Plan B

General => Suggestions => Closed => Topic started by: Shark_The_Helicopter on January 21, 2018, 10:39:46 am

Title: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 10:39:46 am
The major problem with the newbies leaving is the unbalanced weapon set of having a Sniper. And not having the means of countering them at most times with Rifles since one can only use /holiday every 3 minutes.

Sniper vs Rifle




 
SNIPER RIFLE
 
COUNTRY RIFLE
 
Damage: Stronger.
3 Shot Kill
 
Damage: Weaker.
4 Shot Kill
 
Range:2x of Rifle. Has Scope Zoom with if the Red Dot isn’t enough.
 
Range: Half of Sniper. Reticle is smaller and hard to aim at longer distances. Zooming isn’t much.
 
Spawn: Whenever and Wherever tf you want. Spam /Sniper to get 9999 Ammo
 
Spawn: Only 5 Times/15 Mins with 115 Ammo Per Map. Unless you are VIP.
 






Now since the VIP features can't be edited. The least we can do is to balance the gameplay from the Lvl 0-1 Side.




Now my suggestion only suggests for keeping the ammo you had left when you died.


By adding this feature. The Lvl1s can ATLEAST have a proper chance to counter the Snipers when needed.
 
Usually it's just this:

Spawn rifle via /holiday,
Get killed
Wait for 3 minutes
Die during those 3 minutes
Repeat until Presi gets killed and the map ends before 15 minutes.

It's not fair of the other playing having the Clear advantage in Spawning Weapons.

And This suggestion isn't that of a major change, VIPs won't get affected at all. It's just a small solution to keep the balance while still retaining the VIP advantage.


 

Title: Re: Retain /Holiday Weapons after Dying.
Post by: Hito on January 21, 2018, 10:43:02 am
Yes plz I need this
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Madman on January 21, 2018, 10:56:05 am
No Lohit maybe someone won't die at that moment it all depends how you play but there can be more ammo for Country Rifles when we type /holoday eng&esp like 200 bullets
-1
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 11:16:57 am
Madman..VIPs have the /rifle command. They don't even need the /holiday except when the need for Spray.

/holiday is meant for everybody. I am not as Pro as Danix who kills VIPs even with country rifle when he was Lvl1, and even he said it's unbalanced ["pay2win server"].


More Ammo doesn't mean crap if you literally die 3-4 seconds after you spawn it and then have to wait for 3 minutes pointlessly.
 
Title: Re: Retain /Holiday Weapons after Dying.
Post by: COBRA on January 21, 2018, 11:18:35 am
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 11:32:13 am
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1


And can you please elaborate on how is this 'not' gonna work well in a round based TDM?

If my assumption of Round Based TDM is one without the monopoly of a particular section of players?

This gives more balance in the Sniper vs Rifle which is one of the major reasons why newbs leave our server.

Title: Re: Retain /Holiday Weapons after Dying.
Post by: Vishwas on January 21, 2018, 11:34:23 am
How about just give non VIPs a /rifle command and keep things the way it is?
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 11:36:58 am
How about just give non VIPs a /rifle command and keep things the way it is?

I thought of that earlier, but refrained from suggesting that because /rifle is a VIP cmd.

I want to completely avoid the ''I brought VIP for this'' Argument BS.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Arabiane on January 21, 2018, 11:44:25 am
Just make /holiday end " respawn faster .
reduce time to 1.5Min or 1 Min .
Title: Re: Retain /Holiday Weapons after Dying.
Post by: LPCOLTER on January 21, 2018, 11:45:00 am
1 minute is just fine yeah
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 11:45:59 am
I just don't want the cooldown time to exist. It's pointless to be anything more than 5 seconds in a heated battle.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Freckles on January 21, 2018, 12:31:01 pm
+1
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Ayaan on January 21, 2018, 01:25:19 pm
No, this thing will not be appropriate. Weapons you get by /holiday eng aren't permanent weapons, they aren't spawned when the player spawns too. It's a optional command which gives you Rifle, Spray and Grenades. Moreover, playing without those weapons is not so hard just for 3 minutes.
-1

Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 01:49:16 pm
Quote
No, this thing will not be appropriate. Weapons you get by /holiday eng aren't permanent weapons, they aren't spawned when the player spawns too..

