Plan B

General => Suggestions => Closed => Topic started by: Spectre on August 03, 2017, 07:05:04 pm

Title: President not leaving spawn
Post by: Spectre on August 03, 2017, 07:05:04 pm
Hello, I'd like to suggest something simple.

In the last couple of weeks I've noticed that many Presidents (mostly non-regulars) are opting to camp at their spawn. Now while they can still be killed after a while, it's not what the Presidents should do. I guess it thinks it will prolong their survival, but that doesn't happen. And when Terrorists attack, they get the message about spawn shooting.
So I think maybe some timer for the President and Securities would do the trick. It really can't take more than 15-20 seconds for them to move out of their spawn. Or at the very last maybe a message across the screen urging the President and his posse to move out
Title: Re: President not leaving spawn
Post by: Ege on August 03, 2017, 07:14:06 pm
In my opinion we shouldn't strict anything more for president, it has enough restrictions already (No swimming, no flying aircraft etc.). But as a solution, it would be good if securities spawn without spawn protection when president decides to camp at his spawn. (If I remember right I or someone else have already suggested this before.)
Title: Re: President not leaving spawn
Post by: Epps™ on August 03, 2017, 08:00:33 pm
In my opinion we shouldn't strict anything more for president, it has enough restrictions already (No swimming, no flying aircraft etc.). But as a solution, it would be good if securities spawn without spawn protection when president decides to camp at his spawn. (If I remember right I or someone else have already suggested this before.)
That would make it impossible to kill the president with the security spawning again and again without spawn protection killing everyone.
Title: Re: President not leaving spawn
Post by: M a k a v e l i . on August 03, 2017, 08:24:08 pm
But as a solution, it would be good if securities spawn without spawn protection when president decides to camp at his spawn.
Yup, this is seems fine.


In my opinion we shouldn't strict anything more for president, it has enough restrictions already (No swimming, no flying aircraft etc.). But as a solution, it would be good if securities spawn without spawn protection when president decides to camp at his spawn. (If I remember right I or someone else have already suggested this before.)
That would make it impossible to kill the president with the security spawning again and again without spawn protection killing everyone.
But it's possible now when securities are spawning again and again with spawn protection on?  :D

Title: Re: President not leaving spawn
Post by: Ege on August 03, 2017, 08:49:00 pm
In my opinion we shouldn't strict anything more for president, it has enough restrictions already (No swimming, no flying aircraft etc.). But as a solution, it would be good if securities spawn without spawn protection when president decides to camp at his spawn. (If I remember right I or someone else have already suggested this before.)
That would make it impossible to kill the president with the security spawning again and again without spawn protection killing everyone.
It's still better than getting annoying warnings when you accidently hit someone else than president
Title: Re: President not leaving spawn
Post by: AruN. on August 03, 2017, 11:00:55 pm
It gets pretty frustrating, trying to get a spawncamper presi, specially in NSA. Something needs to be done abt this.
Title: Re: President not leaving spawn
Post by: Altus_Demens on August 04, 2017, 01:32:10 am
I agree that the problem exists, but I still don't like your idea. There is no need to build such redundant artificial restrictions, especially since we have overcome so many of them after Jonne had noticeably extended the scriptwise part of the gamemode. So, -1.

