Plan B
General => Bug Reports => Fixed => Topic started by: SoLoD on December 27, 2017, 09:06:13 pm
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Was trying to take SF Tower tp (green shit) to teleport to the top, but nothing happened. 2 times in a row.
Maybe the problem is that there were too many ppl already and 1 of them was standing right in the place where you should spawn after teleport.
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Maybe it was your network connection?
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Did you made a video of that bug?
It will be alot easier to track bugs using video so If you have any, post it so that we shall see this bug in game.
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Nuh, I don't know of any feature that prevents too many players from entering the tower. I guess your connection was very unstable at that time
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My internet connection was just as good as always: 60 ping. I`ve tried to enter that tower 2 times, between that attempts i was fighting terrors without problems/lags/etc. I have a video of players standing at the top of that tower after round`s ending (presi was there so i was able to record it).
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Share it SoLoD.
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Happened with me. Had to relog. Maybe it's coz of packets loss (?)
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Happened with me. Had to relog. Maybe it's coz of packets loss (?)
It happens when you are desync'ed, That will result in that green house point to be there but will not teleport you due to desync and resycn your connection had with server.
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If it is a "desync", then why i was ble to take that "green house" point?
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Happened with me. Had to relog. Maybe it's coz of packets loss (?)
It happens when you are desync'ed, That will result in that green house point to be there but will not teleport you due to desync and resycn your connection had with server.
I wasn't desynced. I was able to give damage, take damage, respawn armour pickups, drive cars, chat well, and i asked in vip chat if i am desynced (I can't remember if it was just a player or an admin but someone said "you are not").
Somehow only that tower tp point was 'desynced' with me
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I'll add some things so I can look into it, but it sounds as if you were desynced. The reason why you can still pick them up is because pickups aren't completely controlled server side. Some pickups are completely the same as in the singleplayer, so the game already knows what to do when you pick up these pickups (health, armour, weapon pickups). Even when you completely lose connection to the server, you'll still be able to pick these up, and for example get armour, since it just relies on GTA only. The teleport pickups (green houses) have some code on the server side, since we have to tell it: "if someone picks up this pickup, he should be teleported to location x". That's why if you get desynced, you'll still be able to pick them up, but you won't get teleported (since it doesn't communicate to the server that you picked it up).
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Yes i get that part, but what about the chats and damages given/taken to/from other players?
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Yes i get that part, but what about the chats and damages given/taken to/from other players?
were you able to re-spawn after death/map change?
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Yes i get that part, but what about the chats and damages given/taken to/from other players?
were you able to re-spawn after death/map change?
I relogged before dying/mpa change.
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Yes i get that part, but what about the chats and damages given/taken to/from other players?
were you able to re-spawn after death/map change?
I relogged before dying/mpa change.
Did you face any pause moment in front of u for just 3-4 secs? If u did face it then u were totally desynced.