SNIPER RIFLE | COUNTRY RIFLE |
Damage: Stronger. 3 Shot Kill | Damage: Weaker. 4 Shot Kill |
Range:2x of Rifle. Has Scope Zoom with if the Red Dot isn’t enough. | Range: Half of Sniper. Reticle is smaller and hard to aim at longer distances. Zooming isn’t much. |
Spawn: Whenever and Wherever tf you want. Spam /Sniper to get 9999 Ammo | Spawn: Only 5 Times/15 Mins with 115 Ammo Per Map. Unless you are VIP. |
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
How about just give non VIPs a /rifle command and keep things the way it is?
No, this thing will not be appropriate. Weapons you get by /holiday eng aren't permanent weapons, they aren't spawned when the player spawns too..
Moreover, playing without those weapons is not so hard just for 3 minutes.
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?
My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?
My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.There would technically be a cooldown. Nades are just limited to three with one /holiday eng.There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?
My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
I have no problems with that.
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.There would technically be a cooldown. Nades are just limited to three with one /holiday eng.There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?
My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
I have no problems with that.
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.Non-VIPs keep saying this exact thing but...
Just make /holiday end " respawn faster .50 secs it's better :D
reduce time to 1.5Min or 1 Min .
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.Non-VIPs keep saying this exact thing but...
If I don't get VIP features in return for my "donation", I wouldn't have donated at all. Why would I spend €20 on a game without getting something in return?
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
Teaming up with opposite team is still not allowed , unless you count not shooting enemy team (as a terro/cop) as teaming up with them.Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.
On topic: +1, this should balance things a bit.
Teaming up with opposite team is still not allowed , unless you count not shooting enemy team (as a terro/cop) as teaming up with them.Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.
On topic: +1, this should balance things a bit.
Well what did you add by making kind of reply to my comment? Still teamblocking is not allowed in this tdm server too. Whats the point of clan members and retain holiday weapons after dying based in tdm server?Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.
On topic: +1, this should balance things a bit.
I am pretty sure Weapon Skill doesn't affect the Sniper Damage and accuracy unlike other weapons. But still for sake of the proper argument I will check it before affirming that.True, but I think damage can be changed with other methods (I'm not a SA-MP scripter, so I'm not sure, but I think the OnPlayerWeaponShot (http://wiki.sa-mp.com/wiki/OnPlayerWeaponShot) callback would work).
Just Checked. Sniper has no Skill level to begin with lol. Only selected weapons can be upgraded rest remain the same.The Weapon skill helps to aim at NPCs nearer to your pointer. Just in offline
The only slight difference I noticed is the aiming speed, but there was a FPS boost between skill change so I am not sure about that.
Just Checked. Sniper has no Skill level to begin with lol. Only selected weapons can be upgraded rest remain the same.The Weapon skill helps to aim at NPCs nearer to your pointer. Just in offline
The only slight difference I noticed is the aiming speed, but there was a FPS boost between skill change so I am not sure about that.
Or instead of reducing /holiday eng cooldown time, rifle spawn should be added in each map as there are grenade spawn already.I have copyright on this idea bruh!
I'd rather suggest to add a rifle pickup points like grenade pickup points (maybe just along the grenades spawn) . That will also solve the problem of /holiday eng cool time and the rifle ammo wouldn't need to be carried after death(as lohit suggested in his topic).