Plan B

General => Suggestions => Topic started by: Shark_The_Helicopter on February 13, 2018, 06:11:20 pm

Title: [To be added]CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on February 13, 2018, 06:11:20 pm
1A.) More details on CP Map

There should be a search bar for finding out the particular vehicle we are looking for and to properly plan and use the CP.

I shouldn't click 100+ Icons and then search from it for a manana only to find out there is none in the LS map.

(https://preview.ibb.co/btXo1S/1.jpg) (https://ibb.co/mvOvgS)
(https://preview.ibb.co/jzsAFn/2.jpg) (https://ibb.co/bPcMMS)

1B.)Improvise Intel

Add /track id information with Intel too.
Also improvise the location system

we get things like this:- "Location:Flint County, Map: Flint County"

2.)Towing

Towing or Vehicle transportation through vehicles meant for it is practically useless.

Tractors and TowTrucks can't tow.

Packer can't actually carry cars as they just slide through them as they don't actually grip on the packer ramps.

So I suggest to make Tractors and TowTrucks possible to tow stuff via server sided script

and to either add some sort of proper vehicle fencing to the packer so it can carry vehicles properly.

Either way,there should be a vehicle loading system in the game.

Towing can be super useful in deploying multiple vehicles at the desired point.

FilterScript:

http://forum.sa-mp.com/showthread.php?t=11753
http://forum.sa-mp.com/showthread.php?t=482515

Random Video that shows it can be functional in SAMP:



"Inb4 just let the team do it"

Not really possible if the whole team is busy saving the president from taking bullets and only 20% of the team follows such actions,that minority can do a 4 man team's job at once by using the packer.

"Inb4 Why would you even tow?"

It Practically does the trailer physics to the towed car and the deployment and towing is much faster.

and ofc vehicle slingshot throwing.

3.) Vehicle Model Mapping

4 door cars with back rear seats.

can these car be modded so the passengers can actually fire from behind? Well not sure about driveby but is it possible to do it something like this?

I have seen some Bus and Tram models where the player can freely move from inside.

(https://media.giphy.com/media/26DNgrDoxBRTZbUEo/giphy.gif)


4.)CargoBob Back Space:

Replace CargoBob model which has some space behind for passengers and possible vehicle storage.

and add this one at SWAT spawn ;)

There are already models for this which also retains the original look of the cargobobs,without any normie dank 2018 pro HD GTA 5 Textures and Model Bullshit



5.)/Backup Additions:
President gets location to the closest vehicle:Cars and Boats
Also gives direction to the closest protecting team-member (Vice not counted)
Goes Invisible for 10 seconds (can only use this twice)

Effects can be toggled (Enabled by Default)

6.) One more minor suggestion to make my post look longer.

Enable a Headlight On and Off Key.

While it may seems useless at first,it provides an advantages in nighttime (popup headlight control and stealth <3)
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Vishwas on February 13, 2018, 06:31:49 pm
Isn't towing possible in SAMP?
I remember trying to make a train out of town trucks towing one to another in Single player(lol)
If it's not possible I'm really not sure if it's really worth the effort as there is nothing special about towing vehicles unless you're doing it for fun.

I don't think so you can replace the cargobob model as of now (0.3.7) , the one in the video is probably modified and replaced the original cargobob, also take note he uses it in SP not SAMP.

I actually wanted to suggest something similar that you add some rectangle surface around some vehicles like swat van/helicopters so players can jump around them and shoot without issues. Things you see in some servers where they put two rectangle blocks around helicopters so people can jump on those attached blocks and shoot.

Again,I don't think vehicle model mapping is really possible , even if you manage to open doors of vehicles you'll have a invisible wall which you can't cross in them.
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on February 13, 2018, 07:05:05 pm
Isn't towing possible in SAMP?
I remember trying to make a train out of town trucks towing one to another in Single player(lol)
If it's not possible I'm really not sure if it's really worth the effort as there is nothing special about towing vehicles unless you're doing it for fun.

Nope,not for all.

Actually Towing can be super useful.

Transportation of vehicles is much easier and creative use of it can also be used for ramming people with the towed car. It's use and effectiveness is based on it's user's creativity. These things are a more faster and agile trucks n trailers.
It would have a way better purpose than these things found ingame:

Mower
Cargobob
StreetCleaner
etc

Quote
I don't think so you can replace the cargobob model as of now (0.3.7) , the one in the video is probably modified and replaced the original cargobob, also take note he uses it in SP not SAMP.

