General > Suggestions

Regarding /kill command abuse

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Altus_Demens:

--- Quote from: iBeans on September 14, 2021, 08:28:51 am ---We know using /kill to avoid being killed is a punishable abuse

--- End quote ---
No, it is not.


--- Quote from: 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔 on September 14, 2021, 08:40:21 am ---True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions

--- End quote ---
It already works this way.

However, +1 to the suggestion, just because /kill'ing yourself in front of an imminent death is mannerless. A delay of 3 seconds should be enough.

Benis:

--- Quote ---No, it is not.

--- End quote ---
Werent they? i think we had punished people who did them

Zeta:

--- Quote from: Altus_Demens on September 14, 2021, 09:42:41 am ---
--- Quote from: iBeans on September 14, 2021, 08:28:51 am ---We know using /kill to avoid being killed is a punishable abuse

--- End quote ---
No, it is not.


--- Quote from: 𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔 on September 14, 2021, 08:40:21 am ---True, maybe they should make it so when someone /kill's the person that did damage beforehand gets the kill, just like with explosions

--- End quote ---
It already works this way.

However, +1 to the suggestion, just because /kill'ing yourself in front of an imminent death is mannerless. A delay of 3 seconds should be enough.

--- End quote ---
ye 3 sec is good +1

HawayiJahz:
Although using /kill to prevent your enemy from killing you is allowed, it's still lame and annoying when someone does that to say the least. Adding a time delay is a pretty good approach to solving this problem.

+1 to this suggestion. A time delay of around 5 secs would be apt in my opinion.

On a different note, it would also be great if killing a player's ghost would result in the kill being displayed in the kill bar like every other kill does. This would prevent certain players from using scripts like relog.cs or whatever just to avoid the embarrassment of getting killed by a hater.

𝕾𝖎𝖓𝕯𝖆𝖈𝖈𝖔:

--- Quote from: HawayiJahz on September 14, 2021, 12:22:03 pm ---Although using /kill to prevent your enemy from killing you is allowed, it's still lame and annoying when someone does that to say the least. Adding a time delay is a pretty good approach to solving this problem.

+1 to this suggestion. A time delay of around 5 secs would be apt in my opinion.

On a different note, it would also be great if killing a player's ghost would result in the kill being displayed in the kill bar like every other kill does. This would prevent certain players from using scripts like relog.cs or whatever just to avoid the embarrassment of getting killed by a hater.

--- End quote ---
Huge + about killing NPCs and it popping up in the kb, not only is it lame to use reconnect.cs but when sometimes people use it they can get stuck in a texture and you just cant kill them

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