging on main chat.
-1
Title: Re: Hitsound
Post by: Drama on January 12, 2018, 04:58:28 pm
-1
Title: Re: Hitsound
Post by: Vishwas on January 12, 2018, 05:25:09 pm
+1
He means there should be a sound when we get damaged I guess..
I don't see anything wrong , you can disable it if you don't like it anyways
Title: Re: Hitsound
Post by: Deadman on January 12, 2018, 07:25:37 pm
+1
He means there should be a sound when we get damaged I guess..
I don't see anything wrong , you can disable it if you don't like it anyways
Yes absolutely right.
Title: Re: Hitsound
Post by: COBRA on January 12, 2018, 09:47:24 pm
+1
He means there should be a sound when we get damaged I guess..
I don't see anything wrong , you can disable it if you don't like it anyways
Exactly
Title: Re: Hitsound
Post by: Daffy on January 12, 2018, 10:13:38 pm
+1
He means there should be a sound when we get damaged I guess..
I don't see anything wrong , you can disable it if you don't like it anyways
Exactly
This
Title: Re: Hitsound
Post by: Luka on January 12, 2018, 10:58:45 pm
+1
Title: Re: Hitsound
Post by: Maddy on January 13, 2018, 04:27:37 am
Good idea!
Title: Re: Hitsound
Post by: Deadman on January 13, 2018, 05:26:37 am
I am suggesting /ds for damage sound. It can be set on-off using /ds.
Title: Re: Hitsound
Post by: WeekndR on January 13, 2018, 11:52:52 am
I am suggesting /ds for damage sound. It can be set on-off using /ds.

Damage sound doesent sound good.
Btw +1 even
Title: Re: Hitsound
Post by: Darwin on January 13, 2018, 08:16:28 pm
Wow bro you won't believe I was gonna make a suggestion like this xd an BTW +1
Title: Re: Hitsound
Post by: Shark_The_Helicopter on January 13, 2018, 08:38:06 pm
On a general side of it. You don't actually need it since your character 'flinches' and 'health bar' goes down.

Both of which are FAR better indicators of damage than off putting hitsound.

and the most common battle is Machine Gun vs Machine Gun Which means high rate of fire of receiving and hitting bullets. Which means Normal Hitsound+This = Earrape/Annoying Sound that ruins gameplay. So did you really take that into consideration before posting this?

But then it must also be taken into the consideration that it will be useful for spotting bugs,glitches and rate of fire committed by the enemy.

So yeah good idea in that perspective imo. But I think a real time damage indicator is far better than that.
Title: Re: Hitsound
Post by: Madman on January 14, 2018, 02:29:37 pm
It'll be confusing
-1
Title: Re: Hitsound
Post by: Haunter on January 14, 2018, 04:17:37 pm
Agree to the idea of the 'Ear rape' you think it'll be fun having 2 ding dong noises crashing around your brain in a fight? the health bar is enough and the sound of weapons attacking.
Title: Re: Hitsound
Post by: Vishwas on January 14, 2018, 04:48:48 pm
It's not ear rape or confusing.. they would have completely different sounds so how would it be confusing Duh.

For guys saying it's earrape you clearly haven't played on servers which have this and also you didn't hear Justin Bieber.

Title: Re: Hitsound
Post by: Deadman on January 14, 2018, 06:57:50 pm
If you feel it will be annoying then there will be option of not using it. But for other players it will be a good addition in my POV.
Title: Re: Hitsound
Post by: Yash on January 14, 2018, 09:04:44 pm
+1, obviously if you don't like it you can toggle it off.
Title: Re: Hitsound
Post by: lax on January 15, 2018, 02:19:16 am
+1
He means there should be a sound when we get damaged I guess..
I don't see anything wrong , you can disable it if you don't like it anyways
Title: Re: Hitsound
Post by: Magic on January 16, 2018, 07:24:24 pm
-1 ding ding ding ding ding in our ears is serious do u agree with this idea?
Title: Re: Hitsound
Post by: Pranesh on January 16, 2018, 07:39:48 pm
If you feel it will be annoying then there will be option of not using it. But for other players it will be a good addition in my POV.

To all those who disagree with it, you guys can play with it toggled off. It will really help while sniping as game won't "always" let you hear footsteps behind you when inside the sniper scope and then you can not do much once the guy behind you damage you with deagle/spas, most of the time i don't even realize someone is shooting me while i'm sniping.
Title: Re: Hitsound
Post by: Shark_The_Helicopter on January 16, 2018, 09:42:09 pm
To all those who disagree with it, you guys can play with it toggled off. It will really help while sniping as game won't "always" let you hear footsteps behind you when inside the sniper scope and then you can not do much once the guy behind you damage you with deagle/spas, most of the time i don't even realize someone is shooting me while i'm sniping.


Imo perfect way to somewhat balance those annoying snipos. :>

Sniper and not using HUD & Radar is the Sniper's fault anyways.
Title: Re: Hitsound
Post by: Jonne on April 01, 2018, 01:50:55 pm
We'll add this in a future update (for the people having concerns: it will be optional of course, you can just toggle in on if you like to use it).