Plan B
General => Suggestions => Added => Topic started by: pRiMoZ on August 11, 2016, 03:40:11 pm
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I know it has nothing to do with the GM or anything...
But you could add it as an option...it would be off by default but you could turn it on if you wanted...
I got really used to this at sniping on another server and I don't think it would take you a lot of time, but if im wrong don't bother. :)
https://www.youtube.com/watch?v=9mZHTtVuvRA
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I like that. +1.
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This was initially only implemented on servers that maintained lag shot right? It makes more sense with a server that has not removed lag-shooting but could still be a nice feature.
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+1 if it stays off by default and can be turned on.
Would be fine if its just works when u damage someone, rather than the complex ones where headshot has different sound than body.
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Not really needed since PTP is not an A/D server
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Not really needed since PTP is not an A/D server
^ This
We could maybe do it for /duel, but for freeroam nah
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As I said...it would be off as default...cause i know some players are used to it and like it(me) and others are not and dont want it... OFF ON DEFAULT
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Not really needed since PTP is not an A/D server
Agreed ^
Hit Sound is good but only for duels and specially on single shot weapons like Deagle , sniper , rifle etc . I bet you wouldn't love to hear this sound during drive by (while using MP5 , tec9).
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Is it possible to make hit sound work only by giving sniper hits? That would be so much appreciated and very helpful
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I don't understand so many people being against a suggestion that wouldn't in any way even affect them...
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Not really needed since PTP is not an A/D server
Agreed ^
Hit Sound is good but only for duels and specially on single shot weapons like Deagle , sniper , rifle etc . I bet you wouldn't love to hear this sound during drive by (while using MP5 , tec9).
I think I might change my opinion.
This hit sounds is fit to be in duels.
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no its not a good idea while using guns like uzi/tec9/mp5/m4/ak47
we need better things
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Support. It also helps find out if someone is bugged, lagging or has a hack. If there is no hit sound and he ain't losing health then he's probably bugged or lagging. If there is hit sound and he ain't losing health he's probably hacking.
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I support this IF it can be enabled/disabled as I would use it in only long range shooting
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Added, /hs to toggle on and off.