Plan B

General => Suggestions => Added => Topic started by: Shark_The_Helicopter on February 15, 2018, 03:58:20 pm

Title: [Added]Anti-Pausing
Post by: Shark_The_Helicopter on February 15, 2018, 03:58:20 pm
As we all know pausing is a major issue,whether intentional or not it's still a hassle.
So I suggest to get rid of the problem entirely by not allowing pause exploits to begin with, just like the SpawnProtection and Death Evasion by /rc and /q.


What I want to suggest is to spawn the ped actor faster rather than 5 minutes and waiting for the player to log off.

1AReduce the time to like 30-40 seconds before actor spawns.



1BThis also applies to air rule where if one pauses more than 40 seconds the player will get a death and get respawned.


New:

2. Pause Kill.

Paused player can be killed if the server script follows this

http://forum.sa-mp.com/showthread.php?t=485365



Often I have found myself to be afk to take care of a urgent situation and I death evade unintentionally.
Usually I do /kill afterwards but it's useless if the map changes.
Just today, I was being chased by Ryder and Queen, my mother needed some help so I had to pause.
I was going to do /kill when I came back but the map changed unfortunately.

(As to avoid that in future before whatever happens to this, I am finding and installing a transparent menu-Anti Pause)
 
Title: Re: Anti-Pausing
Post by: Hito on February 15, 2018, 10:46:09 pm
Nikola and pranesh won't support this :-Xafk whores huehue
Title: Re: Anti-Pausing
Post by: Kooly™ on February 16, 2018, 12:22:10 am
Nikola and pranesh won't support this :-Xafk whores huehue

OUCH!!!
Title: Re: Anti-Pausing
Post by: Curry on February 16, 2018, 10:09:46 pm
-1

This is ridiculous.
Title: Re: Anti-Pausing
Post by: Sumit on February 17, 2018, 06:10:47 am
No, -1

I think we should make it like Killed only those players who pause just after taking damage from weapons or he cant pause before limited time say 20s or 30s after getting hit by someone.
Because i see many players stays afk in their spawns or any other place.So adding anti pause system is not a good idea
Title: Re: Anti-Pausing
Post by: Shark_The_Helicopter on February 17, 2018, 09:10:14 am
._.

Obviously the one who go AFK in Spawn won't be affected as Actors spawned in the Spawn area can't be killed in anyway. THIS ALREADY EXISTS.

Anyways,I will add that in the main post.

Quote
he cant pause before limited time say 20s or 30s after getting hit by someone.

Unfortunately there can be cases of pause evading when the player does not get hit.

Eg: Player A has 100 health and has not been hit until now, Player B chases A. A gets cornered and immediately pauses to evade potential death, Player B can't do jackshit since A wasn't hit to begin with.

Long Rangers get a advantage with this. Not Fair.
Title: Re: Anti-Pausing
Post by: Madman on February 17, 2018, 11:15:10 am
-1
Title: Re: Anti-Pausing
Post by: Ahsoka_Tano on February 17, 2018, 12:04:00 pm
This is not needed. The 5 minute one is enought and i never got into a situation where somebody made it intentional, i sometimes have lags, or i pause because im 1/3 of the time looking at the map where is the presi or the terorists.
Title: Re: Anti-Pausing
Post by: Saurabh on February 17, 2018, 08:37:57 pm
Idk if it is possible but a guy named ElStitch paused to avoid my heliblades. (He paused like a second before i was about to get him and them resumed after 3-4 seconds.)
Should be some way to tackle the exploiters.
Title: Re: Anti-Pausing
Post by: Zeta on February 18, 2018, 11:22:33 am
Not bad koni
-,+
Title: Re: Anti-Pausing
Post by: Menace on February 28, 2018, 07:36:54 pm
-1
Title: Re: Anti-Pausing
Post by: Faro0s on March 03, 2018, 07:46:54 pm
-1
Title: Re: Anti-Pausing
Post by: LPCOLTER on March 15, 2018, 03:01:46 pm
Multiplayer gaming is all about non pausing atmosphere although samp allows pausing,
If there's a script which lohit has supplied, it should be implemented.
+1 for implementing the script
Title: Re: Anti-Pausing
Post by: IDAN on March 15, 2018, 03:04:09 pm
-1
Title: Re: Anti-Pausing
Post by: Cyrus_ on June 13, 2018, 07:49:48 pm
Not good idea
Title: Re: Anti-Pausing
Post by: Jonne on December 05, 2018, 10:46:10 pm
We'll look into adding something like this.

Edit: fixed with the new damage system, you can now kill paused players