Author Topic: >Samp tricks<  (Read 7019 times)

Offline Brian_Walker

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>Samp tricks<
« on: September 15, 2017, 01:21:06 pm »
For someone who is new in samp , here are tricks how the game can less lag

1. ESC>Options




2. Display setup



3. Advanced




4. Make all like this , youst RESOLUTION depends on your screen> move left or right an press enter to apply resolution "-caricaturing-The smaller the chat is , the less will the game lag"

It helps alot try it



_______________________________________________________________________

+BONUS

When is night in the game just incrase Brightness - you will see the difference :) "its day bro"  8)







LInk for ALBUM- bigger pictures  https://postimg.org/gallery/fpm3h9om/

Brain_Walker   8)




Replay DUDE   :P
« Last Edit: September 15, 2017, 02:32:31 pm by Brain_Walker »
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Offline Panal_Abeja

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Re: >Samp tricks<
« Reply #1 on: September 15, 2017, 05:48:51 pm »
1   Draw distance 0+planes or heli= no good idea xD

2  i think timesync mods is allowed,

Offline Shark_The_Helicopter

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Re: >Samp tricks<
« Reply #2 on: September 15, 2017, 05:59:36 pm »
+1 would help your general SAMP newbie.
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Offline COBRA

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Re: >Samp tricks<
« Reply #3 on: September 15, 2017, 07:39:35 pm »
Very innocent tricks really :D


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Nostalgia..

Offline Brian_Walker

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Re: >Samp tricks<
« Reply #4 on: September 16, 2017, 09:13:26 am »
Very innocent tricks really :D

For someone who has worse computer than you can , this can help alot
I'm talking about myself , i dont have any gaming computer and when this settings are stock it lags my a lot
So it definitely works , and helps alot-  Try it an see difrence


Quote
1   Draw distance 0+planes or heli= no good idea xD
  i didnt se any difrence on plane , i think this is only for object "ADD"  i have like this and i  see far away :)
« Last Edit: September 16, 2017, 03:54:42 pm by Brain_Walker »
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Offline Shawkhawk did nothing wrong!

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Re: >Samp tricks<
« Reply #5 on: September 16, 2017, 03:26:57 pm »


For someone who has worse computer than you can , this can help alot
I'm talking about myself , i dont have any gaming computer and when this settings are stock it lags my a lot
So it definitely works , and helps alot-  Try it an see big difrence


Offline Brian_Walker

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Re: >Samp tricks<
« Reply #6 on: September 16, 2017, 03:55:37 pm »
No comment a ?  8)

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Offline Shark_The_Helicopter

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Re: >Samp tricks<
« Reply #7 on: September 16, 2017, 03:58:16 pm »
I think Pistolstar agreed with you with those memes.

The ForeverAlone Meme could be interpreted differently tho. :o
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Offline Brian_Walker

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Re: >Samp tricks<
« Reply #8 on: September 16, 2017, 04:03:29 pm »
Quote
I think Pistolstar agreed with you with those memes.

The ForeverAlone Meme could be interpreted differently tho. :o


ahhahaha

.,,.,.anyway no hate no homo  bro   :)

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Offline Shawkhawk did nothing wrong!

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Re: >Samp tricks<
« Reply #9 on: September 16, 2017, 05:52:29 pm »
You think it's forever alone meme coz u often see "forever alone" written on the image. But if you observe it correctly you'll see a dude trying to hide his sorrow. Captions like forever alone are your visualization on that subject and your visualizations are based on your processing power. Like a cpu!........if some of you know what I mean ;)


You can't run heavy graphics on your PC, can you? Same for me. That's why I posted that image of a dude trying to hide the fact that he can't run good graphics n he is sad.


Now this is called "crying" BRUH!

Offline Shark_The_Helicopter

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Re: >Samp tricks<
« Reply #10 on: September 16, 2017, 06:03:49 pm »
+1 Respecc for PistolStar. ;_;

(I thought of that initially but was confused a bit lol xD)
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Offline Brian_Walker

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Re: >Samp tricks<
« Reply #11 on: September 16, 2017, 06:09:39 pm »
You think it's forever alone meme coz u often see "forever alone" written on the image. But if you observe it correctly you'll see a dude trying to hide his sorrow. Captions like forever alone are your visualization on that subject and your visualizations are based on your processing power. Like a cpu!........if some of you know what I mean ;)


You can't run heavy graphics on your PC, can you? Same for me. That's why I posted that image of a dude trying to hide the fact that he can't run good graphics n he is sad.


