>I've checked the logs, and in both cases you had already lost your spawnprotection when he killed you. You have unlimited spawn protection as long as you stay in the spawnzone. What i know is that i was not running outside the spawn. So, if your script is working right, i should not lost my immortality. And still i was killed twice.
The rule you quoted is a bit out of date and should have been changed already. It is not outdated. You can check it by yourself. It is
yours rules. Go to information -> ingame rules. It is
official rules. And they are not changed, so they
are not outdated, they are
actual rules. And if in someone`s head this rules are outdated, it changes nothing. Because if they are outdated then you can break other rules as well.
>After the update in which we introduced spawn zones (https://jonne.be/forum/index.php?topic=958.0), we adapted the spawnkilling rule.I do not see a word about old "No teamshooting / spawnkilling" and "Do not shoot players in their spawning zone".
>Now, you lost your spawnprotection already when he killed you, which means you had left the spawnzone and came back.I am still with what i said before. I was at spawn from respawn till death. First time i was just running at spawn, second time i was afking. And i witnessed how she killed nonregular when he was afking as well.
>We can't disable non-bullet weapons, and since those weapons aren't that much of a problem (since you have to be up close to use the weapon anyway, you can't really exploit your spawnprotection like that), this is allowed.This is allowed? What actually is allowed? To buy chainsaw for 20$ and kill someone when you are immortal?
I can not even perceive it because it is non-existence addition to non-existence rule.
And what actually is allowed, that she is killing me in the spawn while she is immortal? Again, she was immortal. As you said, spawn protection is all about dividing players to immortals without damage and mortals with damage. And when you do damage and you are immortal - it is a bug abusing of this protection system.
As I've explained, they do know the rules. Donating won't help you getting mod or gaining any other advantage (proven by the fact that the person you reported is a mod, and has never been VIP or donated to the server).Donating wont help you getting advantage? So, chainsaw, sniper, nitro, fastskins are not advantage? Ok. Interesting point. I will remember it.
And i can clearly see your
official rules on your
official topic.
And i am pretty sure i will see them in-game too. But now you are telling me that in this case rules are not working? Even pretty obvious ones like "do NOT shoot".
And the fact that he is mod... it just makes this situation even more hilarious. I mean, if staff member is doing this shit with self-made interpretation of game rules, what can you expect from community?
Or maybe there are different rules for different levels? For plebs you have this "official" ones. And the higher you get - the less number of rules you have.
Since no one here broke the rules, there won't be any punishment.So, you can not broke something that can be "forgotten" when it needs to be "Forgotten"? Pretty conveniently.
>I'm not sure what you mean exactly. I don't think there's any problems with the armour spawn anymore. Well, then there was no problem with armor. Because after you "solved" armor problem, things are the same. Whenever i drive near armor spawns i see tons of campers. And the only one thing can push them out - when they are moving outside to respawn armor.
Some weeks ago i did some experiment by making statistic of armor camping to see how many times it will be full of campers. I was even recording videos every time i went to armor. And i dropped that "experiment" the same day i started it. Because it is 100%. Literally.
So, i do not know what "armor problem" was solved.
If you see cops and terrorist working together, that's against the rules and you should report it.Oh really. So when i am president and cops do not kill terrors that standing 2 meters away - that is against the rules? Very useful information.