Author Topic: /para Flare  (Read 7925 times)

Offline Brian_Walker

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/para Flare
« on: September 15, 2017, 02:48:09 pm »
It were cool when you use /para , 

you get this flare on you for btw 20-30 sec , it look cool i got this on my server ,

AttachObjectToPlayer , timer 20-30 sec .,,..

Object ID: 18728



PICTURE  http://dev.prineside.com/gtasa_samp_model_id/model/18728-smoke_flare/
« Last Edit: September 15, 2017, 02:50:15 pm by Brain_Walker »
Life is to short to play Samp

Offline Pranesh

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Re: /para Flare
« Reply #1 on: September 15, 2017, 03:00:38 pm »
No need, it's good as it is.

Offline GlennN

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Re: /para Flare
« Reply #2 on: September 15, 2017, 05:24:11 pm »
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.

Offline Panal_Abeja

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Re: /para Flare
« Reply #3 on: September 15, 2017, 05:55:21 pm »
Esta buena la idea pero creo que tendrķa que elegir el jugador, creo que se lo puede agregar como /parasmoke .
+1


This good idea but I think  the player should choose , I think you can add it as /parasmoke

Offline Shark_The_Helicopter

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Re: /para Flare
« Reply #4 on: September 15, 2017, 05:56:07 pm »
Eh -1 to this bro. I really see no point to use it with Parachute unless solely for aesthetic appeal. Which really is not much of a thing here.

Although I do suggest to use it in another way that kind of suits the gameplay and gives a unique usage.

I was thinking of using it for distraction purposes then I thought someone would come up and give a better alternative for that instead. Aka: Smoke Grenade. Which would be more balanced and would suit better gameplay wise.

I was thinking of using a this Color Smoke as a Civilian Exclusive feature where they can use it either as throwable object or simply have the ability to attach this. This would make the Civillian class more fun and might also help in the gamemode with the civilians using it either for or against the presi.
But for the balance restrict it with a command and use limit.

This might be really helpful for locating fellow teammates that you wanna meet and a specific color so that one can find the player if they aren't familiar with locations and they can find the intended person instead of running into other civilians who will most likely Saw the fucc outta them.
« Last Edit: September 15, 2017, 05:57:42 pm by Lohit_The_Champ »
%

Offline Skipper

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Re: /para Flare
« Reply #5 on: September 15, 2017, 07:20:57 pm »
-1 It is not necessary, at least you want to get killed faster lol  ( Perfect for snipers )

Offline MAR.

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Re: /para Flare
« Reply #6 on: September 15, 2017, 07:24:12 pm »
-1

Offline COBRA

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Re: /para Flare
« Reply #7 on: September 15, 2017, 07:38:10 pm »
Not really needed, but looking cool tho


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Offline Skittles

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Re: /para Flare
« Reply #8 on: September 15, 2017, 08:08:00 pm »
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.

Offline Hito

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Re: /para Flare
« Reply #9 on: September 15, 2017, 08:49:40 pm »
If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.
this^

Offline Madman

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Re: /para Flare
« Reply #10 on: September 15, 2017, 10:19:46 pm »
No need -1
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menace> {33CCFF}[4] {FFFFFF}SMALL PENIS IRAN DOGS
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Re: /para Flare
« Reply #11 on: September 15, 2017, 10:57:55 pm »
Seems fun, why not. +1

Offline Deadman

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Re: /para Flare
« Reply #12 on: September 16, 2017, 05:48:42 am »
Ye i kind of like it but if someone dont have to use flare......just like colts and deagle switches by using /colts a cmd should be added along with it so that only those can use flare who wants to use...so +1

Offline Bully

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Re: /para Flare
« Reply #13 on: September 16, 2017, 06:00:46 am »
It looks cool . +1
« Last Edit: September 16, 2017, 06:03:17 am by TurnBuLL »

Offline Maddy

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Re: /para Flare
« Reply #14 on: September 16, 2017, 07:07:03 am »
Attractive, but It will be an advantage for on-ground snipers when they're shooting at someone parachuting. So it's a no.
Same thinking.

If anywhere, I think it would be better to have that flare in a rustler after the pilot has ejected since it's explosion is visible only for the player who was flying it.
Let's give it a try.