Nice! Good that you took time to work something out.
But I'm afraid it wouldn't help in the situation I experienced last night:
Before I reclass:
1 president + 1 security: 2 good points (
57% of total)
5 civilians: 1.5 bad points (
43% of total)
If I reclass:
1 president + 2 security: 3 good points (
71% of total) <- I wouldn't have been able to reclass!!
5 civilians: 1.2 bad points (
29% of total)
I still think that the reason why I was able to spot the weakest team while the script wasn't is because I knew who the players on each team were. I knew that the president and his only security were so inexperienced that they wouldn't have a chance against 4 civilians with extra weapons, experience and willing to work together.
To give experience some weight, I would use your system with some modifications:
- There are two classes of players: unregistered or registered with less than 10 hours (Class 1), and registered with more than 10 hours (Class 2).
- Class 2 players add double score to the count (for example, a Class 2 cop adds 2 good points instead of 2, and a Class 2 civilian adds 0.6 bad points and 1.4 neutral points, instead of 0.3 and 0.7).
- If the president is a Class 1 player, all Class 2 civilians add 0.7 bad and 0.3 neutral. Class 1 civilians remain the same (0.3 bad, 0.7 neutral).
- If the president is a Class 2 player, all Class 2 civilians add 0.7 good and 0.3 neutral. Class 1 civilians remain the same (0.3 bad, 0.7 neutral).
It's sad to make it like this, but the reality is that a Class 2 civilian will persistently try to kill a Class 1 president, but will protect a Class 2 president. At least in most situations... people like in Demens Club exist, but unfortunately we are still a minority.
So, what would have happened in my situation?
Type of president:
Class 1Before I reclass:
1 Class 1 president + 1 Class 1 security: 2 good points (
22% of total)
5 Class 2 civilians: 7 bad points (
78% of total), 3 neutral points
Before I reclass:
1 Class 1 president + 1 Class 1 security + 1 Class 2 security: 4 good points (
42% of total) <- I would have been able to reclass!
4 Class 2 civilians: 5.6 bad points (
58% of total), 3 neutral points
I want to clarify than I'm
not suggesting to prevent anyone to reclass to civilian. I'm just suggesting to consider the civilian count in the team balance system.