I don't get the point of making it a pickup and making it close to spawn, it's just waste of time trying to pick it up again and again after every spawn specially for a class like security.
That is the point- that you have to evaluate whether or not it's worth it to get a rifle, grenade, etc. instead of just using a command when you know it is. It's like having to decide whether it's worth it to get a particular vehicle. If someone's wasting their time getting the pickup over and over when they don't need it, then they have bad strategy.
A lot of people seem to think you need to go to the armor pickup as a terrorist to have a chance at killing the President. They end up cruising around with most of their armor and all of their health, then when they finally die, they're often so outnumbered that the armor wouldn't have really helped them anyway. I don't bother with armor unless I think I'll need it. I make the strategic decision to save myself time and effort and just go directly to the President. I think it makes more sense to have to make these decisions and it is fairer and more interesting this way. It used to be that you had to make a strategic decision to get grenades and the spray can, now if you're one of the regulars who knows about the command, you can magically get them when you need it without any strategy. I don't think this makes sense. No one here is explaining how it could make sense.
Why should they have penalty on using it as command? If you want to have them penalty I'd like a penalty on /kata or /sniper as well since it *MAGICALLY* spawns as per your logic.
Fine by me. I'd make them VIP-only pickups. I'd rather that be a separate topic though, so VIPs don't dominate this one complaining that they actually have to do something to get their pretty toys.
Pickups are definitely not easier to figure out otherwise a majority of players would know about the several grenade spawns in every map.
No, if people don't know about the grenade spawns, it's because they just do /holiday eng when they want grenades and/or they lack the curiosity to investigate the ? marks they've inevitably seen. Grenades came from pickups for years before /holiday eng fucked that up. Pickups can easily be notated on the map.
At least at a basic level, it doesn't make much sense to have a command that a minority of the server knows about that gives you useful weapons for free. Pickups make more sense in the context of the gamemode and are easier for new players to figure out. I am more OK with the rifle being a command though, since it isn't really a big thing to be giving out. What about both /rifle and pickup, but a health penalty if you use the command (like /para)?
+1
But no health penalty that'd be stupid,why would one sacrifice health which is a crucial thing in long range battles. Keep the 3 minute timer /holiday eng and pickups at spawn.
They'd sacrifice health because they want the weapon instantaneously. I'm not sure if you're saying that you want the whole of /holiday eng + pickups at the spawn, but that would be a leap in the wrong direction. I am OK with the rifle being nearer to the spawns, because it's not that much of an advantage. However, if you want grenades or a spray can, I think they should be a trip that you have to decide to make. In exchange for doing it, you get more grenades (eight vs three) and more spray can than /holiday eng, which would hopefully not exist, would give you.