Plan B

General => Suggestions => Topic started by: Brian_Walker on September 19, 2017, 01:40:05 pm

Title: [To be added]President invisible
Post by: Brian_Walker on September 19, 2017, 01:40:05 pm
No one raplayed so i posted  ,..  8)


It will be good for president if he had a command to be unvisible on map for 20-30sec   1 time when he is president

So he can go away from spawn like NSA map  ,because he dies imidently  , or when are much terorist and 2-3 securitys he dies in spawn or near- again  lol ,....


With this command he would by unvisible and run to his position for this 20-30 sec or less,.  ,  and not die xD
Title: Re: President unvisible
Post by: Spectre on September 19, 2017, 01:45:55 pm
Nope
Title: Re: President unvisible
Post by: Hito on September 19, 2017, 01:49:50 pm
O-M-G  >:(
Title: Re: President unvisible
Post by: Ege on September 19, 2017, 01:56:36 pm
Nah
Title: Re: President unvisible
Post by: GlennN on September 19, 2017, 02:39:23 pm
No one raplayed so i posted  ,..  8)

You're thinking waay outside the box. That's why no one "raplayed". -1
Title: Re: President unvisible
Post by: Pranesh on September 19, 2017, 02:44:52 pm
You're thinking waay outside the box. That's why no one "raplayed". -1
Title: Re: President unvisible
Post by: Brian_Walker on September 19, 2017, 03:03:55 pm
Hahaah ok
Its yust a sugestion
Title: Re: President unvisible
Post by: Storm on September 19, 2017, 03:06:41 pm
Nope
Title: Re: President unvisible
Post by: Maddy on September 19, 2017, 03:56:53 pm
Nope
Title: Re: President unvisible
Post by: Madman on September 19, 2017, 03:58:20 pm
Are you drunk?Hell no -1
Title: Re: President unvisible
Post by: Finisher on September 19, 2017, 04:04:34 pm
Nope
Title: Re: President unvisible
Post by: Crash on September 19, 2017, 04:15:37 pm
Nope
Title: Re: President unvisible
Post by: AruN. on September 19, 2017, 05:59:49 pm
Nope
Title: Re: President unvisible
Post by: Brian_Walker on September 19, 2017, 06:03:43 pm
Hahahahah

Fucking haters  ;D

Put more comments i wonna break record of this dislike shit, savages...  :) :)
Title: Re: President unvisible
Post by: Shark_The_Helicopter on September 19, 2017, 06:29:25 pm
+1

This would might help in the NSA map.

By using basic Decoy strategy the President can get out of the spawn safely to a good distance with atleast 50% chance without getting rekt by the Rockets.

This is also useful in getting out of the Bases like Area 69 where President has no choice but to be a sitting duck in the deepest facility of the base while the Securities get outnumbered by the Terrors.
By using this command and efficiently utilizing the secret passages in the base. The President can get out in time before the base gets swarmed by Terrorists.

Hahahahah

Fucking haters  ;D

Put more comments i wonna break record of this dislike shit, savages...  :) :)


I doubt anyone is 'Hating' you here Brain. People like to use the Quote button here and I am pretty sure Glenn wasn't wrong in pointing out your grammar because it isn't right.

People here don't wanna modify the gamemode too much.That's why Probably Hitto and Madman responded like that.
Title: Re: President unvisible
Post by: Brian_Walker on September 19, 2017, 07:11:41 pm
Quote
   I doubt anyone is 'Hating' you here Brain. People like to use the Quote button here and I am pretty sure Glenn wasn't wrong in pointing out your grammar because it isn't right.

People here don't wanna modify the gamemode too much.That's why Probably Hitto and Madman responded like that.   

Nooo i just saying like that..

I like to joke ... savagesss  ;D
Title: Re: President unvisible
Post by: MAR. on September 19, 2017, 07:24:39 pm
Nope
Title: Re: President unvisible
Post by: Brian_Walker on September 19, 2017, 07:33:25 pm
Hahah. Fak

For now 12 no and 1 yes
Be optimistic
 We still have a chance 

Title: Re: President unvisible
Post by: Skipper on September 19, 2017, 07:56:09 pm
Nope
Title: Re: President unvisible
Post by: Sani on September 19, 2017, 09:59:24 pm
Nope
Title: Re: President unvisible
Post by: Altus_Demens on September 20, 2017, 01:10:46 am
Actually, I find this idea to be at least interesting! It will expand the number of presidential capabilities. It is not that easy for president to vanish from those difficult situations when their securities frantically fight to back up their escape. I'd like to give it a try, to see whether it actually improves our gameplay. +1.
Title: Re: President unvisible
Post by: M a k a v e l i . on September 20, 2017, 01:33:45 am
Actually if you remember SP mission called "Mike Toreno". Where you are supposed to locate the van which is found at the airport later on, the checkpoint on your radar updates every few seconds while trying to reach it. Untill you get close to the van, then you can track it down easily. It would be really awesome to have this thing in PTP, with some sort of delay like 5-7 seconds. This would really make the things harder, force you to think better.