No shit.Why are you telling me what /holiday does,That's exactly what I am suggesting to change.

VIPs have snipers by default, so why not have a makeshift feature for Lvl1s too?

Quote
Moreover, playing without those weapons is not so hard just for 3 minutes.

Sure,2-3 VIPs Statswhoring at spawn with Snipers and you waste 1/5th of the gamemode time by just waiting for a rifle is perfectly fine.

Which isn't true in the case as it is proved by Lvl1s complaining about it whether skilled or not.

Title: Re: Retain /Holiday Weapons after Dying.
Post by: LPCOLTER on January 21, 2018, 04:15:48 pm
How about 30 seconds?
It's better to not harm what is permanent, but modify it
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Vishwas on January 21, 2018, 06:01:50 pm
Only reason I don't want the cooldown to be modified is grenades.. they are game changing in the right hands.

/rifle seems fine for lvl 1 since it's rarely used by a vip
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 06:12:30 pm
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.

My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Vishwas on January 21, 2018, 06:21:27 pm
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.

My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 06:24:38 pm
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.

My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?


I have no problems with that.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: LPCOLTER on January 21, 2018, 06:32:09 pm
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.

My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?


I have no problems with that.
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 06:43:04 pm
There would technically be a cooldown. Nades are just limited to three with one /holiday eng.

My suggestion is to keep the remaining ammo as it is on next spawn,they would still need to type /holiday again to get more ammo.
There would be unnecessary long scripting trying to keep a track of rifle ammo. When the purpose of it is to give newbies a decent supply of rifle why not add a /rifle command ?


I have no problems with that.
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.

That's the exact problem I have with it as mentioned earlier
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Curry on January 21, 2018, 07:18:12 pm
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.
Non-VIPs keep saying this exact thing but...

If I don't get VIP features in return for my "donation", I wouldn't have donated at all. Why would I spend €20 on a game without getting something in return?
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Rage on January 21, 2018, 07:18:58 pm
Just make /holiday end " respawn faster .
reduce time to 1.5Min or 1 Min .
50 secs it's better :D
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 21, 2018, 07:36:55 pm
But the vip holders will have "i paid vip for that"in their minds, forgetting that it was a donation.
Non-VIPs keep saying this exact thing but...

If I don't get VIP features in return for my "donation", I wouldn't have donated at all. Why would I spend €20 on a game without getting something in return?


You are tho and you still utilized that for a considerable amount of time. VIPs aren't losing anything except maybe the /rifle cmd.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shawkhawk did nothing wrong! on January 21, 2018, 09:08:20 pm
VIP weapons are addition to class weapons, so it means VIPs get extra weapons by cmd, and that's what makes vip different. Adding this ammo thing will be useful for level 0-1 players without messing vip abilities like weapon spawn commands
+1 for rifle with ammo before death.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Judah on January 22, 2018, 01:41:42 am
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.

On topic: +1, this should balance things a bit.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: LPCOLTER on January 22, 2018, 04:02:01 am
How about giving rifles to cop n terro in exchange of ak and m4(for those having 250hrs+)
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Maddy on January 22, 2018, 05:34:45 am
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Saurabh on January 22, 2018, 06:30:19 am
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.

On topic: +1, this should balance things a bit.
Teaming up with opposite team is still not allowed , unless you count not shooting enemy team (as a terro/cop)  as teaming up with them.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Drama on January 22, 2018, 07:07:44 am
is it really needed?
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 22, 2018, 01:15:05 pm
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.

On topic: +1, this should balance things a bit.
Teaming up with opposite team is still not allowed , unless you count not shooting enemy team (as a terro/cop)  as teaming up with them.



