Plan B

General => Suggestions => Closed => Topic started by: Skyfire on August 21, 2016, 08:10:12 pm

Title: Remove NSA
Post by: Skyfire on August 21, 2016, 08:10:12 pm
I really hate this map, plus when it gets selected, a lot of people ragequit.

I can't be the only one that thinks this?

It's too big, far apart, it takes too long to transverse the entire map to get to the president, and if there's low players online, people just quit.
Title: Re: Remove NSA
Post by: pRiMoZ on August 21, 2016, 08:50:51 pm
No.
Title: Re: Remove NSA
Post by: Friauf on August 21, 2016, 10:08:23 pm
I don't like it as much as you do, but no. It's a part of this gamemode and our opinions are not the only ones. Addidng some cool things to the map would help, but not removing it.
Title: Re: Remove NSA
Post by: Yash on August 22, 2016, 06:03:07 am
Yes please remove it!
Title: Re: Remove NSA
Post by: NatzuK on August 22, 2016, 09:35:30 am
Sometimes it just comes on, again and again and again it gets annoying and everybody rq
Title: Re: Remove NSA
Post by: pRiMoZ on August 22, 2016, 09:44:02 am
I don't like you people with 300+pings camping with beta skins and chainsaws...which makes you nearly impossible to kill...
but i still don't suggest that you should be removed...

some changes would be nice but a total removal of the map is a very bad suggestion imo.
Title: Re: Remove NSA
Post by: Manish on August 22, 2016, 11:00:25 am
No
It is the only map where players can use Hydra and it's been in PTP for years, We never had problem past so why now?
If there are issues then it can be resolved but completely removing the map will not be good choice. Just set a good distance between Terrorist spawn, president spawn and his hiding spots ( to get rid off hydras ) like area 51 etc.

 
Title: Re: Remove NSA
Post by: Ege on August 22, 2016, 11:01:07 am
I don't like it as much as you do, but no. It's a part of this gamemode and our opinions are not the only ones. Addidng some cool things to the map would help, but not removing it.
This^ altough I don't like that map I don't think removing it will do anything good. We should try to improve it instead.
Title: Re: Remove NSA
Post by: Miau on August 22, 2016, 12:11:22 pm
The best option would be a poll and decide based on the outcome.
Title: Re: Remove NSA
Post by: sehbja on August 22, 2016, 02:26:32 pm
No.NSA is a great map and the only one with hydra and the presidents can be killed quick even if you only have a couple of dedicated terrors.
Title: Re: Remove NSA
Post by: SwirlyMan on August 22, 2016, 02:38:12 pm
Noooooo!
Title: Re: Remove NSA
Post by: Vishwas on August 22, 2016, 03:11:26 pm
No.
Its annoying but its part of the gamemode. Also, sometimes new players enjoy going for hydra and trying to kill others .
Title: Re: Remove NSA
Post by: Spectre on August 22, 2016, 07:49:45 pm
Hell no. I don't like it, but it shouldn't be removed.
Title: Re: Remove NSA
Post by: Quido on August 22, 2016, 09:24:57 pm
No way, Jose.
Title: Re: Remove NSA
Post by: Onii on August 22, 2016, 10:58:43 pm
noo, i like hydra :D its give some challenge, but need balanced it, make some zone where hydra will have problem, like rockets around area and militiry ship

upd.
P.S. more maps with hydra :D
Title: Re: Remove NSA
Post by: Epps™ on August 22, 2016, 11:21:58 pm
Ni
Title: Re: Remove NSA
Post by: Storm on August 23, 2016, 12:50:59 am
No, we have to accept that it's already part of PTP.

I know one solution: Do /q when the map is NSA
Title: Re: Remove NSA
Post by: Skyfire on August 23, 2016, 01:13:22 am
Well if you guys don't want to remove NSA, can we make a little less, you know, like NSA?

More spawns, more transport etc. I'm not against removing hydras or anything, they're fun. But it just gets boring quickly.
Title: Re: Remove NSA
Post by: Ege on August 23, 2016, 01:43:19 am
The most annoying part of NSA is it's almost impossible to escape while hydras are around if you're not the first president of the round. Once terrors get hydras they quickly reach you and start shooting missiles all over presi. I know we have a border around president spawn where hydras cannot reach&shoot but it still takes more than few seconds for president to reach somewhere safe.
For some solution we can move hydras out of airports and put them somewhere people can't reach so easily and quick. Also we can split hydras one by one which i believe brings some race/competition to get that hydra in a place. So everyone doesn't get all the hydras at once.
Just some thoughts&suggestions of mine.
Title: Re: Remove NSA
Post by: Spectre on August 23, 2016, 03:40:37 am
I agree with Ege's suggestion. Move the Hydras to some locations far enough from the President's spawn, and maybe even reduce the number to 2-3 of them.
Title: Re: Remove NSA
Post by: Papi on August 23, 2016, 03:44:28 am
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?
Title: Re: Remove NSA
Post by: Kathy on August 23, 2016, 03:49:19 am
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?

We would be able to move faster around the map
I like this idea
Title: Re: Remove NSA
Post by: TreePuncher on August 23, 2016, 04:29:35 am
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?

We would be able to move faster around the map
I like this idea
Thumbs up to that.
(Thats because I want to find out if I can lock-on to civilians with jetpacks)
Title: Re: Remove NSA
Post by: Bellarabi on August 23, 2016, 11:11:43 am
YA NSA is just a boring map it takes to long as terror(without hydra) to reach the president,and if u play as president u can t escaped fast enough.
Title: Re: Remove NSA
Post by: Ege on August 23, 2016, 12:10:34 pm
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?
That's a nice idea, i'd also like to have jetpacks back but i think that's not the main reason why people thinks NSA is boring. We should look for some improvements about hydras mostly i suppose.
Title: Re: Remove NSA
Post by: Storm on August 23, 2016, 04:47:50 pm
How about eject all pilots that are using hydras everytime a president dies, they will be given a parachute, and their hydras will return to its spawn location
Title: Re: Remove NSA
Post by: Altus_Demens on August 24, 2016, 04:02:24 pm
Recently I've started to understand people who strongly dislike NSA. Still, I rather like this map than dislike, and I don't want it to be removed. The biggest problem is probably not hydras, but large distances of waste ground, a lot of driving time and no action. I'd suggest to add an ability to choose your spawnpoint in NSA: LS or WW (using spawning points of respective classes in respective maps). It can be implemented by a command (like, /lv: "After your death you will be spawned in LV.") or in a class selection screen.

No, we have to accept that it's already part of PTP.

I know one solution: Do /q when the map is NSA
Honestly, I can't understand such position. If you dislike something, why to tolerate it in the community where your voice matters? Why to follow blindly some traditions if you consider them wrong? Well, none of my business, of course, but if I did /q when the map is NSA, I'd vote for removing it on forums.

We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?
At first I liked this idea, but now it seems to me that it would be too overpowered for VIPs. They will scramble onto the high points that are unreachable from the ground and shoot everyone down with sniper with impunity, because no other weapon would be able to hit them from the ground in return.

How about eject all pilots that are using hydras everytime a president dies, they will be given a parachute, and their hydras will return to its spawn location
I like this idea. It's rude a bit, but I guess force eject would be effective.
Title: Re: Remove NSA
Post by: Jonne on September 14, 2016, 12:35:03 am
I moved 2 of the hydras (the ones that were in the abandoned airport), hopefully that will bring some more balance to the map. They're now at the old cop spawn (WV cop spawn).