You can




Quote
I actually wanted to suggest something similar that you add some rectangle surface around some vehicles like swat van/helicopters so players can jump around them and shoot without issues. Things you see in some servers where they put two rectangle blocks around helicopters so people can jump on those attached blocks and shoot.

True,I am aware of this feature,but the reason I didn't mention this cause:

1.)Doesn't shield the passenger
2.)No possible proper vehicle storage
3.)Feels more like a attack chopper than a protective rescue one.

I personally feel those should be on a raindance.

Quote
Again,I don't think vehicle model mapping is really possible , even if you manage to open doors of vehicles you'll have a invisible wall which you can't cross in them

If things like this possible, I think there is chance of my suggestion to be physically possible.


Modded Andromada:
>Almost Three Times the Size
>YUGE Interior inside of it
>Resembles the Big Andromda w/ interior mod for Singleplayer

I think gta3.img models for car .dffs can be changed by the server (they aren't that big to begin with)




Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: GlennN on February 13, 2018, 08:32:37 pm
Fix your quotes in your last reply, Lohit!

I like how you bring in creative (and fun) suggestions here. I'm all up for these but lets wait for Jonne's opinion.
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Carg on February 13, 2018, 08:41:21 pm
Towing vehicles is possible :O There was just some trick. I remember driving around with towed hydra and giving it to the president :D
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Daffy on February 13, 2018, 09:08:39 pm
I think thats a nice idea!

+1
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on February 14, 2018, 08:04:29 am
Fix your quotes in your last reply, Lohit!

I like how you bring in creative (and fun) suggestions here. I'm all up for these but lets wait for Jonne's opinion.
I think thats a nice idea!

+1
Done! and Thanks :d

Towing vehicles is possible :O There was just some trick. I remember driving around with towed hydra and giving it to the president :D

But have you ever towed a AT-400 with a f*ckin tractor  8) ?
(not me ofc)

But I never was able to tow anything in PTP :(






Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Madman on February 14, 2018, 08:37:08 am
1A:+1
1B:-1
2:-1
3:+1
4:Can be good for president to go inside it with an NRG then jump off so +1
5:+1
6:+1
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on February 14, 2018, 08:42:41 am

1B:-1
2:-1


Why? u.u
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Madman on February 14, 2018, 08:45:03 am

1B:-1
2:-1


Why? u.u
1B:Undercovers will find their enemies faster via that command you're suggesting it etc
2:PTP will look like a roleplay server then and it's bad :(
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on February 14, 2018, 09:11:49 am
Quote
1B:Undercovers will find their enemies faster via that command you're suggesting it etc

ಠ_ಠ

Err..I think you got it wrong. It isn't /intel information that I want to get in /track id cmd.

It's the opposite.

Information normally found through track like Health,Armor,Money,etc. would get in the /intel command so we could have prior data on presi without using /track on his id and plan ahead and save time.

Quote
2:PTP will look like a roleplay server then and it's bad :(

It's already something between a Roleplay and TDM. Each Class has a role (/duty) to fulfill in order to win.

Besides in most trucking roleplay there are factors like fuels,trailers,jobs,etc and what not.

It won't be here. Towing can be useful if in proper hands.

Eg: Used for Shielding the back and releasing the damaged cars onto the chaser like a explosive barrel.
      Trailer Physics exploits
      Backup Car Deployment
      and what not

If any mofo civilian (including me) tries to steal it from you just shoot em.




 
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Sumit on February 14, 2018, 09:46:04 am
Good suggestions :D
but i dont like /backup additions - invisible for 10s . Others are good , +1
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Captain on February 14, 2018, 11:05:40 am
+1  8)
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Madman on February 14, 2018, 01:27:55 pm
Quote
1B:Undercovers will find their enemies faster via that command you're suggesting it etc

ಠ_ಠ

Err..I think you got it wrong. It isn't /intel information that I want to get in /track id cmd.

It's the opposite.

Information normally found through track like Health,Armor,Money,etc. would get in the /intel command so we could have prior data on presi without using /track on his id and plan ahead and save time.

