Plan B
General => Suggestions => Closed => Topic started by: Zeta on January 31, 2018, 02:52:57 pm
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Hiii alll
The /holiday eng is good
But the nades is very a little
I think add the more nades...
Tnx☺
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We already have Grenades pick up point which is denoted by "?" Question Mark sign on the radar. /Holiday command shouldn't be so overpowered so the current ammo's are enough for each weapon.
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/holiday end is a bug command which already need to be gone from server anyway...
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The last few suggestions are related to /holiday eng...
We already have Grenades pick up point which is denoted by "?" Question Mark sign on the radar. /Holiday command shouldn't be so overpowered so the current ammo's are enough for each weapon.
Exactly. The pickup points are easy to access too. Don't be this lazy, cmon. ::)
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3+ Nades = Death+
nop fuccs up the balance
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i think 3 nades is enough for a lazy mofo like you lol :D
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i think 3 nades is enough for a lazy mofo like you lol :D
Tnx bro
:D
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Yes I think its a good suggestion but only add 1 to make four
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3 are fine as they are!
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I think 3 is enough. If you add more, then the nades pickup will make no sense anymore
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My problem with /holiday eng is not that the weapons in it are overpowered in certain situations. I don't like /holiday eng because it's easy to get those weapons without any work whenever they're most advantageous without actually having to strategize. I don't see the point in adding to something that shouldn't be there to begin with.
I think 3 is enough. If you add more, then the nades pickup will make no sense anymore
You say this like having the ability to magically summon grenades makes sense, which it doesn't. You can blow up vehicles with one hit with grenades, in the right circumstances. If you can get them from a command, then it's very easy to almost always have them and use them successfully in those conditions, even if your gameplay otherwise completely sucks.
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I simply don't get the reason why a number of topics popped ever since the existence of /holiday was doubted.
Give enough reasons on original topic instead making a new one please.
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I think 3 is enough. If you add more, then the nades pickup will make no sense anymore
You say this like having the ability to magically summon grenades makes sense, which it doesn't. You can blow up vehicles with one hit with grenades, in the right circumstances. If you can get them from a command, then it's very easy to almost always have them and use them successfully in those conditions, even if your gameplay otherwise completely sucks.
Probably you didn't understand what I mean.
What I mean is, if you will be given so many nades using a single command, then why would you bother to go to the nade pickup?
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Three grenades are okay for me.
-1.
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No No No
Do /holiday eng every three mins..
it will add up
Ok Ez?
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I prefer holiday eng to be like for 2 minutes than 3 one minute counts.
But this whole idea is supportable i mean 4 wouldn't be bad,cause you need some to make things work right,but im kinda neutral about this idea,But in some maps the location of the nades are out of the ordinary,
take an example,Like LS and RC,maybe if there would be some changes in the co-ordination of the nade spawn maybe the gamemode will get more fun and better.
Cheers.
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But in some maps the location of the nades are out of the ordinary,
take an example,Like LS and RC,maybe if there would be some changes in the co-ordination of the nade spawn maybe the gamemode will get more fun and better.
Cheers.
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Bz ks gfty shfte ks suggestion nhtr bsz nabe vache
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Probably you didn't understand what I mean.
What I mean is, if you will be given so many nades using a single command, then why would you bother to go to the nade pickup?
I do understand what you mean. My point is similar, that having the command basically means that the nade spawn is not worth it for most people, regardless of how many nades the command gives. Why would you go to the nade spawn and hope that you can use your nades later, when you could instead do /holiday eng only when you need them and save time? /holiday eng has turned using grenades into an opportunistic strategy instead of a planned one, which I don't think is a good thing.
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Why cant we remove Grenade pick up point which is denoted by Question mark then add more nades
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Why cant we remove Grenade pick up point which is denoted by Question mark then add more nades
Why can't we remove /holiday eng and leave the Grenade pick up point which is denoted by Question mark, since it has more nades to begin with?
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As a lot of people pointed out, I think there's more than enough ways to get grenades right now, so this won't be added.