So, recently i`ve decided to "improve" some weapon skills (cbug, slide, 2shot etc). I am saying "improve" because since 2011 or so i do not really care about "dueling" in samp (it is not excite me compare to stunting), but it is obvious that since 2011 samp weapon skills, well, they`ve made some steps forward, and if you play samp, you must have some "basic" understanding and skills about this "bugs".
That is why i suggest to make a "training room".
It is the same as dueling arena, but a little bit modified:
1. First type: players will be immortal, but there will be stats with total hits and total damage.
2. Room with static targets. For example, 12 targets, to destroy each you need to hit it once, when all targets destroyed - room will refresh them all. (We can also have "records" for how fast you can do that).
Another target type is static immortal. You can not destroy it, but you will hear (via /hs) that you hit it.
The purpose for this is obvious: regular duel is not really good when you want, for example, to test something. Like cbug. Sometimes you do not have opponent, sometimes he is too OP for you and you can not really "train".