Quote
2:PTP will look like a roleplay server then and it's bad :(

It's already something between a Roleplay and TDM. Each Class has a role (/duty) to fulfill in order to win.

Besides in most trucking roleplay there are factors like fuels,trailers,jobs,etc and what not.

It won't be here. Towing can be useful if in proper hands.

Eg: Used for Shielding the back and releasing the damaged cars onto the chaser like a explosive barrel.
      Trailer Physics exploits
      Backup Car Deployment
      and what not

If any mofo civilian (including me) tries to steal it from you just shoot em.




 
Ok then +1 for all
Thanks for giving more informations  :)
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on February 14, 2018, 03:38:48 pm
Quote
Ok then +1 for all
Thanks for giving more informations  :)

Glad I could clarify things. :)


Good suggestions :D
but i dont like /backup additions - invisible for 10s .

May I ask Why?
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: YoMama on February 15, 2018, 06:01:53 am
1A.) Adding markers for players would be cool too. Then you could watch the President speed around, or check where you are relative to a car you're looking for.

1B.) I already suggested this and more here (https://planbserver.com/forum/index.php?topic=2958.0). I'm not sure if the location example you give can be fixed, since I think it comes from the game itself. "Flint County" is just most of the map, except for Blueberry and a few other places.

2.) Fixing towing for tow trucks is pointless, since you might as well drive the vehicle you're towing. I'm OK with fixing the Packer, as long as it doesn't mess up the stunting possibilities that it was added for in some cases. I honestly don't think it would be very useful though. If the security and President are trapped, the more important part is getting the President out, not bringing enough vehicles for everyone. Securities should be sacrificial if it's better strategy.

As a side note, more people should use the Packers for stunting, particularly in LV. One security can drive it somewhere to be used for a stunt, then the President and the rest of the team can do the stunt, then the Packer is driven away before the terrorists can follow. There are two or three in LV in locations that would be good for this.

3.) It's cool, but I can't see it being used enough to be worth the effort. You can't shoot through the roof, and all the vehicles that would be candidates for such modification are so crappy that no one would want to use them anyway.

4.) Being able to transport a vehicle in the Andromeda or CargoBob would be really cool. I could see terrorists airdropping other terrorists with NRGs and combat shotguns with this.

5.) I like the idea of listing whether the President is in the air, water, or on land, and his direction. I don't like the invisibility idea. I could see this being used to hide how stunts are done.

6.) Kind of pointless. I'd rather have it as a command than a key for that reason, if it's added at all.
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Shark_The_Helicopter on March 18, 2018, 02:45:01 pm
Well..I ended up on this video. Seems like this is possible, and to add more to it it's done in the old PTP server.

Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: YoMama on March 18, 2018, 11:53:56 pm
Well..I ended up on this video. Seems like this is possible, and to add more to it it's done in the old PTP server.

Are you sure that isn't just a local mod?
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Vishwas on March 20, 2018, 11:31:28 am
http://forum.sa-mp.com/showthread.php?t=296073

Your cargobob shown in the video at first post is a mod. It's just not possible to add things in ptp, along with your other suggestions of using different models.
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: FlapJack[M.I.B] on March 20, 2018, 03:35:27 pm
I fine with these suggestions +1
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Son_Gun on March 23, 2018, 06:08:14 am
+1 for everything. 

Loved the 4th suggestion
Title: Re: CP+Ingame Intel + Vehicle Suggestions
Post by: Jonne on December 05, 2018, 06:06:57 pm
1A.) More details on CP Map
1B.)Improvise Intel
2.)Towing
3.) Vehicle Model Mapping
4.)CargoBob Back Space:
5.)/Backup Additions:
Enable a Headlight On and Off Key.

1A. We'll put it on this list, but it won't be high priority, so you might not see it for a while.
1B. As Yomama mentioned, that is already on the list.
2. We'll look into that option, but again, not as a priority
3. We won't be adding this, as this mostly comes with a lot of problems
4. This isn't possible in SAMP
5. I don't think it's necessary to show those locations, as you can pretty easily spot them on the map already, and mostly you won't need all those options. I also don't think making him invisible is a good idea.
6. This is possible, but from what I'm seeing it's tied with manual engine operation, so I'm not 100% sure if it's a good idea to mess with that.