Maybe this could be reworked so it's points per class- so you get a certain amount of points for following your /duty (except Civilians and Vice). Then in /stats, you'd have a President score, a Security score, a SWAT/Police score, and a Terrorist score, all based on /duty. So based on my
original post:
President gets points for:
- his survival time
- if he kills attackers
- how far away the terrorists are
- winning
Security get points for:
- being near the President for a certain proportion of time
- damaging attackers while meeting the condition above
- more points the longer the President survives
- sacrificing themselves while meeting the first condition so the President survives longer
Police/SWAT get points for:
- damaging attackers anywhere
- the same points the Security get for doing what the Security do.
Terrorists get points for:
- how quickly they kill the president
- killing the president
- more individual points to those who contribute to damaging the President.
All points would be factored by the cumulative points that the opposing teams/players have.