Plan B
General => Bug Reports => Fixed => Topic started by: LPCOLTER on April 05, 2017, 08:27:15 pm
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Hey guys!
I found a bug with anti death evade system we have
so when we are civilian we can shoot others right?
but their hp does not go less so when they are in emergency or just stuck they use /kill and for that the person who shoots gets the kill itself in the spawn
i dont know if its a bug maybe it can be suggestion too
Video:
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Lol? Who would use /kill under spawn protection and if you really need to use /kill after all you're dying, whats the problem if someone gets the credit? I see no bug here.
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In SA:MP, the phenomenon or player that last damaged you before you typed /kill will get the credit for your death. For example, if you type /kill after you fell off a building, it will count as death by fall damage. If someone has shot you, and you type /kill afterwards, the credit of your death will go to that player. Godmode/spawnprotection or not. (Real godmode doesn't exist in SA:MP, the godmode/spawnprotection you know just makes sure your HP doesn't get to 0)
This is simply the way SA:MP was scripted, it's not really a bug and it doesn't have anything to do with the anti death evasion :P
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Ohk!
I thought this to be related to that ...
Anyways lets wait for other's opinions!
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Lol? Who would use /kill under spawn protection and if you really need to use /kill after all you're dying, whats the problem if someone gets the credit? I see no bug here.
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Wat are u smoking ?
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Free kill ;D
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Lol? Who would use /kill under spawn protection and if you really need to use /kill after all you're dying, whats the problem if someone gets the credit? I see no bug here.
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Wat are u smoking ?
Lol drugs
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As said here already, /kill has nothing to do with the anti-death evade system (since you die anyway). This is a SAMP 'bug', as Uthar explained already.