Plan B

General => Suggestions => Topic started by: FlapJack[M.I.B] on July 12, 2018, 05:57:38 am

Title: [To be added]Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 12, 2018, 05:57:38 am
I don't know if you'll agree with this but. Maybe adding Hit sound if you Hit any types of vehicles (Manned) somehow helpful for shooting at a long distance target. But it should be different sound from Hit Sound for players.

For it not to overlap the sounds if you hit the person inside or on top of the vehicle, only HS for the person should Sound.

Title: Re: Hit Sound For Vehicles
Post by: Son_Gun on July 12, 2018, 06:14:19 am
+1
Title: Re: Hit Sound For Vehicles
Post by: LPCOLTER on July 12, 2018, 08:23:11 am
Why
Title: Re: Hit Sound For Vehicles
Post by: Zeta on July 12, 2018, 08:46:44 am
+1
Title: Re: Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 12, 2018, 08:47:51 am
Why

?
Title: Re: Hit Sound For Vehicles
Post by: Magic on July 12, 2018, 09:05:59 am
I prefer the hit sound Rifle or Sniper but do you prefer and agree in having ding ding ding by SMGs and M4/AK47 in your ears?
Title: Re: Hit Sound For Vehicles
Post by: Zeta on July 12, 2018, 10:01:41 am
I prefer the hit sound rifle or sniper but do you prefer and agree in having ding ding ding by SMGs and MGs in your ears?
yea...
Title: Re: Hit Sound For Vehicles
Post by: Spici_Popot on July 12, 2018, 10:25:02 am
Ez none of use
Instead use
/dl
Title: Re: Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 12, 2018, 10:56:23 am
I prefer the hit sound rifle or sniper but do you prefer and agree in having ding ding ding by SMGs and MGs in your ears?

Yeah, it assist my aiming
Title: Re: Hit Sound For Vehicles
Post by: Madman on July 12, 2018, 02:48:07 pm
+1 if it's possible for scripting
Title: Re: Hit Sound For Vehicles
Post by: SaiFi on July 12, 2018, 03:05:09 pm
+1
Title: Re: Hit Sound For Vehicles
Post by: Chetan on July 12, 2018, 04:03:47 pm
Not sure what you are really talking about o.o
Title: Re: Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 12, 2018, 05:46:46 pm
Not sure what you are really talking about o.o

What's confusing you  Chet?
Title: Re: Hit Sound For Vehicles
Post by: Crash on July 12, 2018, 06:34:17 pm
that shit sucks
Title: Re: Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 12, 2018, 07:51:37 pm
that shit sucks

In what reason Crash?
Title: Re: Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 16, 2018, 11:49:28 am
Ez none of use
Instead use
/dl

/dl is so distracting. Plus it's useless if the vehicle is at far distance.
Title: Re: Hit Sound For Vehicles
Post by: Aztrek on July 17, 2018, 07:45:05 pm
Well it is a good suggestion. Because it will help you know if the bullets are reaching to the vehicle or no, and also sometimes its harder to shoot the person driving it. Your suggestions always amazed me +1
Title: Re: Hit Sound For Vehicles
Post by: Ege on July 19, 2018, 07:37:17 am
You suggested this thinking one particular occasion but there are other situations where you'd be hitting a vehicle constantly such as DB or spraying your Uzis all over the vehicle, which happen more frequently than sniping. In those scenarios the hitsound will be too annoying. Also if this would be implemented you wouldn't be able to understand if you're just hitting the vehicle or actually damaging the player inside the vehicle, which is imo more important. That's why I'm against this suggestion.
-1
Title: Re: Hit Sound For Vehicles
Post by: Brian_Walker on July 25, 2018, 11:51:10 am
+1
Title: Re: Hit Sound For Vehicles
Post by: Tochy on July 25, 2018, 05:10:39 pm
will be useful
good luck
Title: Re: Hit Sound For Vehicles
Post by: Shark_The_Helicopter on July 26, 2018, 10:43:50 am
+1 It gets real annoying against a FBI Rancher with lag, whether I am hitting him or not in a NRG and especially on a rustler.
Title: Re: Hit Sound For Vehicles
Post by: Chetan on July 26, 2018, 05:29:58 pm
+1 It gets real annoying against a FBI Rancher with lag, whether I am hitting him or not in a NRG and especially on a rustler.
This made my cry :*(
+1 only for Lohit
Title: Re: Hit Sound For Vehicles
Post by: Faro0s on July 26, 2018, 08:35:56 pm
Not really needed. I mean what will be the benefit ? The vehicle is enough big to see if you hit it or not, I don't think hit sound would be necessary for vehicles but if implemented, it is ok.
Title: Re: Hit Sound For Vehicles
Post by: Luka on July 26, 2018, 08:40:46 pm
Not really needed. I mean what will be the benefit ? The vehicle is enough big to see if you hit it or not, I don't think hit sound would be necessary for vehicles but if implemented, it is ok.
I was just thinking the same thing.
Title: Re: Hit Sound For Vehicles
Post by: Magic on July 26, 2018, 11:57:30 pm
Well, There's small charges appears when something hit your vehicle + You can use /vhealth to see Vehicle's hp, Again if this suggestion implemented do you like Ding ding ding in your ears?
-1
Title: Re: Hit Sound For Vehicles
Post by: Cyrus_ on July 28, 2018, 03:53:02 am
I don't know if you'll agree with this but. Maybe adding Hit sound if you Hit any types of vehicles (Manned) somehow helpful for shooting at a long distance target. But it should be different sound from Hit Sound for players.

For it not to overlap the sounds if you hit the person inside or on top of the vehicle, only HS for the person should Sound.

well, sometimes heli is flying and u shooting ....
we all know sniper dmg is 50 so if we change the sound effect when it hits the target we can realize how many shoots can explode the heli and thats helping sometimes

thats y im giving +1
Title: Re: Hit Sound For Vehicles
Post by: FlapJack[M.I.B] on July 30, 2018, 07:05:24 am
You suggested this thinking one particular occasion but there are other situations where you'd be hitting a vehicle constantly such as DB or spraying your Uzis all over the vehicle, which happen more frequently than sniping. In those scenarios the hitsound will be too annoying. Also if this would be implemented you wouldn't be able to understand if you're just hitting the vehicle or actually damaging the player inside the vehicle, which is imo more important. That's why I'm against this suggestion.
-1

I'm suggesting this only for a long distance target like 200+ meters. And as what I've mentioned, for it not to overlap the sounds, if you happen to hit the person inside the vehicle it will only sound the normal HS.

Not really needed. I mean what will be the benefit ? The vehicle is enough big to see if you hit it or not, I don't think hit sound would be necessary for vehicles but if implemented, it is ok.
I was just thinking the same thing.

Well maybe for you guys who have a Fair Ping, this is not a big deal. But for those who have 300+ Ping your eyes fool you sometimes.
Title: Re: Hit Sound For Vehicles
Post by: cobby on August 22, 2018, 03:50:44 pm
-100000000000
Title: Re: Hit Sound For Vehicles
Post by: Jonne on December 07, 2018, 09:35:40 pm
We'll add this in a future update.