Author Topic: /para Flare  (Read 7923 times)

Offline IDAN

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Re: /para Flare
« Reply #15 on: September 16, 2017, 07:09:32 am »
-1

Offline Brian_Walker

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Re: /para Flare
« Reply #16 on: September 16, 2017, 09:17:46 am »
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

Good idea :)

or this flare
http://dev.prineside.com/gtasa_samp_model_id/model/2780-CJ_SMOKE_MACH/

http://dev.prineside.com/gtasa_samp_model_id/model/354-flare/




Quote
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.


Quote
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

It does not see from far away , only near players , radius cca 5m,.  i had this bro :)
« Last Edit: September 16, 2017, 09:22:33 am by Brain_Walker »
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Offline Finisher

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Re: /para Flare
« Reply #17 on: September 16, 2017, 11:01:13 am »
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

That would look awesome!

Offline Shark_The_Helicopter

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Re: /para Flare
« Reply #18 on: September 16, 2017, 11:30:01 am »
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

This might look really cool. Let's give this a try. +1
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Offline GlennN

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Re: /para Flare
« Reply #19 on: September 16, 2017, 12:17:30 pm »
Quote
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.


Quote
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

It does not see from far away , only near players , radius cca 5m,.  i had this bro :)
Maybe you could show us a video of how it works on your server, because I'm not sure. I do like Skittles' idea though.

Offline Brian_Walker

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Re: /para Flare
« Reply #20 on: September 16, 2017, 03:03:46 pm »
Quote
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.


Quote
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

It does not see from far away , only near players , radius cca 5m,.  i had this bro :)
Maybe you could show us a video of how it works on your server, because I'm not sure. I do like Skittles' idea though.

My server is not more open for 3 years ,...  soooo cant show you  :P

This is Basic to make

It needs only timer, and AttachObjectToPlayer, ..   so if you dont like you can make and delte it in 20  sec 

But it looks cool when ju jump with someone  :)

Here is HYDRA flare, SMoke, and red flare







« Last Edit: September 16, 2017, 03:17:23 pm by Brain_Walker »
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Offline Matt

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Re: /para Flare
« Reply #21 on: September 18, 2017, 07:18:54 pm »
I like the idea but if it's going to glitch and cause an unfair advantage for other players in shooting someone, on a parachute, down then no

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Offline YoMama

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Re: /para Flare
« Reply #22 on: September 27, 2017, 05:42:33 am »
I don't like this- it's already hard enough to survive parachuting, plus it's quite a lot of visual noise for nothing.

Offline Yash

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Re: /para Flare
« Reply #23 on: October 22, 2017, 02:57:45 pm »
This is not really required as there is already very less probability that the the guy in parachute will survive and adding this will just make it worse.
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Offline Jonne

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Re: /para Flare
« Reply #24 on: December 20, 2017, 03:50:01 pm »
This won't be added.