Plan B
General => Suggestions => Closed => Topic started by: Mark[KTP] on October 20, 2016, 05:51:03 pm
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Hi everyone!
As I remember, long time ago after the president die and no vice is available or the president win there were the possibility to choose the next map.
Every player was allowed to indicate their vote for the next map from a menu.
The map with most votes would be selected.
For some reason they removed this cool featured that allowed the community to choose the next battle ground.
How about putting it back?
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As far as I know that feature was removed because most of the people wasn't voting consciously and skipping the voting screen by pressing 'Enter' button which made them vote the map on the top of the list. So most of the time (if not everytime) it was the top one which gets chosen. It is kinda same as having random maps like we do right now. I don't see anything bad in having it back though.
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Cool feature? It was pointless. The first map on the list always won, no one really cared, they'd just press enter to get rid of the dialog box.
Why risk wasting time coding such feature?
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Just put on first position "random" button or nothing.
Let presi (or presi and his team) choose next map if he win.
Let terror that killed presi choose map (or his team).
Let the player with the highest map score choose (kill presi - 10 pts, kill sec - 2 pts, kill vp - 5 pts etc).
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u know what will happen ? NSA all the way ( happen in the past in 10 maps people play , u get like 6 times NSA 1 SF , 1LS 1WV and if no mistake u could get by luck red country after play all day )
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Just put on first position "random" button or nothing.
Let presi (or presi and his team) choose next map if he win.
Let terror that killed presi choose map (or his team).
Let the player with the highest map score choose (kill presi - 10 pts, kill sec - 2 pts, kill vp - 5 pts etc).
Sounds good too, except for the last line.
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Just put on first position "random" button or nothing.
Let presi (or presi and his team) choose next map if he win.
Let terror that killed presi choose map (or his team).
Let the player with the highest map score choose (kill presi - 10 pts, kill sec - 2 pts, kill vp - 5 pts etc).
i support this too, not the last one though.
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Negative.
This is pointless, the first map in the menu will be loaded most if the time as they skip it by pressing ENTER.
But if you ask my opinion in case of choosing maps, I would always vote for NSA so no.
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Just put "Random" at the top of the list and do not include the previous two maps
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Just put "Random" at the top of the list and do not include the previous two maps
Which will mean things will stay exactly the same in a scenario where people still press ENTER to get rid of the dialog.
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I don't like this idea, -1.
But I'd suggest changing the probability distribution of map picking to uneven. For example:
- If there was a country map (WW, RC or FC), the next one will be:
- City map (3): 20%;
- NSA (1): 16%;
- Country map (2): 12%.
- If there was a city map (LS, SF or LV), the next one will be:
- City map (2): 15%;
- NSA (1): 16%;
- Country map (3): 18%.
- If there was NSA, the next one will be:
- City map (3): 18%;
- Country map (3): 15.(3)%.
People tend to like the city maps more than others, so why not to let them to be picked more frequently?
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Just put "Random" at the top of the list and do not include the previous two maps
Which will mean things will stay exactly the same in a scenario where people still press ENTER to get rid of the dialog.
You don't probably get what I said.
It means that if a player presses ENTER, the system itself will select RANDOM map in the list. So it does not only selects the one on top
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Just put "Random" at the top of the list and do not include the previous two maps
Which will mean things will stay exactly the same in a scenario where people still press ENTER to get rid of the dialog.
You don't probably get what I said.
It means that if a player presses ENTER, the system itself will select RANDOM map in the list. So it does not only selects the one on top
There was no particular order in map voting screen, they were listed randomly. So it is kinda the same, you just know which map will be chosen while voting
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But I'd suggest changing the probability distribution of map picking to uneven. For example:
- If there was a country map (WW, RC or FC), the next one will be:
- City map (3): 20%;
- NSA (1): 16%;
- Country map (2): 12%.
- If there was a city map (LS, SF or LV), the next one will be:
- City map (2): 15%;
- NSA (1): 16%;
- Country map (3): 18%.
- If there was NSA, the next one will be:
- City map (3): 18%;
- Country map (3): 15.(3)%.
People tend to like the city maps more than others, so why not to let them to be picked more frequently?
Why not ? It's good idea too
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People tend to like the city maps more than others, so why not to let them to be picked more frequently?
I like your idea, Altus. Question is whether it's worth the time scripting it since it's pretty complicated (Tell me if I'm wrong)
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I like your idea, Altus. Question is whether it's worth the time scripting it since it's pretty complicated (Tell me if I'm wrong)
Not really, Uthar. :) A code sketch from my head:
enum maps = { MAP_LS, MAP_SF, MAP_LV, MAP_NSA, MAP_WW, MAP_FC, MAP_RC };
new map;
// ...
new rnd = random(100);
if (map <= MAP_LV) { // if it was city map
if (rnd < 30) map = (map + rnd%15 + 1)%3; // picking another city map
else if (rnd < 46) map = MAP_NSA; // picking NSA
else map = MAP_WW + (rnd - 46)%18; // picking country map
}
else if (map == NSA) { // if it was NSA: pretty much the same (with different probabilities)
if (rnd < 54) map = MAP_LS + rnd%18;
else map = MAP_WW + (rnd - 54)%16;
}
else { // if it was country map
if (rnd < 60) map = rnd%20;
else if (rnd < 76) map = MAP_NSA;
else map = MAP_WW + (map - MAP_WW + (rand - 76)%12 + 1)%3;
}
LoadMap(map);
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Back in the day, when maps are finished and the selection for the next map menu appears everyone used to spam NSA NSA NSA, After we finish NSA, we play NSA again ::)
u know what will happen ? NSA all the way ( happen in the past in 10 maps people play , u get like 6 times NSA 1 SF , 1LS 1WV and if no mistake u could get by luck red country after play all day )
So don't bother, keep it the way it is. We play all the maps randomly anyway so I don't see the point of suggesting such thing
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Tbh, I also like it random as it is now.