Letting them go and kill the presi intentionally is passively Teaming tho. And that shit happens a lot.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: COBRA on January 22, 2018, 02:17:18 pm
Your suggestion kind of roleplay server style, but it's round based game mode.. Not gonna work well in round based TDM... So I give it -1
the last time I checked tdm servers do not allow clan members from opposing teams to team with each other either.

On topic: +1, this should balance things a bit.
Well what did you add by making kind of reply to my comment? Still teamblocking is not allowed in this tdm server too. Whats the point of clan members and retain holiday weapons after dying based in tdm server?
Title: Re: Retain /Holiday Weapons after Dying.
Post by: FlapJack[M.I.B] on January 22, 2018, 05:43:43 pm
Maybe just reduce the time. 1min. Is just fine.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Ahsoka_Tano on January 23, 2018, 10:44:44 am
When i didnt have VIP, i had no problem obtaining a rifle. I died like every 4-5minutes or so. The other bodyguards wereb killed the same time. I didnt see much problem because this doesent happen very often as i saw with other bodyguards i played.
On red county map at UFO the rifles can shoot to the shore, and on some ships like area 69 or cargo ship its easy to hide from them.
I think this is not needed.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: YoMama on January 23, 2018, 10:59:29 am
You're going at the problem from the wrong side. This won't balance things. It will just give more people overpowered weapons, and only if they know the commands to get them. Noobs do not know about /holiday eng.

The problem is as you stated it. Snipers are waaay overpowered. They used to be somewhat useless at long distances, before lagcomp came along. Back then, I felt like people became VIP for the chainsaw and modding capabilities. Now, it seems like the real reason to donate is the sniper, and the previously coveted features are now just bonuses. It's my belief that snipers were originally added because while they were good at long distance shooting, they sucked against moving targets at a distance, so they weren't overpowered. ...then lagcomp came along, and suddenly every VIP had the ultimate weapon. Perfect accuracy, range farther than people can even see you, and best of all, they work fine on moving targets. Tenshi didn't bother to balance it because he had entered his "fuck everyone else as long as I can abuse the overpowered capability" era.

Personally, I have disliked this ever since lagcomp appeared. The game for me changed from "run away from the pack of people right behind me" to "run away from the person with the sniper rifle, then from the pack". Anyone with a brain and reasonable mouse skills can easily shoot you from extremely long distances, as long as it's line of sight, and it takes down a fuckton of health. As a bonus, it also annoyingly stuns you so you get hit even more. There isn't any disadvantage from a distance. It's arguably the most overpowered weapon in the server, and a good chunk of the players have it, leaving the non-VIPs fucked.

I think the solution to the overpowered VIP issue is to reduce the weapon skill (http://gta.wikia.com/wiki/Weapon_Stats_in_GTA_San_Andreas) for the sniper. It will probably still be overpowered, but at least it's a start that will help, and let the VIPs keep their snipers. Then we'll see if this is still a problem.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 23, 2018, 11:06:52 am
I am pretty sure Weapon Skill doesn't affect the Sniper Damage and accuracy unlike other weapons. But still for sake of the proper argument I will check it before affirming that.

Edit:
And my major point still remains. Snipers can be spammed and be spawned anytime anywhere whereas you can't do the same with Rifle as Lvl1.

Why should one have the spawning advantage in a TDM server?

As for the Noobs,90% of them are newbies. And they get to know about the /cmd soon enough,mods and regulars usually tell them that /cmd,and besides /holiday eng already comes as helpful message in the global chat.

Noobs by definition means that they refuse to grow in skill even when helped,so idk why we should favor them instead of actual Lvl 0-1 regulars who want a balanced gameplay.


Title: Re: Retain /Holiday Weapons after Dying.
Post by: YoMama on January 23, 2018, 11:35:24 am
I am pretty sure Weapon Skill doesn't affect the Sniper Damage and accuracy unlike other weapons. But still for sake of the proper argument I will check it before affirming that.
True, but I think damage can be changed with other methods (I'm not a SA-MP scripter, so I'm not sure, but I think the OnPlayerWeaponShot (http://wiki.sa-mp.com/wiki/OnPlayerWeaponShot) callback would work).

