Plan B

General => Suggestions => Closed => Topic started by: Brian_Walker on September 15, 2017, 02:48:09 pm

Title: /para Flare
Post by: Brian_Walker on September 15, 2017, 02:48:09 pm
It were cool when you use /para , 

you get this flare on you for btw 20-30 sec , it look cool i got this on my server ,

AttachObjectToPlayer , timer 20-30 sec .,,..

Object ID: 18728



PICTURE  http://dev.prineside.com/gtasa_samp_model_id/model/18728-smoke_flare/
Title: Re: /para Flare
Post by: Pranesh on September 15, 2017, 03:00:38 pm
No need, it's good as it is.
Title: Re: /para Flare
Post by: GlennN on September 15, 2017, 05:24:11 pm
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.
Title: Re: /para Flare
Post by: Panal_Abeja on September 15, 2017, 05:55:21 pm
Esta buena la idea pero creo que tendrķa que elegir el jugador, creo que se lo puede agregar como /parasmoke .
+1


This good idea but I think  the player should choose , I think you can add it as /parasmoke
Title: Re: /para Flare
Post by: Shark_The_Helicopter on September 15, 2017, 05:56:07 pm
Eh -1 to this bro. I really see no point to use it with Parachute unless solely for aesthetic appeal. Which really is not much of a thing here.

Although I do suggest to use it in another way that kind of suits the gameplay and gives a unique usage.

I was thinking of using it for distraction purposes then I thought someone would come up and give a better alternative for that instead. Aka: Smoke Grenade. Which would be more balanced and would suit better gameplay wise.

I was thinking of using a this Color Smoke as a Civilian Exclusive feature where they can use it either as throwable object or simply have the ability to attach this. This would make the Civillian class more fun and might also help in the gamemode with the civilians using it either for or against the presi.
But for the balance restrict it with a command and use limit.

This might be really helpful for locating fellow teammates that you wanna meet and a specific color so that one can find the player if they aren't familiar with locations and they can find the intended person instead of running into other civilians who will most likely Saw the fucc outta them.
Title: Re: /para Flare
Post by: Skipper on September 15, 2017, 07:20:57 pm
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )
Title: Re: /para Flare
Post by: MAR. on September 15, 2017, 07:24:12 pm
-1
Title: Re: /para Flare
Post by: COBRA on September 15, 2017, 07:38:10 pm
Not really needed, but looking cool tho
Title: Re: /para Flare
Post by: Skittles on September 15, 2017, 08:08:00 pm
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.
Title: Re: /para Flare
Post by: Hito on September 15, 2017, 08:49:40 pm
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.
this^
Title: Re: /para Flare
Post by: Madman on September 15, 2017, 10:19:46 pm
No need -1
Title: Re: /para Flare
Post by: M a k a v e l i . on September 15, 2017, 10:57:55 pm
Seems fun, why not. +1
Title: Re: /para Flare
Post by: Deadman on September 16, 2017, 05:48:42 am
Ye i kind of like it but if someone dont have to use flare......just like colts and deagle switches by using /colts a cmd should be added along with it so that only those can use flare who wants to use...so +1
Title: Re: /para Flare
Post by: Bully on September 16, 2017, 06:00:46 am
It looks cool . +1
Title: Re: /para Flare
Post by: Maddy on September 16, 2017, 07:07:03 am
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.
Same thinking.

If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.
Let's give it a try.
Title: Re: /para Flare
Post by: IDAN on September 16, 2017, 07:09:32 am
-1
Title: Re: /para Flare
Post by: Brian_Walker on September 16, 2017, 09:17:46 am
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

Good idea :)

or this flare
http://dev.prineside.com/gtasa_samp_model_id/model/2780-CJ_SMOKE_MACH/

http://dev.prineside.com/gtasa_samp_model_id/model/354-flare/




Quote
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.


Quote
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

It does not see from far away , only near players , radius cca 5m,.  i had this bro :)
Title: Re: /para Flare
Post by: Finisher on September 16, 2017, 11:01:13 am
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

That would look awesome!
Title: Re: /para Flare
Post by: Shark_The_Helicopter on September 16, 2017, 11:30:01 am
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

This might look really cool. Let's give this a try. +1
Title: Re: /para Flare
Post by: GlennN on September 16, 2017, 12:17:30 pm
Quote
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.


Quote
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

It does not see from far away , only near players , radius cca 5m,.  i had this bro :)
Maybe you could show us a video of how it works on your server, because I'm not sure. I do like Skittles' idea though.
Title: Re: /para Flare
Post by: Brian_Walker on September 16, 2017, 03:03:46 pm
Quote
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.


Quote
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

It does not see from far away , only near players , radius cca 5m,.  i had this bro :)
Maybe you could show us a video of how it works on your server, because I'm not sure. I do like Skittles' idea though.

My server is not more open for 3 years ,...  soooo cant show you  :P

This is Basic to make

It needs only timer, and AttachObjectToPlayer, ..   so if you dont like you can make and delte it in 20  sec 

But it looks cool when ju jump with someone  :)

Here is HYDRA flare, SMoke, and red flare

(https://s26.postimg.org/k1kqixkuh/sa-mp-098.png)

(https://s26.postimg.org/4u4qykszt/sa-mp-099.png)

(https://s26.postimg.org/5862y6d3d/sa-mp-100.png)

(https://s26.postimg.org/u3zilnzrd/sa-mp-101.png)
Title: Re: /para Flare
Post by: Matt on September 18, 2017, 07:18:54 pm
I like the idea but if it's going to glitch and cause an unfair advantage for other players in shooting someone, on a parachute, down then no
Title: Re: /para Flare
Post by: YoMama on September 27, 2017, 05:42:33 am
I don't like this- it's already hard enough to survive parachuting, plus it's quite a lot of visual noise for nothing.
Title: Re: /para Flare
Post by: Yash on October 22, 2017, 02:57:45 pm
This is not really required as there is already very less probability that the the guy in parachute will survive and adding this will just make it worse.
Title: Re: /para Flare
Post by: Jonne on December 20, 2017, 03:50:01 pm
This won't be added.