Plan B
General => Suggestions => Closed => Topic started by: Shark_The_Helicopter on February 05, 2018, 05:14:57 pm
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As of right now the Game Boundaries aren't exactly the best.
Suggestions:
Make the player wary of the boundaries.
It feels weird and out of place when you are just driving and then get popped back,with most of your momentum gone.
Virtual Blockade like Basic Map adjustment of a darker area outside the rectangle boundaries.
County Maps:
The mapping is just annoying.
Red County: Is it possible to make the polygonal boundaries with more than 4 points?
Rustlers can't actually fly on the path of the river without getting repelled,losing momentum and probably crashing into the river.
Flint County:
The major issue with this is some places where you can't get back up because there isn't any nearby boat, not climbable textures and the water timer is treacherous.
>North Western Side of the map which has highways near the water bodies.
Fixing this issue:
Add Small boats, reefer would actually be useful here.
> The Boundary Edge which is near the SF airport edge
Is a Death Trap in most cases.
Add a Dinghy to reach the other side
or map some climbable objects so president can climb up to the partially climbable rock formation textures.
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>Post count = Retardation lvl
>Posts: 420
Fair enough.
+ to sug, but i do not beliave admins will "fix" them.
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Good idea +1
I hate when I am flying an my plane just bounce back an I fall into the ocean :'(
Not even a whale is able to help me
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+1
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+1 for your retarded posts lol
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...
+1 ;)
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Yeah this will be good. We need this.
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Your suggestion is somehow related to This (https://planbserver.com/forum/index.php?topic=1584.0)
But +1
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+1
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+1. We should also add something like this to the Easter bay aiport - https://youtu.be/_SFanEcJ9Q8
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+1 for all of them
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Yes
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Visible boundaries have already been suggested and I think will be added. I think expanding the boundaries and adding boats/Skimmers/Leviathans in basically all cases where you can fall into the water and be unable to escape currently is a good idea, but first we need to actually be able to see where those boundaries are.
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The boundaries are now shown on the map, and we are also working on changing the boundaries, but we'll use this topic: https://planbserver.com/forum/index.php?topic=4370.0 as a reference for that.