I don't know if it's possible, cos if we would have this thing implemented for president only, we would still be able to follow his security team.

So I am asking you, what about security? With 4-5 greengos in president's vehicle, after he becomes invisible, big green dot will still be there on our radars right?
Title: Re: President unvisible
Post by: Panal_Abeja on September 20, 2017, 02:23:11 am
Si me gusta la idea en NSA

+1
Title: Re: President unvisible
Post by: Supreme on September 20, 2017, 03:39:38 am
The president can't do much when terrorists and enemies are surrounding spawn. The least we could do for the president is make his icon disappear for 20-30 seconds. Most of you complain that "the president is just sitting in spawn." Well, what do you expect the president to do if you're just camping outside spawn protection. It's not a bad idea. +1

Actually if you remember SP mission called "Mike Toreno". Where you are supposed to locate the van which is found at the airport later on, the checkpoint on your radar updates every few seconds while trying to reach it. Untill you get close to the van, then you can track it down easily. It would be really awesome to have this thing in PTP, with some sort of delay like 5-7 seconds. This would really make the things harder, force you to think better.

Your suggestion would be good if all the terrorists devoted themselves to actually killing the president instead of sitting at armor waiting to kill police. So, your suggestion just makes it more difficult to kill the president.
Title: Re: President unvisible
Post by: Bully on September 20, 2017, 07:40:43 am
+1
Title: Re: President unvisible
Post by: Brian_Walker on September 20, 2017, 09:14:01 am
Quote
Actually if you remember SP mission called "Mike Toreno". Where you are supposed to locate the van which is found at the airport later on, the checkpoint on your radar updates every few seconds while trying to reach it. Untill you get close to the van, then you can track it down easily. It would be really awesome to have this thing in PTP, with some sort of delay like 5-7 seconds. This would really make the things harder, force you to think better.
  uh that would be hard,..


 We making progress  jaj , xD

It has more options so:

1. -It can be used only 1 time when you are president
2. -It can be used only in NSA map (or not)
3. -It can be used if there are, btw ( more terors then police and security) so you can only use that when are more then 20 terors ingame and 2-3 police and security
4. -You cant use that when are last 5 minits to survive

5.- and more ,..  if there is no Vice President ,... , ADD some

-(makaveli well-observed)Securitys would be also invisible



Its not much 20-30 secunds or less , but it can much help president (most in NSA) , if these conditions exist(1,2,3,4,..)

instance if president is in football terain , there comes 20 terors and they surround it , he type this comand and meybe he has 40% more chance to run away BTW oo,..

   
Title: Re: President unvisible
Post by: Shark_The_Helicopter on September 20, 2017, 10:59:11 am
Actually if you remember SP mission called "Mike Toreno". Where you are supposed to locate the van which is found at the airport later on, the checkpoint on your radar updates every few seconds while trying to reach it. Until you get close to the van, then you can track it down easily. It would be really awesome to have this thing in PTP, with some sort of delay like 5-7 seconds. This would really make the things harder, force you to think better.

I don't know if it's possible, cos if we would have this thing implemented for president only, we would still be able to follow his security team.

So I am asking you, what about security? With 4-5 greengos in president's vehicle, after he becomes invisible, big green dot will still be there on our radars right?

Nah Maka, no need to make the whole bunch who have sawn off shotguns invisible on map, too OP. 

Maybe add the ability to make 1-2 security invisible (obviously the best ones would be trusted,those secs will feel honored) because 90% of time when this ability would be used Presi would be low on health so emergency security is required at all costs.

Actually that appearance-reappearance is actually kinda happens to me, especially in the flint county map and I dunno if it's ping or lag but when I am chasing presi his last located point, around 4-5 yards away from his current location, constantly updates but with a 0.5 to 1 second difference and sometimes even disappears when it's far enough in that direction. Normal Deduction will make it obvious that he has to be near where most activity is heading towards. That's enough imo.

Nope

Also I'd like some reasoning from those Quoting the same text over and over without any personal input of reasoning in it whatsoever. The OP was just a simple 'nope'. No input of reasoning whatsoever. This is a discussion board, atleast give some reasoning as these suggestions are encouraged and influence the gamemode. I won't be surprised if someone mistaken that mass quoting for arrogance.

