Author Topic: About automatic team balance  (Read 5884 times)

Offline Miau

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About automatic team balance
« on: August 17, 2016, 02:57:54 pm »
I think that the auto team balance needs some improvements. I don't know how similar it is to the one in the old PTP, but you can tell that the police class is disproportionaly big if you compare it to the amount of terrorists. This is a screenshot taken today as an example, but it happens on every round:



8 police + 2 security (10 protectors in total) against 5 terrorists. Twice as many.
Only one of them ([SLp]Mazziu) is VIP and could have forced himself into the class. All the rest were allowed in the class by the automatic team balance.
I suggest to make the maximum amount of cops slighly lower than the terrorist count.
Oh! I don't want to fight you, Jorah the Andal. What do I have to gain? If I win, I'm the shit who killed an old man. If I lose, I'm the shit who was killed by an old man.

~ Daario Naharis

Offline Altus_Demens

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Re: About automatic team balance
« Reply #1 on: August 18, 2016, 02:36:34 am »
+1.

There should be a limit of 4 securities, and the bad guys / good guys ratio should be always kept above 1. Say, it's supposed to tend to 1.5. So, for example, we've got 4 security and 6 cops vs 15 terrorists in the best case, and vs 10 terrorists in the worst case. Fair enough, isn't it?
A paltry man and poor of mind
At all things ever mocks;
For never he knows, what he ought to know,
That he is not free from faults.

Offline YoMama

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Re: About automatic team balance
« Reply #2 on: August 18, 2016, 09:08:53 am »
There should be a limit of 4 securities, and the bad guys / good guys ratio should be always kept above 1.
I agree- I hate it when the server is mostly protecting classes.

Offline StuLenS

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Re: About automatic team balance
« Reply #3 on: August 19, 2016, 08:25:07 am »
Forreal, this needs to be fixed ASAP

Offline Chaos

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Re: About automatic team balance
« Reply #4 on: August 31, 2016, 11:47:49 am »
going to bring this up again

Just played like 1hour and basicaly impossible to play the gamemode because server full terro or server full sec/cop , we´re talking about in 20 players , 1 alone vs full team of cop/sec or 1 alone with president vs full team of terro

Offline NatzuK

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Re: About automatic team balance
« Reply #5 on: September 01, 2016, 12:22:26 am »
I entered yesterday kinda late time
10-15 ppl online and there was 2 terro vs like 8 secu/cop protecting class and a couple of civs

Offline [RD]Bobo

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Re: About automatic team balance
« Reply #6 on: September 05, 2016, 01:29:17 am »
But we also need to see that VIP's can change class even if it's full. We can see that, there are 3 vips as cops, if they were terrorists it would be balanced, because I'm sure that the class was full before they joined. I don't know. I'm just saying, but we need to see that VIP's can change as we wish. Will that change?

É nossa!

Offline Jonne

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Re: About automatic team balance
« Reply #7 on: September 05, 2016, 03:56:03 am »
I've tried a couple of things already, but it won't be 100% perfect. If I set it too strict the class selection on map changes will go too slow (because it would only let 1 in at 1 side, then the other, and so on). I added some additional checks now that should make it a little more balanced, we'll see if that helps a little.