Maybe I'm misreading the chart I linked, but it looks to me like skill affects accuracy. Perhaps we should consult one of our resident experts (https://planbserver.com/forum/index.php?action=search2;params=eJwtjDkOgDAQA_9CQ0OTDl4TLRuLQznQEkBI-3gSlM4ztkzupshw2qvRTmepaRrMOJip8Lmmx3IKh0dGaaq65h2cbYr-bSZJtm6TQg4nN1NI4PHfVwUSXuuEAi34ALNyLlo.) to help us interpret the weapon.dat file.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 23, 2018, 12:03:07 pm
Just Checked. Sniper has no Skill level to begin with lol. Only selected weapons can be upgraded rest remain the same.

The only slight difference I noticed is the aiming speed, but there was a FPS boost between skill change so I am not sure about that.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Magic on January 23, 2018, 12:27:27 pm
+1 yes plz we need this
Title: Re: Retain /Holiday Weapons after Dying.
Post by: LPCOLTER on January 23, 2018, 12:52:59 pm
Just Checked. Sniper has no Skill level to begin with lol. Only selected weapons can be upgraded rest remain the same.

The only slight difference I noticed is the aiming speed, but there was a FPS boost between skill change so I am not sure about that.
The Weapon skill helps to aim at NPCs nearer to your pointer. Just in offline
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 23, 2018, 01:01:44 pm
Just Checked. Sniper has no Skill level to begin with lol. Only selected weapons can be upgraded rest remain the same.

The only slight difference I noticed is the aiming speed, but there was a FPS boost between skill change so I am not sure about that.
The Weapon skill helps to aim at NPCs nearer to your pointer. Just in offline


Dude Sniper doesn't even have a pointer :/


and weapon skill increases the following:

>Strafing Speed
>Holding Position
>Aiming Accuracy
>Damage [Deagle goes from 70 to 140]
>Fire Rate
Title: Re: Retain /Holiday Weapons after Dying.
Post by: LPCOLTER on January 23, 2018, 01:04:04 pm
It's not for sniper, I didn't mean it for sniper.
I said that even if you shoot near to the head of any NPC having hitman weapon skill, you'll get a headshot. That is basically increasing accuracy
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Son_Gun on January 24, 2018, 01:11:45 pm
Or instead of reducing /holiday eng cooldown time, rifle spawn should be added in each map as there are grenade spawn already.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 24, 2018, 02:03:14 pm
Holiday is much better. I don't want VIPs to have spawning advantages.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Ege on January 24, 2018, 02:22:05 pm
I love how VIP is brought even to a topic which has literally zero to do with VIP :D :D
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Shark_The_Helicopter on January 24, 2018, 02:39:11 pm
That's what you think, even tho this suggestion was made due to a VIP feature to begin with,
Title: Re: Retain /Holiday Weapons after Dying.
Post by: CapriciousRobber on January 24, 2018, 07:00:51 pm
+1. The rifle is already significantly worse than the sniper. I don't see why I have to spam /holiday eng every 5 minutes or so just to try to compete with snipers.
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Saurabh on January 25, 2018, 05:51:40 am
Or instead of reducing /holiday eng cooldown time, rifle spawn should be added in each map as there are grenade spawn already.
I have copyright on this idea bruh!

Quote
I'd rather suggest to add a rifle pickup points like grenade pickup points (maybe just along the grenades spawn) . That will also solve the problem of /holiday eng cool time and the rifle ammo wouldn't need to be carried after death(as lohit suggested in his topic).
Title: Re: Retain /Holiday Weapons after Dying.
Post by: Jonne on September 18, 2018, 04:20:36 pm
I don't think it would be a good idea to change the command and how it works, since it's tied together with grenades. The pickups sound like a better idea though.