Plan B
General => Suggestions => Closed => Topic started by: Hicham on June 10, 2017, 04:37:04 pm
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1st : /ar t or o or s or c for /automaticreclass
2nd : security spawn protection should be removed beacause sometimes the president camp at spawn
3rd : death evaders always get away with it i mean it happend to me alot of times when the player is low on health and he evade by jumping or bombing himselfe i dont get the kill can you please fix that
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1st : /ar t or o or s or c for /automaticreclass
2nd : security spawn protection should be removed beacause sometimes the president camp at spawn
3rd : death evaders always get away with it i mean it happend to me alot of times when the player is low on health and he evade by jumping or bombing himselfe i dont get the kill can you please fix that
1 and 3 are good suggestions, +1
2nd it is not necessary,he's spawn protection is not soo long.
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1st : /ar t or o or s or c for /automaticreclass
2nd : security spawn protection should be removed beacause sometimes the president camp at spawn
3rd : death evaders always get away with it i mean it happend to me alot of times when the player is low on health and he evade by jumping or bombing himselfe i dont get the kill can you please fix that
1 and 3 are good suggestions, +1
2nd it is not necessary,he's spawn protection is not soo long.
Actually I support the 2nd suggestion the most. Particularly in NSA where president loses his spawn protection but hydras cannot reach him because of the 'No Flying Zone' the only way to kill president is go inside that building but as all securities spawn with protection it's hard to kill President, not to mention those annoying warnings you get when you hit a security. Especially considering other classes such as civilians loses their spawn protection while president is in their spawn, I'd really like securities' spawn protection to be removed.
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Its not really needed, typing /rc doesnt bother me atleast.
I support the second suggestion, its really frustrating to deal with the warnings
For the third suggestion, i dont know what to say but its a part of game only, and getting kills should not be the priority.
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1 and 3 r good not 2 :D
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1. is good
2. have been added long ago
3. it's not death evade if the player died
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About your 1st Suggestion, Typing /rc just takes 2 seconds. Not a big deal. We don't always select the same class when we login, do we? So its a -1 here.
Actually I support the 2nd suggestion the most. Particularly in NSA where president loses his spawn protection but hydras cannot reach him because of the 'No Flying Zone' the only way to kill president is go inside that building but as all securities spawn with protection it's hard to kill President, not to mention those annoying warnings you get when you hit a security.
Exactly. +1 for the 2nd Suggestion.
3. it's not death evade if the player died
Yeah, it can't be counted as "death evasion". I don't think this can be prevented. -1 for the 3rd.
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+1 for the 1st and 3rd suggestions
But for 2nd if presi ll camp too long in spawn he ll be warned then remove the spawn protection
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1st : /ar t or o or s or c for /automaticreclass
Personally I wouldn't use it, but why not? Even if it is only you who doesn't want even to type /rc before going straight into the action, it is worth to be added, especially since it's very easy to implement. +1.
2nd : security spawn protection should be removed beacause sometimes the president camp at spawn
As Carg said, it is implemented already. But cops and securities are respawned with the spawn protection even if the president is there. I think that it is more of a bug and yeah, of course it should be fixed. Also +1.
3rd : death evaders always get away with it i mean it happend to me alot of times when the player is low on health and he evade by jumping or bombing himselfe i dont get the kill can you please fix that
If you keep reasoning this way, you'll end up stating that running or fighting is also a way to avoid death. Any gameplay ways of "death evasion" such as killing yourself, ejecting, running, fighting etc should not be punished. Instead, abusing the mechanics which stays above the gameplay and which is necessary for a player to interact with the game such as reclassing or quitting is to be criminalized. So, -1.
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What will happen if that class becomes full?
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1. Auto reclass when round starts is not needed. Because I think it's more better to type, because sometimes people go afk when rounds starts. Also there will be some spawn bugs when there are many people makes it auto reclass at the same time. For those reasons, I give -1.
2. Security spawn protection cool as now, I don't think it has to be changed. -1
3. That death evade is unlike usual death evades. I mean that player gets dead at the end of it already. So no need to make it more complicated. -1
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For first, its +1 for me as we being non VIPs have to spam /RC in order to reclass for VIPs it's free to choose.
For 2nd and 3rd I agree to what Carg said
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For first, its +1 for me as we being non VIPs have to spam /RC in order to reclass for VIPs it's free to choose.
For 2nd and 3rd I agree to what Carg said
Exactly what the problem is. As cobra said, there will be more than one player trying to pick a class at same time using /ar command. Let's suppose there is only 1 free slot for that particular class, which player should get reclassed?
Right now, players have to quickly type and use /rc , the one who enters the command first gets reclassed. I don't understand why have people voted +1 for this..or am i misunderstanding this suggestion?
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2nd Suggestion:
What happens when the president goes to the police spawn? Using your logic, police spawn protection should be removed as well because warnings from shooting the police will get in the way of killing the president. I think we should approach this problem from a different angle. How about if we remove the protection of the security guard that shoots within the spawn protection zone? The point of having a spawn protection zone is to give players the opportunity leave the area safely. This does exactly that.
3rd Suggestion:
If the player jumps and kills themselves in order to avoid death, the player who last shot that player should receive the kill. If you don't want to give the player the kill, the player should receive at least an assist. With that being said, we should have an assist system.
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1. -1
2. Remove spawn protection for securities after 30 sec in NSA map.
Especially first remove that "No fly zone" when president's spawn protection is over.
3.Its a samp-shit.
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Dodo needs the first one for sure, I hope it would give the same skin that we chose, not that grandma one xD
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2. Remove spawn protection for securities after 30 sec in NSA map.
It's 15 for all Maps.
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1st : /ar t or o or s or c for /automaticreclass
That Should be only for VIP as they can join any class whether its full.....Also /favclass [Class name] will be better!
What will happen if that class becomes full?
For nornal player /ar won't work though because they cant spawn with their favourite class when that desired class is already full!
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1. -1
Actually I support the 2nd suggestion the most. Particularly in NSA where president loses his spawn protection but hydras cannot reach him because of the 'No Flying Zone' the only way to kill president is go inside that building but as all securities spawn with protection it's hard to kill President, not to mention those annoying warnings you get when you hit a security.
2. ^ +1
3. it's not death evade if the player died
3. ^ -1
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1st : /ar t or o or s or c for /automaticreclass
This won't be added. The first one that types /rc or selects the class gets the spot. If multiple people have it enabled it would cause problems anyway.
2nd : security spawn protection should be removed beacause sometimes the president camp at spawn
I think the way it works now is fine. If the president camps at his spawn, his spawn protection and spawnzone will be disabled after 1 minute. When the spawnzone gets disabled, everyone inside it loses their spawn protection. The securities who spawn after it has been disabled, get the old 15 seconds of spawn protection, with one big difference: the moment they shoot or harm someone, their spawnprotection gets disabled instantly.
3rd : death evaders always get away with it i mean it happend to me alot of times when the player is low on health and he evade by jumping or bombing himselfe i dont get the kill can you please fix that
It's not death evading if they die.