NSA Map Problems: As you can see in map, each spawn locations colored for classes/teams.
Problem 1: Terrorist Spawn is too close to WV Airport and 2 hydra there. Terrorists gets them easily and arrive president in 45 seconds with hydras.
Solution 1: 2 hydras in WV airport should be changed with sparrows. There will be no hydra and Terrorists will need to go LV Airport to take hydra atleast.
Problem 2: New Police Spawn is placed on a nice base. But the old police spawn is abondened with vehicles. Swat spawn is still in LV? I don't know...
Solution 2: Old police spawn has got 3 helicopters, 2 of them can be changed with hydras and cops will have a change to get hydra there too. Also if swat spawns in LV; swat team can get hydra in LV Airport too.
In a brief of NSA Map:
-2 hydra in WV Abondened airport should be removed and Sparrows can be added instead of them.
-2 police helicopters in Old Cop Spawn should be removed and Hydras can be added instead of them.
I believe this is the easiest way for making NSA more playable instead of making big changes for each class.