In turn, I suggest to fix a little bug. Right now, securities lose their spawn protection if the President stays on the spawn for more than a minute; same happens with cops if he drives past their spawn. But the freshly spawned cops or securities still have their spawn protection, even if the president is there; it causes chaos and no spawnkilling textboxes randomly popping out for the terrorists, and it should be fixed.
Title: Re: President not leaving spawn
Post by: Storm on August 04, 2017, 04:54:35 am
The expiration of spawn protection while the presi is in his spawn should be reduced to at least 30 seconds. 1 minute is too long
Title: Re: President not leaving spawn
Post by: LPCOLTER on August 04, 2017, 09:43:56 am
30 SECONDS FOR PRESIDENT
10 SECONDS FOR SECURITY
Title: Re: President not leaving spawn
Post by: Faro0s on August 05, 2017, 02:31:58 am
Good idea Spectre, at least we will not face this problem again.. it's pretty frustrating. +1
Title: Re: President not leaving spawn
Post by: IDAN on August 05, 2017, 12:05:23 pm
+1
Title: Re: President not leaving spawn
Post by: Spectre on August 05, 2017, 01:04:14 pm
@Altus yeah, I didn't say my suggestion was perfect, I was just trying to bring more attention to this issue with this topic. Every little thing helps, as long as this is solved
Title: Re: President not leaving spawn
Post by: Sumit on August 05, 2017, 06:20:40 pm
Or Maybe set req time for sec and pres class of  sapwn protection to get over! so he wont camp and other class can kill them
Title: Re: President not leaving spawn
Post by: iDanz0r on August 06, 2017, 03:16:51 pm
I was about to suggest something similar as well. Presidents do often camps now on their base (especially is NSA). If we put some certain time limit for spawn protection, this would quiet overcome the issue. As, this would force them to either move in-spite of camping or die when the base is invaded.

Also, there's always some players in terror/cop spawn camping on their base for nothing just being idle and chatting which in turn, unbalance the T/C team ratio since neither they're playing nor leaving spawn which actually occupies the team slot for nothing. If their spawn protection expires after a certain period, we might be able to defeat this slot occupying issue.

Although, let there be spawn protection covered in an area for 'civilian' class.
Title: Re: President not leaving spawn
Post by: Storm on August 06, 2017, 10:53:39 pm
I was about to suggest something similar as well. Presidents do often camps now on their base (especially is NSA). If we put some certain time limit for spawn protection, this would quiet overcome the issue. As, this would force them to either move in-spite of camping or die when the base is invaded.

Actually, there is a time limit for spawn protection for the president and secs. It's for 1 minute. I think 15-30 seconds would be enough for them to take a car and leave the spawn.

Also, there's always some players in terror/cop spawn camping on their base for nothing just being idle and chatting which in turn, unbalance the T/C team ratio since neither they're playing nor leaving spawn which actually occupies the team slot for nothing. If their spawn protection expires after a certain period, we might be able to defeat this slot occupying issue.

I agree with this. Maybe reclass them to civ if they are detected as idle
Title: Re: President not leaving spawn
Post by: MAR. on August 08, 2017, 12:21:00 pm
The expiration of spawn protection while the presi is in his spawn should be reduced to at least 30 seconds. 1 minute is too long
+1 agreed
Title: Re: President not leaving spawn
Post by: Shark_The_Helicopter on August 22, 2017, 03:59:50 pm
I am agreeing with most people here. Time limit should be reduced.

But How about Solving a similar tactic of Camping in Police Base while the Police spawn with the Spawn Protection and as a Terro you  can't do crap to the police who are the only ones who have Uzis that are slightly superior to your Tec-9s and kill you faster than Sawn Off Shotguns.

This tactic is really common in the San Fierro Map and the Spawn Protection of Police is abused af.
Really becomes unfair if the number of Police Members are strong.

If the formely mentioned Time limit solution can't be introduced.

How about introducing Camping Penalty FOR SECS and POLICE if they don't disable their Spawn Protection within a given time limit?

Or how about having a System like Civillian Spawn where your weapons won't be able to do any damage if you don't disable your spawn?

(Tbh my suggestion isn't really that much since I have doubts on it myself)
Title: Re: President not leaving spawn
Post by: Jonne on September 07, 2017, 04:43:47 pm
Right now it works like this: if the President stays in his spawn for longer than a minute, the spawnzone disables and everyone inside it loses their spawn protection. From that moment, you're allowed to kill the president. Securities that respawn after the zone has been disabled, will get the old 15 seconds of spawn protection, with one big difference: as soon as they damage someone, they lose their spawn protection. I think that allows the secus to get out safely when they want to, but also prevents them to shoot everyone with their spawn protecion. Also, you shouldn't be receiving the warning dialog when their spawn zone has been disabled.