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Yes, I think map votings should be back, because we're very often playing maps that hardly anyone wants to play. I must say I'm surprised to read NSA used to be picked all the time, it's not a very popular one nowadays :D
I would add two restrictions though:
1. Only registered (>0 level) players can vote. It's a way to make sure they played enough time to get to know what every map is like.
2. Don't propose the previous map as a voting option, so it can't be repeated without playing at least another map before.
About people just clicking the first element in the dialog, two options. Make the first list element "blank vote" and return "blank vote" if the player closes the dialog or use an alternative system. I was playing around with textdraws and created a menu that could look nice.
http://i.imgur.com/5JjSn9z.png
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Current map system is there for a reason. The majority of the players cant be bothered to vote for a map. They will just pick the top choice to remove the dialog box.
Altus idea is good. So if we should change anything, its to a system like that.
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Current map system is there for a reason. The majority of the players cant be bothered to vote for a map. They will just pick the top choice to remove the dialog box.
Altus idea is good. So if we should change anything, its to a system like that.
No need to use a dialog box or put an actual map as first option. You can just put blank vote by default.
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Current map system is there for a reason. The majority of the players cant be bothered to vote for a map. They will just pick the top choice to remove the dialog box.
Altus idea is good. So if we should change anything, its to a system like that.
No need to use a dialog box or put an actual map as first option. You can just put blank vote by default.
How would that work then? When the majority of the players will just choose blank, What will happen then? The few people that can be arsed to vote for a map, Will they get to decide what maps should be played for everyone else? Pretty unfair don't you think?
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I was playing around with textdraws and created a menu that could look nice.
http://i.imgur.com/5JjSn9z.png
Though I can't stand samp menus, this one looks really nice. :o Well done.
Still, I prefer my own suggestion. :P
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Current map system is there for a reason. The majority of the players cant be bothered to vote for a map. They will just pick the top choice to remove the dialog box.
Altus idea is good. So if we should change anything, its to a system like that.
No need to use a dialog box or put an actual map as first option. You can just put blank vote by default.
How would that work then? When the majority of the players will just choose blank, What will happen then? The few people that can be arsed to vote for a map, Will they get to decide what maps should be played for everyone else? Pretty unfair don't you think?
No, it's not unfair since abstention is just an expression of no preference for any of the options over the rest. The same happens in the elections, those who vote choose a government that rules the entire country, including those that didn't vote.
I didn't like the system as it used to be, and I don't think the dialog solution is the best since it encourages abstention. As I said before, imo there should be a clickable menu, so it takes the same effort and time to vote a map or blank: a click.
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I like random maps being selected. People tend to be pretty biased these days. -1 to this
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I like random maps being selected. People tend to be pretty biased these days. -1 to this
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Current map system is there for a reason. The majority of the players cant be bothered to vote for a map. They will just pick the top choice to remove the dialog box.
Altus idea is good. So if we should change anything, its to a system like that.
No need to use a dialog box or put an actual map as first option. You can just put blank vote by default.
How would that work then? When the majority of the players will just choose blank, What will happen then? The few people that can be arsed to vote for a map, Will they get to decide what maps should be played for everyone else? Pretty unfair don't you think?
Much like the election of politicians ;D
3 seconds to vote on a map that will last between 10 minutes to hours+, if you can't be fucked to vote then too bad. Why not let the players have a say? They're the one playing... Take CS:GO as an example, you vote after the end of the match etc.
Make the 1st choice of the dialog box either blank or randomize what comes up as 1st choice every time. It won't be a problem if the users just spam ENTER to get rid of the dialog box anymore, their vote will be randomized anyway! ::)
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WE DO NOT NEED THIS.
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Map voting won't be back, I don't think it would matter a lot anyway. As said before, most people just picked the top map and only a handful people actually voted. The system I had in mind, would be one with the top option being 'None' or just a blank option, for the people that didn't want to vote or just skip the screen, and the maps being the remaining maps of the 'cycle'. For example, if we've played LS and LV already, you'd only be able to choose between SF, RC, FC, WV and NSA. But, I think the greatest downside of this system is, that people will always pick the more popular maps, and we'd probably always end up with FC and NSA as the last options and a lot of players would leave once they see the next 2 maps are going to be that.
Now, I'll look into adding the distribution Altus suggested, but I doubt it will have any noticeable difference on such a small scale. I'm willing to put it to the test though, but it might take a while until I get around to that.