Poll

What would you do with the current map picking system?

Leave it as it is.
23 (51.1%)
Altus' suggestion seems nice.
4 (8.9%)
Yes, make country maps and especially NSA much more unlikely than what Altus suggested.
15 (33.3%)
Completely remove maps (NSA? Say which ones)
3 (6.7%)

Total Members Voted: 44

Author Topic: Unpopular maps  (Read 7521 times)

Offline Miau

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Unpopular maps
« on: May 19, 2017, 11:30:56 pm »
Hola  ;)

I may be wrong, but I'm assuming people tend to prefer city maps over those in the countryside. At least that's what I usually read ingame... Anyways, I don't think there's any good reason to make players play in maps that a large part of the server just wants to finish as soon as possible.

Since the suggestion about voting maps was rejected, I guess the only reasonable solution is something like what Altus_Demens suggested in that topic.

Quote from: Altus_Demens
I don't like this idea, -1.

But I'd suggest changing the probability distribution of map picking to uneven. For example:
If there was a country map (WW, RC or FC), the next one will be:
City map (3): 20%;
NSA (1): 16%;
Country map (2): 12%.
If there was a city map (LS, SF or LV), the next one will be:
City map (2): 15%;
NSA (1): 16%;
Country map (3): 18%.
If there was NSA, the next one will be:
City map (3): 18%;
Country map (3): 15.(3)%.
People tend to like the city maps more than others, so why not to let them to be picked more frequently?

Anyways, those percentages are too balanced, at least in my opinion. I would make country maps and, especially NSA, very unlikely to be picked. It's absurd to see half of the server camping at civilian spawn waiting for someone to end the map...

What do you think?
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Offline Hito

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Re: Unpopular maps
« Reply #1 on: May 19, 2017, 11:38:16 pm »
SF LV and LS are enough and maybe WV

Offline Khan

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Re: Unpopular maps
« Reply #2 on: May 20, 2017, 01:04:46 am »
bladdy hate NSA make it minimal
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Re: Unpopular maps
« Reply #3 on: May 20, 2017, 01:29:42 am »
Picked third option.

Offline Faro0s

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Re: Unpopular maps
« Reply #4 on: May 20, 2017, 01:32:10 am »
Let the system concentrate on the city maps more than the countrysides, city maps or more preferable than the others. Some people are suggesting to remove NSA, but I am against that suggestion. NSA has been a part of the game for a long time, there are players who like the map like me and wuzi(example).
So what I want to say is to let the system concentrate on the city maps more than WV and NSA. For example, the system is going on a circle right ? So keep it like this, the system loads SF, LS and LV 2 times and then in between only one time the system picks NSA or WV. It will follow this path:

SF
LS
LV
SF
LS
LV
NSA(or WV)
LS
SF
WV
Lv and ao on..

This is just an example.

OR
Keep it as it is.

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Offline COBRA

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Re: Unpopular maps
« Reply #5 on: May 20, 2017, 07:30:48 am »
Keep it as it is now. Bcuz I love my hydras!


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Nostalgia..

Offline Satvik

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Re: Unpopular maps
« Reply #6 on: May 20, 2017, 08:00:23 am »
Keep it as it is now. Bcuz I love my hydras!
Same, I find NSA more challenging so i dont have have any problems even if NSA is repeated too often

Offline Yan

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Re: Unpopular maps
« Reply #7 on: May 20, 2017, 10:36:00 am »
Keep it

Offline MAR.

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Re: Unpopular maps
« Reply #8 on: May 20, 2017, 10:44:36 am »
I love hydras so dont change anything

Offline Finisher

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Re: Unpopular maps
« Reply #9 on: May 20, 2017, 11:27:14 am »
No

Offline LPCOLTER

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Re: Unpopular maps
« Reply #10 on: May 20, 2017, 01:20:45 pm »
We should actually use a /votemap [1-7] when there is a gap of 10 seconds(btw it should be 20seconds) so people can vote if the votes gain a majority of all the people IG (50%+) then the map changes according to them and if it's not a majority then we should have the same random order which is always followed.

Offline COBRA

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Re: Unpopular maps
« Reply #11 on: May 20, 2017, 01:31:43 pm »
We should actually use a /votemap [1-7] when there is a gap of 10 seconds(btw it should be 20seconds) so people can vote if the votes gain a majority of all the people IG (50%+) then the map changes according to them and if it's not a majority then we should have the same random order which is always followed.
We had that voting system when the round ends. But people just voted the 1st placed map bcuz of laziness. I think it will be same again, people vote 1 again ;D


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Nostalgia..

Offline GlennN

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Re: Unpopular maps
« Reply #12 on: May 20, 2017, 01:40:31 pm »
We should actually use a /votemap [1-7] when there is a gap of 10 seconds(btw it should be 20seconds) so people can vote if the votes gain a majority of all the people IG (50%+) then the map changes according to them and if it's not a majority then we should have the same random order which is always followed.
We had that voting system when the round ends. But people just voted the 1st placed map bcuz of laziness. I think it will be same again, people vote 1 again ;D
True. Voting will make the same map (or the map which majority likes more) get repeated again. We don't need this.

Offline Crash

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Re: Unpopular maps
« Reply #13 on: May 20, 2017, 02:48:19 pm »
this one will be rejected also,i don't mind as it is right now. :)

Offline Maddy

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Re: Unpopular maps
« Reply #14 on: May 20, 2017, 02:58:45 pm »
NSA is not much bad as people are saying. I also don't like NSA but sometimes it is really competitive and sometimes not. As I suggested in This topic, it would be more competitive and less boring if some tanks will be added. Then we can say NSA as a 'Map full of Whores-Like: Tanks and Hydras'