We're not going back to the old system, or that would mean that admins have to spend 50% of their time on spawnkilling reports, and I think that would be a waste of time. I'm not sure if disabling the spawn protection when you damage someone would be a good idea though. I think in the civ spawn it'd lead to endless spawnkilling again. For example, it would only take 1 person that lost his spawn protection to set off a chain reaction. 1 person starts shooting him, he loses his spawn protection, then another player starts shooting him, and so on. I do see it's sometimes a problem with invulnerable civs sniping from their spawn though. Maybe, instead of taking away all the weapons, which I think would lead to confusion, we could just 'disable' the bullets (so the bullets wouldn't do any damage when fired by someone under spawn protection). I think this could be a more elegant solution then taking the weapons away.