Plan B

General => Suggestions => Closed => Topic started by: Airman on January 11, 2019, 08:23:31 pm

Title: Air Duel - Opponent Vehicule Health
Post by: Airman on January 11, 2019, 08:23:31 pm
Add a text just like this one (https://i.imgur.com/iXrteer.png) but for the opponent's vehicule health in Air Duels
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Chetan on January 12, 2019, 01:59:13 am
+1
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Seven on January 12, 2019, 02:15:30 am
+1 from me.
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Maddy on January 12, 2019, 03:51:47 am
https://planbserver.com/forum/index.php?topic=3158.0
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Madman on January 12, 2019, 05:07:55 am
+1
Title: Re: Air Duel - Opponent Vehicule Health
Post by: SaiFi on January 12, 2019, 11:41:56 am
+1
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Uzumaki on January 12, 2019, 03:54:38 pm
https://planbserver.com/forum/index.php?topic=3158.0
+1. Still AirBot wont win
Edit: I read the suggestion properly.
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Julie on January 12, 2019, 06:31:36 pm
+1
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Shawkhawk did nothing wrong! on January 12, 2019, 08:20:22 pm
-1
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
https://planbserver.com/forum/index.php?topic=3158.0
These are two different suggesstions, IDIOT.
+1. Still AirBot wont win
I think these are similar suggestions, anyways I wasn't able to vote on that so I voted in this (even though it doesn't matter)
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Uzumaki on January 12, 2019, 08:43:16 pm
-1
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
https://planbserver.com/forum/index.php?topic=3158.0
These are two different suggesstions, IDIOT.
+1. Still AirBot wont win
I think these are similar suggestions, anyways I wasn't able to vote on that so I voted in this (even though it doesn't matter)
My bad i read it properly😂
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Maddy on January 13, 2019, 04:13:07 am
-1
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
https://planbserver.com/forum/index.php?topic=3158.0
These are two different suggesstions, IDIOT.
+1. Still AirBot wont win
I think these are similar suggestions, anyways I wasn't able to vote on that so I voted in this (even though it doesn't matter)
My bad i read it properly😂
Noob Uzumaki, now tell everyone to modify your quoted post.
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Konata Izumi on January 23, 2019, 03:53:59 pm
+1 from Me
Title: Re: Air Duel - Opponent Vehicule Health
Post by: YoMama on January 23, 2019, 08:42:04 pm
Suspense is the Best part when fight is intense. 
Maybe make a command but it shouldn't be necessary.
...but you can already get this information if you have /dl on. This would just make it more convenient and so you don't have to be right next to the other person. Without this, a lot of people have no idea if they're even hitting their opponent or not. It would be nice to have the option to turn it off, but make it the default.
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Shawkhawk did nothing wrong! on January 24, 2019, 08:45:03 am
Quote from: YoMama
...but you can already get this information if you have /dl on.
Which I obviously never use. My opinion is very subjective on this enemy health indicator topic, I just don't want to see it forced on my screen. If it can be toggled off then I have no issue. I know there are players who'd like such thing. It might help players better their aim in real game where they'll be chasing someone in air or on ground.
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Deadman on January 24, 2019, 06:39:26 pm
https://planbserver.com/forum/index.php?topic=3158.0 and with the toggling, I think the feature itself will be toggle on and off with a command only in duels just like the recently added /vhealth (not very recently tho). Out of it everything will stay normal in the game mode when chasing a rustler or any air vehicle. That's my POV.
Title: Re: Air Duel - Opponent Vehicule Health
Post by: Jonne on March 04, 2019, 03:18:40 pm
As said in the other topic, we will be adding this.