Author Topic: Remove NSA  (Read 12363 times)

Offline Epps™

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Re: Remove NSA
« Reply #15 on: August 22, 2016, 11:21:58 pm »
Ni



Offline Storm

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Re: Remove NSA
« Reply #16 on: August 23, 2016, 12:50:59 am »
No, we have to accept that it's already part of PTP.

I know one solution: Do /q when the map is NSA

Offline Skyfire

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Re: Remove NSA
« Reply #17 on: August 23, 2016, 01:13:22 am »
Well if you guys don't want to remove NSA, can we make a little less, you know, like NSA?

More spawns, more transport etc. I'm not against removing hydras or anything, they're fun. But it just gets boring quickly.

Offline Ege

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Re: Remove NSA
« Reply #18 on: August 23, 2016, 01:43:19 am »
The most annoying part of NSA is it's almost impossible to escape while hydras are around if you're not the first president of the round. Once terrors get hydras they quickly reach you and start shooting missiles all over presi. I know we have a border around president spawn where hydras cannot reach&shoot but it still takes more than few seconds for president to reach somewhere safe.
For some solution we can move hydras out of airports and put them somewhere people can't reach so easily and quick. Also we can split hydras one by one which i believe brings some race/competition to get that hydra in a place. So everyone doesn't get all the hydras at once.
Just some thoughts&suggestions of mine.

Offline Spectre

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Re: Remove NSA
« Reply #19 on: August 23, 2016, 03:40:37 am »
I agree with Ege's suggestion. Move the Hydras to some locations far enough from the President's spawn, and maybe even reduce the number to 2-3 of them.

Offline Papi

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Re: Remove NSA
« Reply #20 on: August 23, 2016, 03:44:28 am »
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?

Offline Kathy

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Re: Remove NSA
« Reply #21 on: August 23, 2016, 03:49:19 am »
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?

We would be able to move faster around the map
I like this idea
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Offline TreePuncher

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Re: Remove NSA
« Reply #22 on: August 23, 2016, 04:29:35 am »
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?

We would be able to move faster around the map
I like this idea

Thumbs up to that.
(Thats because I want to find out if I can lock-on to civilians with jetpacks)

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Offline Bellarabi

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Re: Remove NSA
« Reply #23 on: August 23, 2016, 11:11:43 am »
YA NSA is just a boring map it takes to long as terror(without hydra) to reach the president,and if u play as president u can t escaped fast enough.

Offline Ege

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Re: Remove NSA
« Reply #24 on: August 23, 2016, 12:10:34 pm »
We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?
That's a nice idea, i'd also like to have jetpacks back but i think that's not the main reason why people thinks NSA is boring. We should look for some improvements about hydras mostly i suppose.

Offline Storm

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Re: Remove NSA
« Reply #25 on: August 23, 2016, 04:47:50 pm »
How about eject all pilots that are using hydras everytime a president dies, they will be given a parachute, and their hydras will return to its spawn location

Offline Altus_Demens

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Re: Remove NSA
« Reply #26 on: August 24, 2016, 04:02:24 pm »
Recently I've started to understand people who strongly dislike NSA. Still, I rather like this map than dislike, and I don't want it to be removed. The biggest problem is probably not hydras, but large distances of waste ground, a lot of driving time and no action. I'd suggest to add an ability to choose your spawnpoint in NSA: LS or WW (using spawning points of respective classes in respective maps). It can be implemented by a command (like, /lv: "After your death you will be spawned in LV.") or in a class selection screen.

No, we have to accept that it's already part of PTP.

I know one solution: Do /q when the map is NSA
Honestly, I can't understand such position. If you dislike something, why to tolerate it in the community where your voice matters? Why to follow blindly some traditions if you consider them wrong? Well, none of my business, of course, but if I did /q when the map is NSA, I'd vote for removing it on forums.

We had jetpacks for civilians once, that was pretty cool. Maybe we can do something with that ?
At first I liked this idea, but now it seems to me that it would be too overpowered for VIPs. They will scramble onto the high points that are unreachable from the ground and shoot everyone down with sniper with impunity, because no other weapon would be able to hit them from the ground in return.

How about eject all pilots that are using hydras everytime a president dies, they will be given a parachute, and their hydras will return to its spawn location
I like this idea. It's rude a bit, but I guess force eject would be effective.
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Offline Jonne

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Re: Remove NSA
« Reply #27 on: September 14, 2016, 12:35:03 am »
I moved 2 of the hydras (the ones that were in the abandoned airport), hopefully that will bring some more balance to the map. They're now at the old cop spawn (WV cop spawn).