Now this is called "crying" BRUH!

No i didnt think .. forever alone meme .. somting else but it doesent mind  i like to joke , now you understad my wrong xd

Leave now this ,  :) because wie will complayn this to tomorow xd.   
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Offline Son_Gun

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Re: >Samp tricks<
« Reply #12 on: January 07, 2018, 09:51:51 am »
Good.

Offline Shark_The_Helicopter

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Re: >Samp tricks<
« Reply #13 on: January 11, 2018, 09:16:10 am »
Thought of adding more to this since I have noticed people don't even know what Silent Patch is.


I strongly recommend installing Silent's Patch to improve your gameplay experience for both SinglePlayer and SAMP as it deals with a TruckLoad of Issues that affects both performance,visuals and gameplay mechanics.


http://www.gtagarage.com/mods/show.php?id=25368

You can download the patch from this link under the sub link:


SilentPatchSA 1.1 Build 28

Installation is super easy as all you have to do is to drag and drop the files in your game directory.


These are the truckload of issues it fixes:



  • 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
  • Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
  • Mouse should not lock up randomly when exiting the menu on newer systems anymore
  • Mouse vertical axis sensitivity now matches horizontal axis sensitivity
  • Mouse vertical axis does not lock during camera fadeins now
  • NUM5 is now bindable (like in 1.01)
  • 16:9 resolutions are now selectable (like in 1.01)
  • If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
  • DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
  • Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
  • A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
  • EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
  • Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version (defaults to Steam sizes)
  • Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only) (can be toggled on/off; DISABLED by default)
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
  • Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
  • Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
  • Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA. This fix can be disabled separately for each file via the INI file
  • Hunter interior does not dissapear when viewed through the glass door panel
  • Dual rear wheels now show up properly (Yosemite, Tanker etc.)
  • Weapons are now visible when viewed through a vehicle window
  • Holding a weapon will not cause some objects to be incorrectly lit anymore
  • Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
  • Dirty cars are now able to get clean (like in 1.01)
  • Each car has an unique numberplate now
  • Custom numberplates now show up correctly in all cases
  • Custom numberplates are now also allowed on bikes
  • Numberplates are now bilinear filtered, resulting in a smoother look
  • Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
  • Detached vehicle parts will now remain the same colour as the vehicle they came from
  • Detached vehicle parts now render from both sides
  • Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
  • Toggling car lights on does not make windows invisible when viewed from inside anymore
  • Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
  • In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
  • Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
  • In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
  • Introduced several fixes for rendering objects with an alpha channel, including an experimental two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED by default). Two-pass can be selected to use Silent's code or aap's code - the latter aims towards emulating the PS2 alpha test
  • Muzzle flash looks better now
  • Muzzle flash will now show up when firing the last bullet from the clip
  • Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version
  • Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex colours is now smooth, just like on PS2 version
  • With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
  • User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE files with an ID3-TAG will now also work with the game
  • Temple and Queens are now correctly called on the police scanner
  • Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
  • Gym glitch ("You have worked out enough... " showing infinitely) has been fixed (can be toggled on/off; ENABLED by default)
  • Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; ENABLED by default)
  • Fixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving to the meeting anymore (can be toggled on/off; ENABLED by default)
  • Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
  • In addition, impound garages will now store player's car when he's busted
  • Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore
  • Mouse rotates an airborne car only with Steer with Mouse option enabled
  • Towtruck tow hitch does not get bugged after it has been fixed anymore
  • Plane doors don't corrupt after the plane has been fixed anymore
  • Fixing a plane will now reset its moving props to an undamaged state
  • Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore
  • Weapons and a jetpack now cast proper shadows
  • Crosshair doesn't mess up weapon icon when on a jetpack anymore
  • Free resprays will not carry on a New Game now
  • Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
  • Randomizer error causing peds not to spawn in some areas has been fixed
  • Randomizer error causing prostitutes to be quiet during solicit has been fixed
  • Text boxes now can show together with a Mission Passed text
  • Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
  • Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
  • Mirror reflection doesn't break with Anti-Aliasing enabled anymore
  • With Visual FX Quality set to Very High, mirror reflection quality has been bumped
  • Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
  • Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
  • Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
  • Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
  • Fixed an occasional crash occuring when standing next to escalators
  • Slightly reduced stencil shadows memory overhead
  • Steam version has proper aspect ratios now
  • IMG size checks have been removed from the Steam version
  • Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)


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Offline Aztrek

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Re: >Samp tricks<
« Reply #14 on: March 21, 2018, 11:28:00 am »
Good tricks for newbies  ;D