There are players who can't voice their opinions on the matter due to not being a member on the forums (mostly because nobody even knows it unless they get the ban,even the registered Lvl1s).

Just look at Altus,no matter whether he disagrees or agrees he still voices his opinion with proper and detailed reasoning.


In continuation to the topic, I'd like to add that this feature isn't OP in any case. Even Vice Presidents who are invisible on the map ALL the TIME die rather quickly on the battlefield and Silenced Pistol is actually a good dual handed pistol and factually speaking Silenced has good chance to eliminate a Deagle Wielder the only weapon which the president has for defense, problem is that terrorist weapons just outclass it completely. The ability depends on the player skill.

and considering the fact Terrors don't respawn and camp outside the president spawn this is a good way to counter that. Fair Play.


Title: Re: President unvisible
Post by: M a k a v e l i . on September 20, 2017, 01:40:34 pm
Maybe add the ability to make 1-2 security invisible (obviously the best ones would be trusted,those secs will feel honored) because 90% of time when this ability would be used Presi would be low on health so emergency security is required at all costs.
Then we would need a single command for presidents, I don't like the idea of giving them, especially to the regulars, any sort of /cmd which can affect the GM.
Imo it should happen automatically, by the system.

Nah Maka, no need to make the whole bunch who have sawn off shotguns invisible on map, too OP. 
Read up, I just asked what would be the right solution for those secs. Not suggesting anything about it.


So, your suggestion just makes it more difficult to kill the president.
Certainly, right now it's super easy to do so, all it takes is one passenger with combat shotgun.
Title: Re: President unvisible
Post by: Shark_The_Helicopter on September 20, 2017, 03:05:22 pm
Then we would need a single command for presidents, I don't like the idea of giving them, especially to the regulars, any sort of /cmd which can affect the GM.
Imo it should happen automatically, by the system.

I see your point. I won't mind a system based thingy either.But only thing that is popping into my mind Rn is to pickup the nearest security within a small range. Do you have any ideas Makaveli?

Maybe add the ability to make 1-2 security invisible (obviously the best ones would be trusted,those secs will feel honored) because 90% of time when this ability would be used Presi would be low on health so emergency security is required at all costs.
Then we would need a single command for presidents, I don't like the idea of giving them, especially to the regulars, any sort of /cmd which can affect the GM.
Imo it should happen automatically, by the system.

Nah Maka, no need to make the whole bunch who have sawn off shotguns invisible on map, too OP. 
Read up, I just asked what would be the right solution for those secs. Not suggesting anything about it.

Oops,sorry bro.
Dunno what to suggest about this at the moment tho.

Su
So, your suggestion just makes it more difficult to kill the president.
Certainly, right now it's super easy to do so, all it takes is one passenger with combat shotgun.

I agree. Spaz driveby is very strong and efficient.



Title: Re: President unvisible
Post by: COBRA on September 20, 2017, 05:02:55 pm
Si me gusta la idea en NSA

+1
Claro! Si me gusta la idea en el NSA map indeed. It will be useful to run away from hydras but securities will be with president, so this idea need to be improved. Otherwise I'll say that too:

Nope
Title: Re: President unvisible
Post by: MegaPilot on September 21, 2017, 12:35:21 am
I actually like this idea, especially for NSA it would be interesting to see.

+1
Title: Re: President unvisible
Post by: Shark_The_Helicopter on September 23, 2017, 07:21:45 pm
Bump.
Title: Re: President unvisible
Post by: Deadman on September 24, 2017, 06:39:52 pm
Never ever lol...! ???
Title: Re: President unvisible
Post by: Brian_Walker on September 24, 2017, 07:20:23 pm
+1 xD  :)
Title: Re: President unvisible
Post by: LPCOLTER on October 02, 2017, 04:51:22 pm
Nope
Title: Re: President unvisible
Post by: Shawkhawk did nothing wrong! on October 10, 2017, 07:41:28 am
I think it's a good idea, it's only for 1 time per president and only lasts about 30 seconds.
Ive seen how terrorists camp near president spawn.
+1
But I have one question, like Maka said, what about securities? Even if President runs away alone, after 30 secs, he'll get chased by terrorists but now he'll be alone till backup arrives.
But yeh its kinda like a consequence for your choice, XD
+1 anyway.
Title: Re: President unvisible
Post by: Jonne on December 20, 2017, 03:48:43 pm
This doesn't sound like a bad idea, maybe we could try it out for a certain period (and maybe only on NSA, as people have suggested), then see if we'll remove or keep the feature.