Author Topic: [To be added]Remove TransFender  (Read 18916 times)

Offline Konata Izumi

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Re: [To be added]Remove TransFender
« Reply #45 on: March 22, 2018, 07:06:27 am »
no it shouldn't because non vips did not upgrade their vehicles  >:(
so -1
« Last Edit: May 10, 2019, 05:26:36 am by Alaster_Namikaze »

Offline Shark_The_Helicopter

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Re: [To be added]Remove TransFender
« Reply #46 on: May 09, 2019, 01:44:06 am »
Any response? This topic sure is confusing.

It gets linked to settle the discussions on adding garages and similar topic(before recent too), but the general direction itself is unclear.

A looot of responses here are against it and [To Be Added] which also applies to sub-suggestions gets confusing as fuck since the sub-suggestions are AGAINST the topic.

Moreover I think the tag was applied when only 3-4 people said yes without any proper input.

Does the admin team want more discussion on the topic to make a proper decision? I have no probs arguing against it still.

Sure, president now has a timer. But he isnt the only one abusing it.


Still -1 from me tho.
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Offline Jonne

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Re: [To be added]Remove TransFender
« Reply #47 on: May 09, 2019, 10:47:47 am »
The [To be added] tag means that something in that suggestion is going to be added, and what exactly is usually specified in my reply.

We've already experimented with the fences, and those will work. Another solution, like making them lose health or teleporting them, isn't possible, as they'll get bugged in the menu if they don't exit it in a 'normal' way. We can spawn the fences per player, so we'll probably keep it open to civs, but block it for other teams.

Offline Shark_The_Helicopter

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Re: [To be added]Remove TransFender
« Reply #48 on: May 09, 2019, 11:32:15 am »
Cool, thanks for clarification.

But why tho? Arent many people already against it? What about the menu solution by creating a fake transfender instead of going in?

Hell, without transfender Nitro will become VIP exclusive for most maps (except premodded cars like in RC). Civilians and GM classes dont even mix well as a team. Thats absolute garbage. People have only one source of Nitro for Lvl0 and it is inferior to the VIP one since it cant be spammed and you would be removing that.

Why not use the latter solution and it will fix literally all the problems, no interior bug,simple menu that cant be bugged, and opens up more features for tuning than the actual transfender itself.
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Offline Jonne

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Re: [To be added]Remove TransFender
« Reply #49 on: May 09, 2019, 11:47:39 am »
Having a president in the mod shop has a lot more impact on the gamemode, to warrant keeping them in. If the president is in a mod shop, no player can get to him, and on top of that, his blip will be showing in the 'wrong' spot, leaving many people confused or frustrated. The mod shops are not vital to the gamemode, and there's not a lot of people that use them anyway.

For the people that do want to tune their vehicle, they can be civs and still have access to the mod shops. A custom menu would just take too much time and effort for something that's not really part of the gamemode.

Offline Ege

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Re: [To be added]Remove TransFender
« Reply #50 on: May 09, 2019, 12:17:51 pm »
As far as I know in most servers players are able to bring up a tuning menu. Not sure if you can implement this but how about putting a cp/pickup in front of tunning shops' doors which opens that menu when someone goes into that pickup? Players can tune their vehicles using that menu but also get damage since they won't teleport away, so they will not be spoiling the gamemode.

Offline Shark_The_Helicopter

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Re: [To be added]Remove TransFender
« Reply #51 on: May 09, 2019, 12:30:56 pm »
Having a president in the mod shop has a lot more impact on the gamemode, to warrant keeping them in. If the president is in a mod shop, no player can get to him, and on top of that, his blip will be showing in the 'wrong' spot, leaving many people confused or frustrated. The mod shops are not vital to the gamemode, and there's not a lot of people that use them anyway.

For the people that do want to tune their vehicle, they can be civs and still have access to the mod shops. A custom menu would just take too much time and effort for something that's not really part of the gamemode.

That's all cool, and I understand those ill effects but you shouldnt really make classes like terrorists suffer, who need to catch up with president.

Yes, NRG is a very good overall solution and Terros have the most of em at spawn, but they dont exist in County Maps and can barely fit 3 people, let alone a team like sultan. [Average difference between stock and nitro'd sultan can go up to 10-20 seconds iirc]

Nitro helps significantly and a Infinite Spamming Nitro FBI rancher is nigh infamous as NRG in being able to keep up. The server will devolve to NRG wars like the armor wars for cops vs terro. Almost already has been by 'surviving' regulars

Forget hydraulics use of prevent tipover, atleast nitro is more used,almost every VIP Spams it, and almost every regular prefers to have a nitro'd car for anything below supercars. As stated multiple times, Driving is still a core feature of the GM.

Aren't the filterscripts for it already available? Is it not possible to use them? (or are filterscripts useless in this case?).
« Last Edit: May 09, 2019, 12:42:50 pm by Lohit_The_Noob »
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